Page 2 of 4 FirstFirst
1
2
3
4
LastLast
  1. #21
    Deleted
    Eeuh no thnx, its really not fun to always get an item.
    What i would like to see are loot tokens, and a vendor to spend them. It makes more sense imo, I mean, you do loot the boss after you killed it, you can take a bit of his gear or what ever, why would a warrior type boss ever drop healing stuff? Therefor loot tokens would make much more sense. You got to kill a boss and he dropt somthing, when you give it to the vendor he'll be like :" Oh yea good thing you killed him/it/her it was really pissing me off, here chose an item."
    Ofcourse every boss has it own tokes and you will be able to chose annything that the boss is supposed to drop (exept for mounts/pets ofcourse)

  2. #22
    Quote Originally Posted by Arothand View Post
    I don't think we need something this extreme. I'd be happy just with an increased drop rate with the current system, because getting that bag of garbage is awful. It'd be nice if the bag was guaranteed to have some kind of useful potion/gems, instead of just gold (not even sure if there's a chance for something other than gold), but just gold is blah.
    ive had spirits of harmony motes blood spirits and random rare quality gems come form the bags but they seems to be a 1-2% chance

  3. #23
    Bloodsail Admiral Srg56's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    Undisclosed location in southeast Asia
    Posts
    1,132
    If you'd tell a mouse that it can jump off the wheel and go straight to the cheese, it wouldn't need you to tell him twice. However, we are not mice. We like to run on the wheel continuously, and then come to these forums and make posts such as this: http://www.mmo-champion.com/threads/...dissapointment

    This behavior can only be found in humans.


    Quote Originally Posted by Frolk View Post
    People is NEVER happy what so ever about what Blizzard does, people want more and more free loot, it SICKENS ME
    SICKENS ME i tell ya! SICKENS ME! People playing games don't wanna waste time! SICKENS ME!
    "The best argument against democracy is a five minute scroll through twitter." - Winston Churchill

  4. #24
    Only way in LFR i can see loot being better is IF you win somthing you get a box up of the things you can use for that spec. (tokens wont count) and you can choose what you want from it. Its annoying to get same loot every week.

  5. #25
    Why aren't people just happy with being able to get practically free loot already?

  6. #26
    Quote Originally Posted by Vegas82 View Post
    Sorry for everyone who didn't read the entire set of posts that I confused with my BS comment. A previous poster had said you couldn't get weapons from valor, was directed more at that.
    np now back to where i was, since there are no craftable 502 weaps for hunters it would be nice if the change to get thta was slowlky increase by my proposed method on page 1

  7. #27
    RNG works as RNG should - and anyone who does not want their gold who is on my server could send it to me, I can always find a use for it.

  8. #28
    Deleted
    Quote Originally Posted by ShasVa View Post
    So you're saying a Hunter who keeps missing out on Durumu's Baleful Gaze would have a better chance of getting in this new system you speak of?
    So what makes you entitled for that certain loot you want, out of many options?

  9. #29
    Deleted
    So basically under this system, people run LFR maybe 3 times max and then are done with it for the rest of the patch and cry for more content.

  10. #30
    Quote Originally Posted by thunderdragon2 View Post
    ive had spirits of harmony motes blood spirits and random rare quality gems come form the bags but they seems to be a 1-2% chance
    You can get 502 ilvl version of the trash drops aswell, i got the mail boots (that i didnt need) in one bag, so theres a really small chance to get epics aswell.

  11. #31
    Mechagnome
    10+ Year Old Account
    Join Date
    Oct 2012
    Location
    Paradise
    Posts
    640
    The current system has issues that could be addressed, but I find it to be alright. You'll obviously gear up faster in normals and heroics, so I think slowing down LFR gear progression is a good thing, with the current loot system. Those only doing normals, heroics or both, deserve a faster chance of obtaining gear quicker, anyhow.
    Last edited by Ceece; 2013-05-04 at 01:26 PM.

  12. #32
    People are so entitled now. Why should you get gear at all? You are coming into LFR at minimum ilvl, with no prior knowledge of the fights and killing bosses as you afk and watch tv. Letting 8-10 good players who work hard carry you through it. If they are unable to carry you, the system now buffs them for failing until they can hold your weight.

    What they should do is remove the loot drops from LFR period, and make it what it should have been all along. A way for casual players to see the content without having to commit a few hours a night to a raid group. But then, who would do LFR at all? Nobody, because people don't really care about the content. People care about the shiny stuff. IMO if that is your motivation, it should cost more effort than afk spamming '1' for 30 minutes.

  13. #33
    Quote Originally Posted by Whiskra View Post
    Why aren't people just happy with being able to get practically free loot already?
    People seems forgot "oh so awesome" vanilla raids where every boss just drop 3 items for 40 people. It was especially awesome when 2 out of 3 items were for wrong faction (like pally tier drops in horde raid or shammy tier drops in ally raid). It was soooo awesome
    Why you think the Net was born? Porn! Porn! Porn!

  14. #34
    The system is fine and doesn't need to be fixed at this time.

  15. #35
    Quote Originally Posted by Fahrenheit451 View Post
    People are so entitled now. Why should you get gear at all? You are coming into LFR at minimum ilvl, with no prior knowledge of the fights and killing bosses as you afk and watch tv. Letting 8-10 good players who work hard carry you through it. If they are unable to carry you, the system now buffs them for failing until they can hold your weight.

    stoped reading there as this is a bad generalization and it needs to stop

  16. #36
    I like how people come up with fixes to things that don't need fixing.

