Or just wait patiently for prices to lower, in my case im at college and can't affod a lot of the $60 titles and just wait for steam sales to pick them up in a bulk, sometimes I get a fuck ton of 2010-2009 games (which are considered old games) for like $60, it's not like the game industry has got only high prices, it's extremely flexible to every wallet.
Promoting the game is the only reason for the article. It's a successful marketing plot to
promote the game without spending any money.
I haven't pirated stuff for quite a few years, but I did pirate Game Dev Tycoon. I mean hell, if the devs put it
out themselves I'm "pirating" it!
Actually I did "pirate" Heroes 6 after purchasing it from steam and not being able to play it for 2 days because
of shitty DRM. It's funny how you throw money at something and still get better service by downloading an illegal
copy of the game. I'm not touching anything from Ubisoft, especially anything related to uPlay ever again.
If your game suffers from high amount of piracy your price point does not reflect the quality and quantity of the
content you provide. If you make a good game for a reasonable price people will buy it.
Would you be happy paying $20 for a game with 1/3rd the levels, 1/3rd the models, 1/3rd the graphics...
I don't get this complaining anyway considering you can pick up almost any PC game a year later in the $10 bin. So what if you aren't playing every game at release? That's the cost of being a cheapskate.
Hell I remember when I was a kid and games would come out at $100 at release. Damn Australian dollar!
---------- Post added 2013-05-08 at 04:19 AM ----------
I'll never forget buying D2 and finding it constantly screwing up in my CD drive because of the crappy old Securom technology designed to stop you burning copies. The solution? Burn a copy, it'll play fine.
I'm so glad you have such a cut and dry, black and white view of the world. You're going places, yessir.
Games are too fucking expensive for what you get. Remember NES games? I can't tell you how many fucking times I beat Super Mario Bros. Or Contra. Blaster Master. These games last maybe 1-2 hours at MOST. But I kept going through them hundreds of times, because I actually enjoyed it.
Now a days, we get games that report 60, 80, 100+ HOURS of playtime! As in, if you are a completionist and do every minute little thing in the game, you might hit this magic number. Or worse, games lately are really, really slacking in either gameplay, story, or both. Games just don't grab us anymore like they used to. And on top of that, many, many companies have completely stopped listening to their customers. They release games that are 'new and innovative' that do nothing more than agitate their playerbase for not being what people expected. (Dragon Age 2 much?) Companies have stopped following the adage, "If it ain't broke, don't fix it" and have started following, "If it ain't broke, fix it 'til it is".
Of course, there's the whole EA approach. Take a series that started out amazingly solid, had a huge playerbase, and then just copypasta the game ad naseum with better graphics over and over again and make as much money as you possibly can until the series runs dry. Or similarly, taking advantage of a licensed IP, releasing craptastic games under the title, and rake in the money from the die-hard followers.
Anyone remember (and if you do, my condolences) the latest and greatest Terminator game? Salvation I think it was called? Game lasted about 8 hours. Eight boring, monotonously repetitive hours. And they charged $60 for that shit.
Then there's Skyrim. Is Skyrim a good game? Debatable. I happen to like it. But the game, like most Bethesda games, was more buggy at RELEASE than most games in BETA. There's a growing theory amongst the modding community that Bethesda's stance is, "Meh, the modders will fix it for us." Because that's what happens. A 'good' game riddled with millions of bugs gets released, people pay full price for it, sometimes it doesn't even run right out of the box, and the modders descend on it like a pack of dogs on a three legged cat. They disassemble it, find the bugs, fix the bugs, and release mods so everyone else can have a game with fewer bugs. Basically, gaming companies that rely on their playerbase to make their games playable. Hell, maybe we should start paying the modders instead.
Hi friend.
$225,000,000,000 was spent online in 2012. That's just what was reported to the Dept of Commerce for the USA and only retail. Unfortunately I'm not familiar with a metric for online services but it's not a small sector by any means with all of the LegalZoom and consulting-type jobs.
If you don't consider digital goods to be tangible product at this point, you're a fucking caveman.
Last edited by Prag; 2013-05-08 at 10:10 PM.
This was just a brilliant marketing scheme.
He hardly did any marketing regarding the game, but he went on to distribute "hacked" game for free. Than he wrote a blog on it, and linked to it from several high profile places. Story got picked up by mainstream media (CNN).
This is just a brilliant marketing campaign.
I'm more angry at the nerds who overhyped a shitty game and made me buy it.
I was not trying to give my opinion and feedback about certain games. I was giving an explanation of why I didn't buy them. I am not entitled to games at all. Neither am I an idiot to like getting my wallet sodomized by gaming companies with their filthy lies, and shallow tricks, which happened several times already.
You missed the point miles away. I don't care there are a few other ways to "level up". First the game is not only about leveling up, second they still didn't kept to their manifesto. Here it is, and don't tell me it isn't bullshit.The game doesn't make you obliged to grind to embrace fun in most parts of the game, you could do a dungeon while being underleveld, the dungeon scales you
That's not a theory, it's a fact. You don't even need to be a modder to figure this out, it's crystal clear for any individual.There's a growing theory amongst the modding community that Bethesda's stance is, "Meh, the modders will fix it for us."
Last edited by mmoc0f233d9eb1; 2013-05-09 at 09:12 AM.
I acquired Torchlight, a game whose release retail price was ~$20, about one year ago on Steam. It felt like a bargain and I got great mileage out of it.
Then Runic Games published Torchlight 2, and compared its content with its predecessor's, even making a neat little infographic.
Notice the last line.
There's also the little fact that Torchlight had been according to them heavily pirated, which they were rather relaxed about. Allow me to quote this gem of a statement :
At this point, I feel almost like I have a duty as a responsible consumer to buy their products and support them so that they can continue to uphold this attitude as a bright example of how you conduct business and earn customers' loyalty. Thankfully, from my experience with their games so far, this seems set to be a pretty enjoyable duty.Originally Posted by Max Schaefer
I'm actually considering purchasing copies of Torchlight 2 for a few fellow gamers who might not know about it to spread the word.
I would argue about the topic as well, but I would only end up repeating composemail's points, so I'll leave it at that. It's refreshing to read someone that's economically literate for once.
Last edited by Sealed; 2013-05-09 at 02:31 PM.
Which ones? The ones I remember were like one episode of some 3-5 episode long games. Especially Apogee had a lot of 3-episode games where the first one was free to try out.
Apogee did Commander Keen? Yeah it was episodic but each was the length of a game. I think the first Duke Nukem was shareware. Jill of the Jungle episode one, also as long as normal game. Cosmo. That's just what I remember on my first Windows 3.0 pc.
I can't tell you who I am, but I can tell you who I'm not.
Actually all figures so far have shown that the losses due to piracy are miniscule at most. The vast majority of pirates would've never ever bought the game. What really hurts the industry are parasites such as Gamestop which etablish themselves on the back of the developers and publishers by leeching of their work without contributing in any kind of way.
That being said. This is hilarious and I love the reaction of the guy trying to research DRM. Sadly DRM only ends up hurting the people who actually play the game because pirates/crackers remove it altogether.