Originally Posted by
Kyrstlol
You don't want everyone stacked up as quicksand spawns on any ranged or heals who aren't the frostbite target.
If you have a priest, dps or heals, in your comp, i'd suggest using our strat.
We bring 2 melee and 2 tanks, both of these pairs stay stacked the whole time frost guy is empowered.
One melee and one tank are marked, have the frostbite person go straight to one group when he gets the blue arrow above head (assuming can't immune, our mage and rdruid do use the immune trick) and then alternate every 8 seconds until it's gone.
Easy to heal, easy to survive.
Requires a priest because... melee can't go hit the healy spirit add!
The priest in our raid (me) uses Void Tendrils on it when it spawns, which will hold it in place for 20seconds, enough time for the ranged dps to casually deal with it.
Tendrils are up for every add and Twist of Fate, which I use it on the ranged Twist.
Yes you can probably do it with a couple of chained stuns but it requires a lot more focus.
We found the double melee group for frostbite and Void Tendrils on the adds made this fight a lot easier for us, became just a dps check on Sul and healing check on late Kahzra.
<3K