WoW feels different than before. I think the game is in a better state than it has been in years, but yet I've never been so close to quitting. When my subscription ended last month, I started paying per month instead of per half year, just in case - even though I feel like Blizzard is doing a fantastic job right now. They're bringing out new content faster than ever before, I don't even mind doing all the dailies of the smaller patches for the first few weeks (and after that I'll just cap with dungeons or the occassional daily run) and I've never raided as actively as I'm doing now, and enjoying it. And yet I feel like I could unsub at any given moment. No idea if that's the same for anyone else, I just felt like writing down how I feel about all this, but maybe I'm not alone in this and it might actually be an explanation for this.
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
Can we chalk this up to apathy towards the in-game storyline and what's going on or people simply becoming disenchanted with a nearly decade old game?
Does Blizzard have to reconsider some of the decisions they've been making and take a different approach?
If it's shitty dailies that's the case. Or one massive over tuned bloated loot table raid tier every 6 months. Would love a raid half the size of tot and a few dungeons instead. I think that would probably be a better compromise as opposed to shoving everybody into lfr and saying NO MORE DUNGEONS SCREW YOU for the rest of the expansion.
No, it isn't. Mobas have by a large margin the WORST communities in the history of games.
1. It does, we'd have way more of it was for free. Especially since people had less to lose.the 15$ a month dose not keep the trolls/asshats out of wow we just get a different set of them.
hell I have played many F2p/B2p mmo's that have a better community then wow. LOL's reason its shit is because of the style of the game itself with it being a PVP/MOBA game.
2. You have played MMOs with a far smaller population. If 10% of the players are douchebags then you'd only have 10 in an environment where you meet 100 people and 1000 in an environment where you meet 10.000. And it's the negative experience that stay the most vivid and which we're going to remember.
That being said. Your advocation for F2P is disgusting. F2P MMOs are doing bad, very bad. Especially since they often run on a P2Win basis as there is no other viable option to make money with them. The same goes for many other F2P games. It's a game model that does not profit the players on the long run, it slows down new content, it shifts the focus to content they can squeeze money out of the players, it allows players with a bigger wallet to win simply buy bribing their way to victory and so on.
Blizzard has always spoke of the idea that they like to educate their players where in practice they are on the negligent side with players having to be the active ones in finding out why their posts was moderated or what they did that got them banned. Blizzard tries to keep moderation very private which does nothing to educate other players as to what not to do and often times locks or deletes threads because of the actions of other posters and not that of the OP and a player would have to sent a ticket in which consumes human resources in order to get a reason for the moderation action. The moderation methods of Blizzard is mostly passive and effectively negligent from a company that likes to praise itself with good customer relations.
I am glad that other forums take an active roll in moderation where the members can learn from the mistakes of others and see trolls punished instead of seeing a thread or deletion that effectively censors the OP.
Last edited by nekobaka; 2013-05-08 at 11:39 PM.
Stop saying " they will come back, they always do" Newsflash WoW peaked around 11.5 million - 12 Million Subs, down to 8.3 million. Most aren't coming back, and there is an issue.
I played on Blade's Edge in WotLK, those were some really good times until that server just kind of died. The time I played on there while it while it was still populated were the best times I've had on WoW. A lot of the fun I had there was due to 25 man raiding, so I agree that they need to bring back more incentive to do them over 10 mans.
It's really sad to see how dead it is today. I was in PAGAN and The Ethereal Walkers, good times.
At the Q4 2005 they had 5.5 mil subs. The celestial steed was introduced as the first pay for mount in 2010 when subs were at an all time high of 12 mil. I think Blizz's logic was the game was so big that they tried to see what they could get away with by double dipping (making people pay for subs and vanity items) and it worked like a charm.
I remember people being outraged about this initially but now it's just the norm. I don't think they were as desperate for cash because of inflation. I think it's much simpler:
More money > Less money
There is one thing I feel is a must for blizzard to change
In my opinion: Blizzard needs to rework there sub system ether by lowering the cost to around 5$ or changing the f2p part of wow. make it work like how everquest1/2 run and I bet more people would start playing.
but right now there is more bang for peoples buck in other places some cost the same some is cheaper or just outright free.
so many f2p/b2p mmo's out there the point of paying for one each month just makes no sense unless your are so in love with the game you rather stay.