  17. #37
    Quote Originally Posted by Vegas82 View Post
    You can get a plethora of other items from the bags. And the 5.3 loot token system is increasing the drop rate as has been said many times.
    The only change we really need is upping the droprate on the "plethora of other items", i've been running every bit of current-tier LFR weekly since release and only got about 20 motes of harmony total, a stamina-flask (Play Strength DPS, so yay) and a blood spirit or two from all those failbags over that time, if Blizz wants to use those things as consolation-prizes, they'd work slightly better if they were more common...

  18. #38
    Mechagnome
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Dubbo, NSW
    Posts
    696
    Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.

    This really is good to know. Not only for my Hunter, but for my Mage too (and Shaman if he is L90 by that time).

  19. #39
    I think there is some fixing needed, they need to make it so you are not awarded loot you already have equipped. and Also make it so if you go for lets say 6 bosses without loot your chance on the next boss is increased by 10% or something. I did all TOT fights this week and got 2 items, both were in last part. It just feels so unrewarding to do 9 bosses and not receive loot. For me at least I would not be as upset if I could actually see what the boss dropped, and what the other people in the raid received.

    ---------- Post added 2013-05-04 at 10:10 AM ----------

    Quote Originally Posted by ShasVa View Post
    Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.

    This really is good to know. Not only for my Hunter, but for my Mage too (and Shaman if he is L90 by that time).
    This needs to be static to normal drops not just rolls. Not everyone wants to do dailys.

  20. #40
    Deleted
    Quote Originally Posted by ShasVa View Post
    Been thinking about this for a while. Hopefully it would make things slightly easier than they are now.
    The boss used in the example will be Tortos from ToT. Its LFR loot table is here --> http://www.wowhead.com/npc=67977#drops:mode=raidfinder

    1)First off, all loot has a 100% drop rate. There would no longer be any excruciating rates close to zero. Although this seems broken, there would be conditions in place to ensure it wouldn't be 100% easy.

    2)- All players in the raid receive an item relevant to their class AND spec. So a Restoration Shaman might get "Abandoned Spaulders of Renewal", but if the same Shaman wanted "Abandoned Spaulders of Arrowflight", he'd have to switch to his Enhancement spec before the Tortos fight started.

    3)- All loot gains or misses would be recorded internally, and would gradually increase every time. So if a Hunter missed getting "Shattered Tortoiseshell Longbow" the first time he fought Tortos, he'd have an increased chance next time, up to 50%. Once the Hunter got the weapon, his chance at getting it again would reset to zero, even if he got rid of it straight after (not that any sane person would).

    4)- Loot gains would take into account previous acquisition of an item. If a Mage had "Azure Shell Bracers", their chance to reacquire it would be greatly decreased. This would apply even if the item was deleted and then restored by Blizzard. It would also make a (slight?) exemption for weapons that can be dual-wielded (Flyn's Flickering Dagger for Rogues).

    5)- If a Protection Warrior and a Blood DK were aiming to get "Shell-Coated Wristplates", obviously only one of them would be eligible at first. The new system would take all above factors into account for this scenario, as well as an item superiority factor. This means that if either player had an item which was superior to their target, even if it was from another difficulty or upgraded, that player would be ineligible.

    6)- Obviously, a class/spec that couldn't use a certain item would never get it full stop. Druids would be auto-excluded from obtaining items like "Refreshing Abalone Girdle".

    7)- If a player had obtained all viable loot from Tortos, they would instead receive a bag of gold.

    8)- Elder Charms and Mogu Runes would be largely unchanged from their current status. In this new system, they would still give you a bonus chance to obtain an item. But again, the charms and runes would conform to the above points.


    Any (constructive) thoughts on this?
    okay, you want my thoughts on this?

    1) so a 100% drop rate on all gear? do you mean that every player gets loot? that means that after 1 week of doing all LFR, you won 12 items and easily upgraded all but 4 pieces of gear. that's just not fun. you do LFR for 2 weeks then complain that you got nothing to do.

    2) how is this different from currently? they're actually improving it in the next patch because people want to get offspec gear. so you want that a ret paladin who wants to get holy gear to join as healer, meaning he vastly underperforms.

    3) so on top of "every boss drops an item", you're adding "if the item isn't the one you want, you have a bigger chance at that next time". so even FASTER gearing up.

    4) so a druid who has a balance and a resto spec, or a rogue who wants to have a mut set and a combat set because those require different reforges and gems, can't get that extra loot?

    5) what the hell does this mean? you mean that if the DK wins the bracers, the warrior can't win them? that's a huge step back from the current system. you're not rolling against other players anymore, just against the system. with your "improvement", you're rolling against other players again.

    6) that doesn't even happen today...

    7) again, people who need the same item for 2 different sets are out of luck in your system. and a lot of the items are even worth less than the gold you get.

    8) so another 3 items per week, more for older raids?

    and this doesn't even include the interactions between these complicated rules: a hunter can win 5 pieces of armor from tortos, 2 of which are shared. in your system, after 5 weeks, 3 if he wins the shared on other bosses, he has every item and can't win any more. but there is a random item in his loot table. does this mean if the random item has a crap stat for him, he can't win one with a better stat?

    in this scenario, after 5 weeks, everyone except 1 or 2% of the players will have gotten all loot they can get from every boss in LFR, including offset items, shared boss drops and possible bad random items. in this case, everyone would rush to LFR in the first 3 weeks, then stop doing it because they got everything they need.

    I never understood why people feel the need to finish this game so fast. you pay a monthly fee, why would you then want to finish this in the first week?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •