Sorta feel meh, when thinking of lock tanking, there was this suggestion here, that it would be drain like from enemy -> heal group thingy, would much rather see something like that.
Sorta feel meh, when thinking of lock tanking, there was this suggestion here, that it would be drain like from enemy -> heal group thingy, would much rather see something like that.
When I think of 4th spec, I see an opportunity to expand upon the definition of "pure dps class". I would like to see each of the current pure dps classes reformatted so that they each have 2 melee specs and 2 ranged/caster specs. There should be something of a symbiotic relationship between each pair of specs within a class, including the "hybrid" classes. For example: Maybe for DKs, Unholy and Blood would use Soul Reaper, but Immortal and Frost would have a different type of execute ability. Ret and Holy Paladins would have access to Holy Shock, whereas Prot and Justice Paladins would not. Things like that.
Death Knight
Immortal - New tank spec based on current Blood spec
Frost - DW DPS
-
Blood - 2H DPS
Unholy
Druid
Guardian
Feral
-
Balance
Restoration
Hunter
Marksmanship - (Ranged)
Survival - (Ranged)
-
Beast Mastery - (Melee) Pet focused
Savagery - (Melee) Strike focused
Mage
Fire - (Caster)
Frost - (Caster)
-
Battle - (Melee) Strike focused
War - (Hybrid) Instant cast spell focused
Monk
Brewmaster
Windwalker
-
Mistweaver
Skycaller - Caster DPS
Paladin
Protection
Justice - 2H + Shield DPS spec similar to current Ret
-
Holy
Retribution - Holy Shock + Judgement based melee spec
Priest
Discipline
Holy
-
Shadow
Sanctity - Holy based caster spec
Rogue
Combat - (Melee) Sword focused
Subtlety - (Melee) Dagger focused
-
Deception - (Ranged)
Assassination - (Ranged)
Shaman
Elemental
Restoration
-
Enhancement
Earthbreaker - New tank spec
Warlock
Demonology - (Hybrid)
Apotheosis - (Melee) Demon Hunter type spec
-
Affliction
Destruction
Warrior
Protection
Fury - DW 1H Weapons
-
Arms
Blade Mastery - DW 2H Weapons
Last edited by Clash the DK; 2013-08-06 at 04:10 AM.
wouldnt having a 4th spec mean that basically almost every class could be either a healer, tank or dps by itself? what would the point of classes be if DK's could heal
Think for yourself.
Arms warriors are blademasters as they have been defined in WoW. There are a number of blastmaster NPCs, and they ARE arms warriors.
They don't have all the same skills as in WC3, but its been what, 10 years? A couple talents is not worth making an entire new spec for.
Same question, circa 2007: What's the point of classes if DK's could tank?
Classes would still approach their new roles according to the themes they already have. If a DK could heal, expect him to do it by manipulating life and death, in a manner far darker than the holy or nature wielding healers.
Death Knight - Spirit
Based on Valkyr lore (Spiritweaver) Healing spec that relies in consuming the souls of the enemies to create absorption shields.
Druid - Guardian
You guys already have one!! But one just for fun
Nature
Mele/Ranged DPS focused on channeling nature's raw power through their weapons. Fight style depends on the weapon equipped
Hunter - Dark Hunter
A gameplay amalgamation of Dark Rangers and Shadow Hunters. Ranged DPS, wears leather -can only summon spirit/undead pets; focuses in DoT's and curses, few of them as shots. Their survivability comes from consuming enemies life force and usings shadow spells to mitigate damage and movility.
Mage - Battlemage
Mages that go directly into the front lines of battle. Mele DPS/Support. Heavy AoE damage, utility survival spells
Monk - Swiftstriker
Monks that follow the teachings of Chi-ji of Hope and Contemplation though the archery art of Kyudo. Ranged DPS that gains combo points that can be unleashed in devastating attacks. Uses ranged weapon.
Paladin - Radiance
Paladin that heals and inspires though auras and massive AoE spells. Although a healer, he can also damage though his auras and AoE, making the spec versatile depending the fight and what the group needs.
Priest - Devotion
Priests that channel the powers of their deities to strike their enemies down. Ranged DPS, they channel certain attacks through their weapons. They deal direct holy damage at distance. Race restricted Glyphs change the appareance of several spells -i.e. The "Starfall" night elf glyph cosmetically alters the devotion ranged AoE baseline spell and its tooltip.