Like I said early'er there will not be a wow killer mmo all the mmo's are going it because the market has gotten so big over the past 4 years people have lots of choice's and as time go's on there will be even more choice's.
so now blizzard has to adept to this or close the doors and I highly dough they close the doors on there cash cow.
Also if people haven't notice this is the first time ever blizzard themselves stated that by the end of the xpac the sub count will be lower.
So I am kinda interested in what blizzard will do to fix this.
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
I'm certain they know exactly what's going on. Competing against F2P games which are newer for roughly the same price is tough. Most of the US F2P games suck.
You know how I take that statement? The intent of letting you remake choices was never supposed to be "I can swap to anything at a moment's notice."
I read that as someone who had a great idea for the new talents, pitched it, designed it then someone above them made a decision that said "Give the players a way to change them easily and often." GC obviously doesn't agree 100% with how it was implemented as just like us he has a right to that opinion.
And the other games wish they even had that many to lose...
If it were me...(I realize I sound like Jerry Brown here)
I'd do two things.
* Make modernizing the graphics engine, and especially the character models, absolute 100% top developer priority. The graphics disparity, WoW vs. modern games, is a lethal wound in need of a tourniquet (then reconstructive surgery). This game compares to Skyrim like 80s TV cartoons vs. Hollywood CGI.
* Make the second priority a reversion to an open Azeroth. Two design principles: open quest flow and secrets to find. Pandaria did this marvelously. I'm still trying to do things like get the lobster claw. I feel Blizzard lost sight of the most fundamental design principle, here: "If it ain't broke, don't fix it".
Specifically I'd revert, or re-design:
--The entire starting zones (lvl. 1-10) for Undead, Tauren, Night Elves, and Humans.
--Eastern Kingdoms: Arathi Highlands, Burning Steppes, Hillsbrad Foothills, Searing Gorge.
--Kalimdor: Feralas, Northern Barrens, Silithus, Tanaris, Thousand Needles, and Un'goro Crater.
[Aside: Thousand Needles is worst of the bunch, bar none.]
Other quest zones could use some quick redesign -- probably wouldn't take more than a couple weeks of review. Simply put, review all phasing and every quest chain. Change when each quest unlocks. Consider what's required before each quest appears. Ask "can this be done as a stand-alone and still make sense from a lore perspective?". Unless the answer is an emphatic "no", de-phase it and anything required to do it. [The problem with the old model wasn't phasing, it was "dead zone" levels with no appropriate quests! Phasing made that worse, not better!]
If that means people find themselves backtracking, so be it. One of the most immersive parts of Azeroth was its open world. I think the linearity and "closed world" feel of later MMOs is the main reason none produced the oft-vaunted WoW killer. If it's a rail-rider, people do a single play-through, then say "I win! All done! Heading back to Skyrim!"
Deciding what to keep vs. what to kill is no a place for egos or "artistes". If Cataclysm was your "vision", you took the wrong drugs. Full stop. End discussion.
[Aside: I take Kotick's statement as evidence for one thing. He's a simpering clod. "Bobby" is part of that self-appointed "CEO overcaste" in the United States whose sole contribution to Western civilization is running good companies into the ground, writing themselves "golden parachute" severance packages, and moving on to their next victims. They're basically a bunch of charismatic sociopaths. If they were D&D characters, they'd be Neutral Evil with 20 Cha and 6 Int. Furthermore, one of my real-life prejudices is that any male who still uses their name's diminutive ("Bobby","Billy", etc.) past age 25 is a fundamentally useless human being.]
The plural of anecdote is not "data". It's "Bayesian inference".
1) Raiding is harder than it has ever been. Far fewer people are raiding or having success with it (and perhaps those who stopped are not captivated by LFR... and who would be).
and much more important...
2) As well as I think the Pandaria storylines have played out and tied to the actual Raids and content... it has nothing really to do with past Warcraft games and established characters and lore from the books and RTS games. Once they go back to visit the Burning Legion and perhaps Azshara I think there will be a big upswing in subscriptions to see how that aspect of the story plays out.
Also, it is way way way way past time they completely segregated PvP and PvE and just balanced them entirely different. Make all the abilities due differing things or scale differently. Just make sure one has zero effect on the other. Only way to truly fix some of the broken classes (OP and UP).
Last edited by ThePlanckEnergy; 2013-05-08 at 11:44 PM.