I'm glad because blizzard lose money.1!!!!!!
- they realy need to improve servers population ( im thinking on battlegroup merge,adding lats name's to your char to avoid losing your name)
- reward world pvp
- remove lockout beetween 10 and 25 man raid's
- change raid's to 8-man - 15 man
- lfd should be like woltk model
- lfr should only drop blue stuff equal to hc dungeons item lvl and open only after a 1month after the normal raid
- in bg's they should use human verification window similar to the delete stuff but with a random generated word/number every bg
- Ulduar raiding style you want harder press the button, change the order, that kind of stuff
- for me the most important thing balance pvp around 1v1 !! that would remove fotm and would make sense with your sentence "Bring the player, not the class"
Why? WoW is, by all standards, an old game now - players come and go, MoP launched and people started losing interest later on. Nothing to fret about, the good news is they *still have* 8.3m players.
Something could be said about Cata being the truly horrible expac that really hurt the game globally, it set some things in motion.
You're very naive, and an extremely daft individual.
First off, you're making the assumption that Casual = Leaves.
Casual is a very wide ranging grouping, contrary to popular belief. It can mean any of the following.
- Unable to "hardcore" raid
- Unable to devote time to extended gaming sessions
- Has outside of game responsibilities that keep them from playing more than a few hours per week
- Enjoy tackling new content, but get burnt out quickly and unsub
- Stay subscribed and play only when it suits their desires
- Like to login to play specific aspects of the game (Ie: Pet battles, crafting, dailies)
- Able to play for extended sessions, but do not always participate in what may be considered "hardcore" game elements. (RP, and other similar things).
As you can see. There are a lot of situations there. These "casual" players that you like to define, can be your core players. They can be voices for your business, free advertising. They can stay logged in for long periods of time. They still pay their 15$ a month. They still are in a guild, and do things that benefit the economy. The people that WoW has to watch for are the fairweather fans that don't want to stay subscribed due to content not being launched to keep them engaged.
Hardcore raiders and the like aren't the core players. Even the amount of players that have killed a boss on 10 man normal aren't the bulk of your players. 23925 registered groups on WoWprogress have killed him on 10 man normal. That's only 239,000 players if each one was an individual person, and no overlap. Your Core group comes from the people who just consistently give you money. That's your core group. The money you can count on.
You don't "casually" get to 90 these days and just stop. It requires a financial investment. Casuals won't buy all the other products because of that investment.
Last edited by tehdef; 2013-05-09 at 12:54 PM.
Won't happen, dream on.
---------- Post added 2013-05-09 at 02:53 PM ----------
The problem is that if you make it complicated, most of those games won't even touch it. So as an MMO designer, you're effectively stuck between the hammer and the anvil.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
If you think this is bad, wait until they finish "improving" PvP.
because playing on a high population server means that it is the same on every server amirite?, the vast majority of servers are mid to low population, there are less than a handful of realms in US and EU that are classed as high population, it has been done in asia, server merges are needed now more than ever, this latest fall may see a large majority from the asian market, but there will also be quite a large number from EU/US aswell the game has degenerated to the point where, if u don't have the mindset to achieve more by investing more time and effort, then it's cool, just get handed it on a plate for minimal time investment, just not quite as shiny as the real thing, the biggest issue killing wow is not just some of the content is either lacklustre or hamster wheel style content, but the lack of accountability/responsibility, there is no server blacklist anymore, there is no guild alliances (one guild helping another guild out with say world pvp and/or raiding etc), no more server identity, with the whole cross realm technology, it should have either been extremely minimal and isolated, or the full thing, not a hotch potch of "well you can do this, but we won't allow that", it is the things blizz have held back and said no to that are killing the game for many people.
Neither are the so called hardcore.
As an example. Our guild was pretty hardcore. We raided 3-4 nights a week and 3-4 hours each of those nights as well as playing the off nights for another 3-4 hours at times.
That entire guild slowly dissolved through cataclym with players that quit and died in MOP when everyone quit. There was no special loyalty to wow cause we were hardcore'ish. There was no special loyality cause we poured hours and hours into the game.
The casual players didn't bother us, content for them didn't bother us, ease of getting gear or hand-holding for them didn't affect us as raiders. We did content they could not.
