Originally Posted by
Gregz21
Hunters used to require a lot of skill and finesse, nowadays it's just brute force and endless cc (both of which resettable with readiness). Double bestial wrath (double trinket), double deterrence, double scatter/trap/silencing, double instant 30% heal.
In the past this was acceptable, because hunters had a minimum range, no self heals and they couldn't have bestial wrath and silencing and readiness at the same time.
It was obvious that something had to go, and be thankful it's not the double bestial wrath or the undocumented bestial wrath pvp trinket effect.