Originally Posted by
Tenaru
I'd assume that people are trying to say, more and less, that it might change the fight quite a lot to be able to push out those extra 16 rejus for say those extra two Quakes rather than push out 4% (whatever the number) more healing on the previous Quakes and not being able to Reju the two last ones.
Unless people are seriously going to die not getting that extra 4% out of the Rejus you do get up during those Quakes (I know this is a tiny example but bare with me for the sake of arguement) you will certainly be of more use having mana for Rejuvenations for those two last Quakes, too, rather than leaving em hanging.
The scenarios there are fairly simple: a) have more mastery & less spirit, in which case you push out more healing out of the Rejuvenations you cast, but might not have mana for all of the Quakes which is, in my opinion, the worse option over
b) have more spirit & less mastery and heal a bit less with the Rejuvenations, but have the mana to cast those "weaker" rejuvenation throughout a longer period of time, ie: end of the fight.
Obviously it can't be laid down that simply, as some players have the ability to make their mana last longer than others (read: difference in playstyles) thus they might have all the mana in the world for all the Quakes, which is where the healing setup comes into play as well. But if you're going for a "guideline for dummies"- kinda reply, which is what some seem to be pointing at here, it would seem that having more spirit would allow one to throw Rejus around more freely where needed, as sometimes it's not about the quality of the heal, but the quantity, as the dmg is spread, rather than constant. Granted Tortos hc is a bit of an odd one out as there is next to no overhealing.
Edit: I also realize very well that mastery affects more than just Rejuvenations, but it barely changes the "quality vs quantity" arguement.