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  1. #1

    Spinoff: top 5 worst 5 mans

    Oculus

    Stormstout Brewery

    ToC

    Blackrock Caverns

    Mauradon

  2. #2
    1. Dire Maul ( Especially that flower/imp part.)
    2. Halls of Stone (Long, repetetive no challenge gauntlet.)
    3. Trial of the Champion (Terrible, jousting, it had always pointless loot.)
    4. Siege of Niuzao Temple ( Another long and boring gauntlet, annoying last boss.)
    5. Hour of Twilight (Too much boring RP, slow, bad bosses.)
    *Waiting for Artifact Knowledge work orders*

  3. #3
    Warchief Tokru's Avatar
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    Stormstout Brewery
    Violet Hold
    ToC
    Blackrock Caverns
    Vortex

  4. #4
    Over 9000! Gimlix's Avatar
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    What's wrong with Stormstout Brewery? one of the best dungeons :3

    1. Auchenai Crypts.
    2. Mana-Tombs.
    3. Sethekk halls.
    4. The Slave Pens.
    5. The Steamvault.
    Quote Originally Posted by Shekora View Post
    Goddamn it, Gimlix, why do you keep making these threads?
    Quote Originally Posted by Sam the Wiser View Post
    Goddamn it, Gimlix, why do you keep making these threads?

  5. #5
    The Unstoppable Force Arrashi's Avatar
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    Stormstout brewery - its so unfunny its actually funny.
    Mini-toc - god what were they thinking.
    Occulus - vehicle combat yaaaaaay
    New scarlet monastery - just meh
    Maraudon - i love that instance lore/look wise but it was nightmare to run.

  6. #6
    Halls of Stone
    Violet Hold
    Opening of Dark Portal
    Culling of Stratholme
    ToC

    See a trend?

  7. #7
    The Lightbringer serenka's Avatar
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    TOC
    Throne of the tides
    Maurodon
    Wailing caverns
    shadowpan monastry
    dragonmaw - EU

  8. #8
    1. Stormstout Brewery
    2. Siege of Niuzao Temple
    3. Hour of Twilight
    4. Blackrock Caverns
    5. Auchenai Crypts

    Dungeons like ToC I can forgive for having little to no thrash

  9. #9
    The Lightbringer serenka's Avatar
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    Quote Originally Posted by Ravensword View Post
    Halls of Reflection (LFD tanks really struggled to hold aggro on mobs)
    The Oculus (Hate mounted combat)
    Mauradon (Way too easy to get lost)
    Wailing Caverns (See reason above)
    Culling of Stratholme (RP at start way too long)

    eurgh yeah, culling of stratholme before they added the option to skip the RP, that was horrible.
    dragonmaw - EU

  10. #10
    5) Blackrock Depths - sweet, sweet times of vanilla. Sweet times of teams disbanding almost instantly when nobody knew what the fuck to do.
    4) Halls of Stone - Tribunal of Ages. Nuff said.
    3) Shado-Pan Monastery - Long, boring, uncreative. And the boring ass gauntlet before Snowdrift.
    2) Well of Eternity - even if you are good, you can't speed this damn place up. + voice acting at its finest.
    Number 1: Dire Maul West. Terrible design, boring ass bosses, and the ingenious idea of "not a single trash mob left unkilled, or you can't proceed!"

  11. #11
    5. Black Morass
    4. Stormsout Brewery
    3. End Time
    2. Culling of Stratholme
    1. The Oculus

  12. #12

  13. #13
    Deleted
    In no particular order, I'd choose:

    Trial of the Champion
    Violet Hold
    Halls of Stone
    Hour of Twilight
    Auchenai Crypts

  14. #14
    Herald of the Titans Ihnasir's Avatar
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    Halls of Stone
    Halls of Origination
    Wailing Caverns (pre-Cata)
    End Time
    Shado-pan Monastery

  15. #15
    - Hour of Twilight
    - Oculus
    - Wailing Caverns
    - Ragefire Chasm
    - Mana Tombs
    Now you see it. Now you don't.

  16. #16
    Merely a Setback Kaleredar's Avatar
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    1) Old Sunken Temple. The place was confusing, you'd always run into wandering trash, the mini bosses were all lackluster, and it was in the middle of nowhere.
    2) Hour of Twilight. This whole dungeon could very well have been a 4.3 quest chain.
    3) Oculus. The vehicle combat was clumsy, people were always getting lost...
    4) Nexus. The instance was clumsily laid out and the trash was annoying
    5) Siege of Niuzao. Setting could have been much cooler. Bosses are annoying, layout is annoying. All and all rather forgettable.


    And I never really minded TOC. I was actually good at jousting. And the bosses on heroic (other than Eadric) actually proved to require coordination.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  17. #17
    Legendary! Lord Pebbleton's Avatar
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    5-All of Dire Maul. I hate that place.
    4-Stormstout Brewery. Fast and easy, but still i cannot stand running it. Heh.
    3-Shado-pan Monastery. Slow, painful, lots of bosses (compared to other heroics) and freezing archers too.
    2-Oculus. Braindead people ruining it, mostly.
    1-Halls of Stone. I wouldn't stand Tribunal of Ages being the only boss in a heroic. But that would make it way faster, given the thought of that encounter PLUS other bosses killed me everytime.

  18. #18
    Titan Arbs's Avatar
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    Halls of Origination
    New Scholomance (To Linear)
    ToC
    Blackrock Depths (So bloody confusing)
    Botanica
    I don't always hunt things, But when I do, It's because they're things & I'm a Bear.


  19. #19
    Herald of the Titans Marxman's Avatar
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    1. Oculus
    2. Trial of the Champion
    3. Old Hillsbrad
    4. Sunken Temple (vanilla version)
    5. Auchenai Crypts

    Dishonorable Mentions:
    The Arcatraz
    Halls of Reflection
    Hour of Twilight
    Black Morass
    Halls of Stone

    What do a lot of these have in common? A lot of them involve vehicles (1, 2), a lot of them are long (3, 4, 5), and a lot of them have flow-breaking mechanics that force you to sit and wait (1, 3, 4, Black Morass, Hour of Twilight, Halls of Reflection, Halls of Stone). These are the key factors that lead to a bad 5-man. Let me get in and get out quickly, don't make me sit around twiddling my thumbs in an RP scene or scripted encounter, and please fire the developers who think vehicles are fun.

    Shockingly none of the MoP dungeons have struck me as awful. Shado-Pan Monastery sucks, but nowhere near as much as the above dungeons.
    Last edited by Marxman; 2013-05-07 at 11:20 PM.

  20. #20
    Deleted
    1. Culling of stratholme (really, nothing good about this instance, at least it's okayish when you can skip the rp).
    2. Violet Hold. Instance gets completely ruined by the inability to chainpull, means that it takes ages to complete and you are unable to get anything resembling a challenge.
    3. ToC. Just boring, but at least it's quick.
    4. Oculus. The dragon part is remotely fun, once.
    5. Blackrock depths. I feel like I'm being a bit unfair, the instance would be fine as a raid/with guildies, but seriously, such a big instance with random groups is just asking for trouble.

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