Rogue - Warden
Modeled after the Night Elven Wardens. Melee DPS that uses a variety of snares to hinder enemies movement or bolster their own.
Shaman - Absorption
Shaman that uses the powers of the elements to redirect damage to the earth, absorb it through water, and disperse it in the wind and flames. Tank, focused on damage mitigation and redirection of damage as threat.
Warlock - Demon Hunter
Illidan's teachings remain alive. Meele DPS with small viability for tanking (redirecting the efforts put in Demonology) can duel wield daggers, sacrifices his use of minions for personal survivavility.
Warrior - Berserker
Powerful warrior that sacrifices survivavility for damage. Melee DPS than can range out and throw is weapon to cause burst damage.
Last edited by TheDangerZone; 2013-08-06 at 07:00 AM.
As a lazy thought; the specs are unlocked through questlines at level 90, which involve your class trainers, a questline that explores the new mechanics, etc. If you complete your questline, any future examples of that class which you make have that spec unlocked.
Death Knight: Lich; ranged DPS
You get a book and bring it to that Lich dude in Acherus. He's all like "oh hey this book is super neat I could teach you lich magic" and he teaches you lich/banshee magic and eventually you can seperate your soul from your body and all that good stuff. You shoot icicles and things at bad guys to beat them.
Druid: Dragon Acolyte; melee DPS
You get a book which you can't read, and you take it to Hamuul, or whoever's convenient in Moonglade, really. They're all like "whoa, this book was written by Some Super Old Guy" and they can't read it, so you take it to Ysera and she's all like "this is some terrible fanfiction, but at least it's not slash fanfic" and then she teaches you all this Green Dragon stuff that I can't be bothered going into.
Hunter: Aspect Master; melee DPS
You recover a really cool monkey totem from some tribal race and you bring it to Brann Bronzebeard. He's all like "och this is a magical artifact laddy" and then you hunt down the absolute pinnacle of those animals, kill them, and absorb their essence DOVAAHKIN style. Your aspects become SUPER POWERFUL, except for HAWK and IRON HAWK which are replaced by MONKEY and GORILLA respectively, and your shots are replaced with cool animal-styled melee attacks.
Mage: Spellblade; melee DPS
You find a book and take it to Dalaran, where you talk to Rhonin Krasus either Aethas or Jaina depending on your faction. Together you unravel the arcane secret of turning weapons into Spellblades and eventually storing your spells in them, turning your vocal utterances and hand gestures into sword/dagger/staffplay.
Monk: Red Crane; spell DPS
there's that red crane who doesn't have a monk spec so go study under him for a while
Paladin: Avenger; melee DPS
You get a random bullshit questline, but you're partnered with a Really Cool Chick through it. At the end of it, she dies and the villain escapes, so you get REALLY PISSED OFF and because you're REALLY PISSED OFF you get new spells and abilities.
Priest: Divine Wrath; ranged DPS
You find a book by a radical cult of the Light devoted to cleansing the world of undead and anyone who would associate with them wait this group sounds familiar. Anyway, you find one of their lost books and start studying it, but it's kinda-sorta tainted by demon power, so you and a Naaru who is a totally cool dude work together to cleanse it. Eventually you get really good at smitin' and holy firin'.
Rogue: Stalker; ranged DPS
You get some scenes with Wrathion towards the start of the expansion, and he makes a deal with you; do his morally questionable bidding, and he'll teach you secrets; how to shoot a crossbow all good-like, in particular, and a few dragonblood poisons. Eventually during the questline, you find a hidden cache of Twilight eggs and spellbooks, and you bring them back to him; he mutates your Shadow spells into Twilight spells, and you become a badass assassin using Twilight Magic and Black Dragon blood.
Shaman: Earthwarder; tank, 2H hammer
Thrall's all like "yeah hey man do you want to know how to use THE POWER OF THE EARTH" because he has trouble keeping his ham under control. You go hang out with him for a while and he's all like "hammers are cool" and you eventually become a 2h tank using shields (the things that orbit around you not the weapon) and you can tank and whatnot.
