"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Everything I read said apirl
http://en.wikipedia.org/wiki/Age_of_Wulin
Really? People still look up to hardcores? You've got to be kidding me. I can't imagine they've got a legion of tottering fans or haters just paying 15 bucks a month to blow them or villify them. In fact the only minority smaller than the hardcores is probably the people who actually care about them.
I just saw this on the front page and thought it was funny. Yesterday Blizz re-launched a collectors edition of MoP. I guess there's no good promotion like announcing the next day 1.3 million people left your game.
http://blue.mmo-champion.com/topic/2...ity-available/
I feel like Blizz is trolling us here :P
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Hero worship among players in World of Warcraft is greatly overstated. Look at guilds as an example: top-of-the-line guilds come and go and get replaced with other guilds. It's been going on forever. In any case, it's hard to make a case that people would abandon the game because their 'hero' decided to quit playing. I'm not saying it's impossible but it's so far out of my mental construct that I can't imagine it's a common thing. In years of playing this I have yet to read much of anything in any chat channel that is like this. If it was so common, I imagine I'd have seen it a few times.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Yea it really is easier to screw it. They also generally say screw it to the sub because when they say screw it to the content they aren't getting any entertainment or reward out of the game and that 15 bucks a month starts to become real expensive. it's not so much that people think they have to do it all, i don't think by and large people are fretting and worrying by their keyboards about getting x y and z done in their limted time. It's more so that they just aren't getting that crack hit they got from before when they could easily farm crap without having to run across the entire world or spend hours and hours doing it. You can't take that away from players. I'm sorry. Their going to keep chasing it, get frustrated and bitch and quit. Assuming they have the time in the first place.
Those people being the ones who for whatever reason did not know how to play or use their class, and were all too happy to blame everyone else because they died while standing in front of a cleaving boss and in fire with adds that should have been CC'd but "LOL WOTLK WE NO HAD TO DO THAT!@".
I loved the early dungeons in Cataclysm and it gave me hope that the game would finally bring back some level of difficulty, but alas,.... nope... it's all about people who don't care to learn how to play or do well anymore...
one thing i don't understand though, i view MoP the most casual time ever of wow, think about it
heroic dungeon - faceroll easy, 15 minutes bite size, screeming casual
LFR - design for casual raiding, include every raid of mop
daily - time consuming but casual, you do them at your own pace and on your schedule, this is casual
scenario - strike me as casual
pet battle - i see them as casual mini games
the farming activity - seems also quite casual.
challenge mode dungeon - i would consider as semi casual. they need skill and practice, but i never considered casual player as unskill. They are shortpiece of content that can be done anythime, so casual, but are best done with the same team everytime, so a need for organisation (so not so casual)
PVP can be done casually too
so i viewed that extention as the most casual friendly wow has ever been.
Heroic raid have never been casual content, that's why they introduce LFR. Even normal raid on some level aren't for casual, at least on a weelky basis, even more so with LFR.
What am i missing?
My 2 cents about this:
- Finantial crises in Europe and North-America, which is generating a lot of unemployment;
- Casual gameplay in Asia, most chineses play on cyber-cafes not at home, this means its very hard to mantain subs up;
- And off course, a very few minority of MoP dislikers.
One thing I'm liking is this:
Throughout the entire history of the game, Blizzard has obfuscated or not released NA/Euro/Aus numbers. Personally, this is all I really care about. In other markets there are different subscription models (specifically pay-per-hour). A pph model will give you funny results- you'll get WAY more people who count than you should, and the moment those people go from being log-on-once-a-month to log-on-once-every-two-months, you lose half of their accounting. But really, people who play so infrequently shouldn't honestly be counted in the first place.
Blizzard should have always delivered two numbers. Then we could see if the SUBSCRIPTION numbers- you know, people who SUBSCRIBE LIKE ME instead of play a whole different model- would show us what's actually going on AS RELATES TO US.
So at least it's biting them in the ass there. Just as when they claimed huge numbers in the past, I have no idea whether those numbers are really players or just people who are like Azerothian tourists.
Well sir
http://9yin.woniu.com/web3/home/index.asp
The answer is there but I don't speak Chinese
Ouch that's bad. 1.3 million in a single quarter is a huge loss.
I'm curios to see what they will do to stop this.
WoW will still be blizzards number 1 cash cow for at least another 5 years maybe more
I guess the real problem is that people are moving on with there lives and dont want invest the time and the young blood aint staying
Ive seen a huge dramatic fall in activity on my server in the past 6 months