“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Dungeons had Atmosphere and adventure.
The Temple of Atal'hakkar (Sunken Temple) you had to figure out the order of the snake statues to unlock new parts of the dungeon.
Blackrock Depths you had to get the key hidden inside the statue that was put there by the ghost of the guy who designed the entire city.
Blackrock Spire you could created a ring that summoned Vaelastrasz in human from to help you defeat Rend Blackhand (not that he was needed during the fight)
But the majority of the player base doesn't want epic dungeons with a huge atmosphere and this crazy huge story, they just want loot, and they want it quick.
Sunken Temple (before it was gutted in two), Scholomance, Stratholme, Blackrock Depths, and Blackrock Spire are some of the most well done instances in the game, they are these huge sprawling dungeons with amazing architecture and history.
Last edited by Cernunnos; 2013-04-30 at 08:33 AM.
My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.
on my first playthrough of every new quest, dungeon, raid, scenario and daily hub, i will read every quest, boss quote, NPC line etc... well most anyways, fluff quests where they want you to kill 10 boars dont really need reading, but the wrathion questline, the 5.1 daily questline and the throne of thunder stuff has had me reading all the fine details.
on alts, i dont really bother, but i do make an effort to read it all the first time to understand whats going on... there's been some epic lore in MoP, the first time i played through jade forest was quite a loregasm, the second time, i just wanted it over with so i could move on.
there's also the scrolls of lore - they are quite lore heavy, especially if you read through the scrolls as you find them, rather than put their co'ords into an addon and just fly around clicking on them to get exalted with the lorewalkers for the flying disc mount.
edit: all that quest text and scrolls of lore stuff actually builds up a lot of background regarding everything going on in pandaria, so if the dungeons and raids dont feel lore heavy, it's because it builds it up outside the instance before you get there and by skipping the text, you miss it.
Last edited by smokii; 2013-04-30 at 08:39 AM.
<insert witty signature here>
You don't pickup a book and decide to read the last few chapters and go "i wonder what the hell is going on"
First off, I don't recall any dungeon being immersive storywise after doing them for the xth time.
As for the lore in Pandaria I myself find it the most immersive and I do know all the connections just from doing quests. I don't even consider myself some lore nerd. It's just I find the way quests are presented clear enough. I don't read much of the quest text but I do watch all the cut scenes and listen to dialogues. Doing just that I can tell you that all the lore in MoP makes the most sense any story in WoW every had
The one thing I am a bit dissapointed about was no new dungeons.
I am quite enjoying scenarios, they are short and sweet and I get some VP for doing them. Dungeons aside from the 1st dungeon of the day have no interest from me at the moment. I've done them to death (mop ones) They were interesting and some of them very well done (Gate being my fav for the atmosphere).
I hope they continue to improve on the way you get introduced to dungeons and raids. Certainly this expac they've largely hit the nail on the head. I would have liked it if we had a quest to visit the TOS prior to the sha attack. Like the temple of the jade serpent, you walk around it visit it etc. If we had that I think TOS as a raid would have been more compelling (boss mechanics aside)
Take only people with entry gear with little game experience and 5 mans can be pretty scarry ^^ The thing is many good geared and experienced people join those as well and entry dungeons can't be balanced around them since they have the harder content already aimed at them. 5 mans are aimed at people who are starting to play the game (yes those do exist) so they can smoothly enter the multiplayer experience.
Dropping on your foes from the skies is pretty adventurous - and soooooo cool.
---------- Post added 2013-04-30 at 09:14 AM ----------
Maybe you've done too many of them? I still remember how epic it felt to kill Onyxia for the very first time. I never felt that ever again and hated the boss on all following kills. Every feeling has its first and it will NEVER again be the same. It's not the raid - it's our brains.
---------- Post added 2013-04-30 at 09:15 AM ----------
Quite cool cosmetic rewards. Looks is quite important for many in a multiplayer game.
Agree with OP. I think the best examples of a good 5-man instance are the 3 instances added in the pre-lich king raid. Those instances really took the adventurers on a story and introduced the mainvillain very well.
But this point is postive criticism. I find MOP probably the best expansion of all. If they add a little more effort in selling the story to us in 5-mans then they would be even better.
It seems to me that this thread kinda boils down to (some) guys saying "The dungeons don't seem as atmospheric NOW, when I'm (an experienced player that knows the games ins and outs) versus when I 1st started playing a few xpacks ago (and I was new and the entire game was new to me)...so it sucks now!"
That's pretty much it guys. Watch a film with a twist once and that film will never seem the same. Try new food for the 1st time and you just won't QUITE get that same new taste sensation when you eat it again.
Wow is the same. You're now playing a game that isn't new for you. Of course it doesn't have that "new car smell" vibe about it or the dungeons!
Last edited by Icaras; 2013-04-30 at 09:51 AM.
You must show no mercy, Nor have any belief whatsoever in how others judge you: For your greatness will silence them all!
-Warrior Wisdom
And in the next expansion someone will make a thread focusing on how connected and rich MoP dungeons/raids were.
This thread/topic is so redundant.
But as more than I had dared hope has pointed out, you can't ignore anything that isn't superficial and then say it doesn't make sense, then pretend everything before it did. It didn't.
Since this topic by itself always is unfair to the current, I'd like to hear any substantiated argument that can't be said for newer content. Come on, which dungeons were these magic ones that had adventure in its design and music?
No matter what, in the next expansion someone will tell you that MoP dungeons/raids were better than what is then the newest.
PS: The (personal) magic is gone after 6-8 years?! Woah..
Last edited by MasterHamster; 2013-04-30 at 11:54 AM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Gotta say I kinda agree with this. Maybe it's because my guild has got progressively worse since the days of WotLK when we were clearing Ulduar hard modes etc and many ppl have just stopped playing but I wouldn't regard ToT in the same league as Ulduar. For example Horridon, it's such a horrible boss we just struggled so much on it compared to other raids and bosses etc. I just do not have any motivation to go and attempt to clear the place. Where's the steady progression with bosses? Why is the first boss a nice introduction but second boss just screws you over and bosses further down the line are easier :/ . Meh, I really like MoP but ToT is one part of the expansion I really don't like.
The community began focusing on "lore" as it's defense. The truth was revealed when LFR became supposedly implemented for "seeing content" into a shit storm of the same players complaining about receiving loot. Yes, gameplay is in a bad spot. It used to be the reason we played. The worst part is, it's now neener-neener LFR is here to stay and I'm completely fine with receiving the same benefits of others who play better. I don't even raid heroic, lol. But if you want to stick me for that I'll say I prefer single difficulty raids. It's probably evident as the solution by now. Whether it's too hard for me or not, everything going on right now is BS. This is not an MMO. We have traveled so far from the genre. It's a single player game with DLC adding difficulties of Easy, Medium, Hard. The man focus of those types of games is story driven. Take Silent Hill for example, typically not revered for it's gameplay but enjoyed from it's story. I hate this position because now I'm feared as a target for simply being right.
Last edited by Maillroomclerk; 2013-05-02 at 11:28 AM.