BH was not mandatory before or now, I am not using it on several fights. It has in my opinion been the most overated glyph of protection paladins, yes, it has been good on some fights, but far from mandatory on all fights. Also vengeance is calculated pre damage reduction so no change in vengeance.
I yes, the nerfs are fine, I'm just saying that for those that were calling for the holy grail of all nerfs to prot paladins this is not it. Both nerfs have been extremely minor and how no real impact on protadins in any way.
And again, problem is not haste scaling. Paladins are already in the middle of the pack while stacking haste, a nerf into haste would require a buff into dps since protadins dps is not even above other tanks right now. What for me is the problem and what should be "fixed", is that paladins on-demand physical damage reduction is way to strong, and their passive reduction is to low. Seems kinda obvious how to fix both of those. But then again, talking about on-demand physical damage reduction *cough* stagger *cough*, paladins are not the ones in most needs of a nerf.
As I see it, we there are two ways of action here. One is to bring the way warriors, dks and druids closer to monks or paladin, or the opposite. The problem right now is not that one is stronger than the other hands down, just that in some niche situations, some of them become way to strong. This current tier have had the recurring factor of huge physical damage nukes, which have greatly favored monks, paladins and to some degree druids aswell.
If this tier had not featured physical damage nukes on pretty much every fight, we would be having a completely other discussion right now, but the obvious problem is that both monks and paladins got a great physical damage reduction AM while the others does not, so either reduce that AM, and bring up their passive reduction to be on-par with the other tanks, or bring up the other tanks AM to work more similar to monks/paladins.
These changes that have been made, accomplish neither. For me, they are just placebo nerfs to satisfy the crowd.
---------- Post added 2013-05-08 at 09:51 AM ----------
Pretty much what I said above, I do not think they need a major nerf. I am just saying that these nerfs, are extremely minor, the sky is not falling.
What I do believe, as I mentioned above, is that one of the active mitigation playstyles needs a rework.
Currently we have the dk/warrior AM which is kinda similar (yes, different effects but they have the same weakness and strengths), the paladin and monk playstyle of huge on-demand physical damage reduction, and the druid one being an oddball being somewhere in the middle. The problem is that on paper, they are all about equal, however when you mix in physical damage dots and nukes into the situation, monks and paladins get favored. So either rework them to be more similar to the others, or rework the others to be more similar to them.