I hope you realize that on Tortos it's primarily meter padding
I hope you realize that on Tortos it's primarily meter padding
This.
Typical single target normal fights with no damage modifier or AOE (on average):
- megaera UH > Fr for about 2-3%
- durumu UH > Fr for about 10%
- iron qon UH > Fr for about 5-6%
Now, mabybe UH is higher than other melees but overall it's in the middle of the pack (a bit higher on 25man tho) so I don't see why it should be too high. Probably a buff to SS is not really needed and probably it won't never go live for that matter, a nerf to FB, instead, it's just right because, imho, FB is killing the fun to play UH.
Try to be more clear then...
I'm not interesting in data from normal modes, or "all parses". Both are worthless. Top 100 isn't good either, but it is less worthless than all parses. Either way, the delta is greater than what you posted. No non-cloth specs (don't compare DKs to cloth, they play by different rules) excel at both single and multi-target damage the way unholy does.
This is just a comparison of frost and unholy currently;
Jin'Rohk = 17%
unholy - 260k
frost - 217k
Horridon = 15%
unholy - 311
frost - 267
Council = 23%
unholy - 224
frost - 174
Tortos = 41%
unholy - 570
frost - 337
Megeara = 16%
unholy - 208k
frost - 176
Ji-Kun = 10%
unholy -212
frost - 192
Primordius = 11%
unholy - 177
frost - 158
Durumu = 26%
unholy - 211
frost - 158
Animus
unholy - 181
frost - insufficient data
Iron Qon = 16%
unholy - 175
frost - 147
And that isn't even the point. Many classes have similar or greater deltas in damage done, so we aren't unique. However, I don't see many other classes with a spec that is top 5 on 11/12 encounters receiving buffs. That is the issue, not so much the fact that frost stinks in comparison.
---------- Post added 2013-05-03 at 12:34 PM ----------
If you are kiting bats, sure. If you are killing them, no.
This happens every tier though, remember how low unholy was last tier? That's not because it was shite (it wasn't) but the best players went frost because it had an edge. This tier plays to unholy's strengths, diseases rolling on adds out of AOE/cleave range so a lot of DKs see unholy edging ahead and decide that's the spec for them.
Seriously, meter padding means bugger all... Couple that with how strong feather is for buffing diseases (whether you play true festerblight or not) and you're not going to see a lot of good frost DK parses, even if DW is still competitive.
Also, you're all forgetting ghostcrawler has an unholy dk!
Problem with using rankings to judge a classes dps is that they are incredibly skewed by both RNG and cheese, especially with the RPPM trinkets, if you get a lucky streak of procs and/or have multiple rogues feeding you tricks you are gunna rank damn high regardless of the power of the spec.
As for Tortos ranks, the top 200 parses for unholy (that's all I count none of this premium ranking stuff) pretty much all have the bats kited into range of Tortos near then end (when there are 60+) of them for a pestilence, basically "padding" the meters solely to get ranked, you can tell by the dps distribution and chart on the logs (there's always a steep spike near the end) so those logs are hardly indicative of the specs overall power when 60 - 80% of the damage is meter padding JUST to get ranked.
As for Festerblight not being fun, that's subjective, I personally find classic Uh rather boring, where as for festerblight I actually have to pay more attention to what's going on to both me, the boss and my surroundings, I find it far more fun to play and will be sad if they nerf it to a point where its no longer worth playing.
90th percentile changes little. Unholy drops to 6-7 on Primordius, and Animus, but is still top 5 on 5 others, still top damage overall (even without tortos) and still crushes frost. Any lower than 90th and you have players who are undergeared, underskilled, in guilds with inferior overall DPS, or some combination of the above. I don't know what Blizzards intent was with the latest round of changes, but seems strange that they would buff a plate DPS that is already so high.
Last edited by Skarssen; 2013-05-03 at 06:36 PM.
Yes, in other words, the vast majority of players in this game.
Anyway, even though you came to the same conclusions using all parses at 90th percentile this time, that won't always be the case. Using the right dataset is important.
You are aware that this is the literal definition of a proportion, are you not?
If the priority does not change, and the only change that is made is the damage of SS, then the sim will use SS the same number of times. If the sim uses SS the same number of times, but the post-change SS does (arbitrary) 39% more damage, then the relative difference in damage dealt by SS is going to be +39%.
Let n = 500 (doesn't matter), d_a = 250, and d_b = d_a * 1.39.
n * d_a = 125000
n * d_b = n * d_a * 1.39 = 173750
(n * d_b) / (n * d_a) = d_b / d_a = 1.39
The DPET should follow a similar suit, as the execution time is fixed, but the damage changes (proportionally, might I add for emphasis). I don't even need to pull my sim out to verify this.