Warlock: Blood; melee DPS
You recover an ancient, evil tome of San'layn blood stuff, and develop a slight blood addiction. You start stabbing powerful things and drinking their power; demons, great warriors, Jaina's tampons, you name it.
Warrior: Marksmanship; ranged DPS
You attend seminars in one of your cities to learn how to shoot an arrow.
Yeah I dunno. Figure something out.
bonus round: tinkers
Demolitions! Throw bombs and grenades to hideously maim people!
Alchemy! Liberally apply potions to heal your allies!
Munitions! Pick up your rifle and bring your ammo satchels, you'll be shooting all sorts of fancy bullets at people!
Pyrotechnics! Flamethrowers and fireworks; they can't catch you if you're on fire!
Last edited by LilSaihah; 2013-08-06 at 07:47 AM.
If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.
Priests should get a Holy DPS spec
Paladins should get a ranged dps spec were they can shoot holy lazers from their eyes
Shamans should get an Earthwarder Tank Spec
Mages should get an Oil dps spec, based on a variety of petroleum spells.
Warriors should get a combat medic Healer spec, zip around the battlefield applying medkits
Death Knights should get a runic ranged dps spec throwing spirit ghosts at range
Monks should get a ranged dps spec were they throw ranged balls of baby pandas.
Warlocks should get a demon hunter spec where they can name their own demon.
Hunters should get a melee dps spec were they can turn into their pet.
Druids shouldn't get anything but balance druids should get +20% dmg buff
Hi
I would like Warrior to have either a range spec or a unique spec for each race.
Belf, Spellbreaker(specializes in caster one hand)
Gnome, Tinker(maces)(or introduce wrenches)
Dwarf, brawler(fists)
Orc, true blademaster(polearms)
Humans, knights(Sword and shield)
Night Elves, Glaive throwers(glaives)(introduce glaives)
Undead, ghoul(fists)
Troll, berserker(1hand axes)
I got tired of thinking of warrior ideas at this point xD
Shaman have been crying/begging to be able to tank since vanilla, that one's a no brainer - can't see how people are saying they don't know what the shaman one should be. It would guarantee all my monies if they gave us one tbh.
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
It cannot happen because there's only so many ways a rogue can stealth and stab.
Also, gC said it won't happen due to balance concerns.
FFXIV - Maduin (Dynamis DC)
http://wowpedia.org/Argent_Dawn_Templar
Some sort of Caster Pally, I suppose. Like Jtree said about a Shockadin spec. Templar seems pretty interesting, advancing in holy magic, yet at the cost of abandoning traditions for new ways to fight demons and undead, and even other evils in the world.
Holy lightning? Fudge yeah! "Crazy" cultist paladin!
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
Give hunters a "jungle spec" focused on self healing, enhancing abilities with jungle venoms and guerilla combat.
That's all i've ever wanted added.
Death Knight - Necromancer - obviously, uses INT plate, pet based ranged dps, has been said, needs to be done
Druid - x
Hunter - Beast Lord - Rexxar style beast master dual wield + pet tank
Mage - Chronomancer - time healer
Monk - Hopewielder - Chi-Ji ranged dps
Paladin - Witch Hunter/Inquisitor - uses crossbows/guns/bows, Agility on weapons only converts into spellpower, uses ret style inquisition and holy-empowered shots ranged dps
Priest - Cleric/Lightbearer - Holy dps spec I suppose.
Rogue - Field Medic - we have enough leather tanks, i'd like to see a SWtOR operative style medic for a rogue spec, sneaking around the battle field healing allies not with magic but with advanced bandages and stuff
Shaman - Earthwarder - Earth based tank spec obviously.
Warlock - Deamon Hunter -No reason why it should be a new class. Duel wield swords/daggers or staves, int converts to attack power, gains no attack power from any other source. Tank or mdps maybe split like pre-mop feral
Warrior - Assault - I liked the idea of a SWtOR Trooper-style ranged dps spec uses guns/bows/crossbows agi on weapons converts to attack power, uses explosives/bombs/grenades and the likes.
Or, to keep pure specs pure
Hunter - Beast Lord - Melee dps spec rexxar style
Mage - Battlemage - melee dps
Rogue - Ranger - spec uses guns/bows/crossbows, would be perfect, ranger fans can get over 'PETLESS HUNTER SPEC PLZ'
Warlock - Demon Hunter - melee dps only