Originally Posted by
Reniat
I agree for the most part in terms of 25H content, but 10m is a bit different. A tank isn't really in danger of dying in 10m in most situations, and the damage they do is a larger % of the raids total damage. In hardcore 10m guilds I can see going afte dps stats as a viable way of play IF and i mean IF you know what you're doing and can pull it off without dying. 25H is a bit more risky, and tank damage in 25H in addition to doing less in terms of overall raid DPS make "standard" tank builds more optimal. I know there are plenty who would disagree with me on it being optimal, but there it is.