"I have it all simmed."
Euliat
Thanks, I had given up. Scourge Strike has no hidden interactions with anything; it doesn't matter if things are rarely static, this is. If its damage is increased by 22%, then the damage it contributes will increase 22%. The non-crits will increase 22%, the crits will increase 22%, the shadow portion will increase 22%, all of the damage it does will increase exactly 22%, and the damage of every other ability will remain entirely unchanged.
The new sim is wrong.
If I had to guess I'd say that the damage in the sim was increased by 30% (which is an incorrect way of seeing what actually did happen. it went from 135% to 165% weapon damage).
You apparently have some deeply held belief that plate dps should do less damage than other classes, and you believe that blizzard shares that belief. I'd contend that's entirely false, and a class that is often at the top of meters, but often overtaken by other classes, is in very good shape and might in fact see some adjustments, but much more would be required for it to be an outlier or to be broken or anything of that sort.
Last edited by broodax; 2013-05-03 at 08:22 PM.
Fury in particular historically always topped meters near the end of each expansion due to superior gear scaling. There is no anti-plate bias.
That said, festerblight unholy is very strong right now. Not strong for a plate spec, or high for a melee, it is top-tier DPS overall. Any additional buffs will be short-lived, and looking back at history, likely hotfix overnerfed to compensate.
Players are currently reporting D&D to be stronger single target than SS. The buff is to fix this, that is the intent. Keep the big picture in mind as well. Just because UH interacts so amazingly with the current tier of trinkets, doesn't mean that the next tier will be as so easy to roll super diseases.
That's true, simcraft shows DnD hitting harder than ScS. It starts out hitting 9.8% harder in T14N, then 14% in T15N, and 16.7% in T15H. Not clear if that's a simcraft artifact or something actually in the game, though, and of course it only applies if the target stands in the DnD for its full duration. DnD definitely wasn't worth using on single targets in 5.0.
That said, from the GC tweet I posted in the festerblight thread, it looks like the change is aimed at making festerblight less of an obvious choice, not DnD vs ScS. But that could be a target as well and GC just didn't mention it, he only has 140 chars after all.
Definitely not. The changes were implemented to the spells, nothing else changed. I'm starting to doubt whether I should even bother informing the community on new changes for classes. The blizzard forums appreciate it, people like you just argue for the sake of arguing and it's really annoying.
I'm guessing you typo'd something or used a really low iteration count or whatever, because I just did the overrides to match SimC's scourge strike + festering strike with mmo-champion's/wowdb's datamining info, and I'm not seeing the same leap you are for scourge strike.
override.spell_data=effect.48018.average=0.7903
override.spell_data=effect.48019.base_value=165
override.spell_data=effect.87374.average=0.7582
override.spell_data=effect.87375.base_value=175
Live
http://dread-gaming.com/simc/unholy_mop_02.html
PTR hypothetical
http://dread-gaming.com/simc/unholy_mop_03.html
+23.27% DPET for scourge strike (compared to your +29.97% and the theoretical +22.22%) and -11.76% DPET for festering strike (compared to your -12.38% and the theoretical -12.5%).
As a side note, the reason why my scourge strike numbers have a slightly higher than theoretical gain and my festering strike numbers have a slightly lower than theoretical loss is because wowdb's +damage values for scourge strike and festering strike are different than wowhead's / simc's.
wowdb:
FS: 200% weapon damage + 1080 (live) / 175% weapon damage + 945 (PTR)
SS: 135% weapon damage + 806 (live) / 165% weapon damage + 985 (PTR)
wowhead:
FS: 200% weapon damage + 540 (live) / 175% weapon damage + 540 (PTR)
SS: 135% weapon damage + 597 (live) / 165% weapon damage + 597 (PTR)
If I override the +damage values in SimC to be consistent with what mmo-champion/wowdb believe they are on live, then:
http://dread-gaming.com/simc/unholy_mop_04.html
Compared to the hypothetical PTR results from before, that's +22.7% DPET for scourge strike and -12.7% DPET for festering strike, which is roughly consistent with the theoretical gain/loss for each ability.
I'm not sure whether wowhead+simc or wowdb is correct for the +damage values on live, but I'm *guessing* it's wowhead+simc (wowdb's value appears to be wowhead+simc's values multiplied by the weapon damage % inheritance for each ability).
Last edited by Nitwit; 2013-05-04 at 02:58 AM.
I'm not arguing for the sake of arguing, I'm telling you that it is impossible for a 22% straight damage buff to an ability that has no effect on any other abilities to have more or less than a 22% damage increase to that ability overall. Nitwit was kind enough to run it again and show that you must have done something wrong, but we didn't need to do that to know your sim was wrong because math isn't hard.