Nothing casual players did affected us as raiders. Nothing created for them ever affected us.
However, the game not being of the quality we were used to bothered us. Poor content that was less and less entertaining bothered us. Poor management of the game in general bothered us.
So I can't totally agree with you.
If you think thats bad. Imagine what will happen when the normal summertime drop happens.
Last edited by quras; 2013-05-09 at 01:21 PM.
Obvously they haven't done enough. And not trying isn't an option, since the game is stone cold dead without the casuals.
---------- Post added 2013-05-09 at 01:28 PM ----------
They aren't losing money, but revenue is declining. Non-GAAP "online subscription" revenue (the category that's mostly WoW revenue) is down 22% from Q1 2012.
(The GAAP number is up, but that's because GAAP accounting smears the big $$$ injection from expansion box sales/digital downloads over several quarters, which artificially inflates the Q1 2013 figure vs. the prior year. People were confused by the GAAP numbers after Cataclysm was released too, and made the same bad argument that revenue was growing.)
Last edited by Osmeric; 2013-05-09 at 03:31 PM. Reason: typo
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Personally I think everything started going downhill after TBC when they shifted from the core philosophy of releasing most of the content at launch and design it properly so there is a natural progression that spans the entire length of the expansion for most of the player base. Having something to work towards, especially as a team, is critical to an MMO. That changed in wrath and their astronomical climb suddenly plateaued.
Jesus, why don't you read some of the other posts. What you are saying makes absolutely no sense. The game is not dying and WoW dying has been "predicted" almost as much as the end of the real world these past years. And guess what, we are still here. Just because a game is not at it's peak sub base does not mean it is dying. And lets not forget how the game went from this sub amount and spiked back to 10m at MOP launch. Subs always drop towards the middle and the end of the XP.
Also, this talk about the game not catering to the hardcore. WTH are you talking about. Please, show me how hardcore you are and what they aren't doing for you. Real players in REAL top 100 guilds like myself are extremely happy where the content is now a days. Raids are engaging, scale well and the difficulty is challenging. And if things need to be fixed, we are there on forums HELPING. Blizzard has been listening to the community and helping improve based on feedback more than any other developers. I will say this like I have said before, grass is NOT greener on the other side. Go play something else and realize how spoiled you are. Please, stop repeating stuff you read somewhere once and jumping to argue points you have yet to research.
Some of you really need to take a step back and think before you post. The lack of knowledge in these "I knew I was right" posts is disgusting. It's also brainless talking like this that makes the community sound dumb. You are the problem.....
Last edited by Crookids; 2013-05-09 at 01:41 PM.
Interesting theory tbh... Something to think about. I guess having "WHOLE" content as an expansion and slowly climbing up to it is better VS patched content with unknown milestones that artificially gate the flow of expansion making it feel like a hamster wheel every patch (get minimum gear, do LFR, do raids) till next patch hits and you have to do the wheel again.
No seriously, where is todays real article.
If any of Blizzard fucktards read this comments... Where are EU/US numbers? I don't play in China. I don't care. It's not chinese info site. With 1 guild in BC/Wotlk/Cata, I changed 5 guilds in MoP, because of players decline. When you gonna merge servers and balance population? If you don't to, where are free transfers??? No one wanna pay 20€ for transfers, there are guilds with 100+ members that quited, bcs of your imba faction balance 0.001/1 per servers. GG Blizzard. Say Hello to tard Bobby Cottick from EU.
People always seem to be seeing the part which the glass is full which is ok.But u also need to see the empty side.It's true WoW is nr1 on subs and i'm glad its still doing fairly ok on numbers,but the people defending this game also needs to ask themselves " why did it lose 1,3 mil subs".Obviously something is wrong and there are several people here pointing some of the issues this game has:
-Tons and tons of dailies
-bad theme this expac (got nothing against pandas but makes me lol now that i see the lost in subs came mostly from China which the expac's theme is)
-very alt unfriendly
-game going down since Wotlk
Again to people defending this game.Remember there was a time when there were 12 mil or so subs,now dropped to 8,3 mil, on next call who knows.Ask yourselves why its dropping.
He cleared Grull on 10/14/2008, Wrath of the Lich King was released on November 13, 2008. I don't believe he raided when it was "hard" but it is possible that he has done Karazan and Magtheridon the previews year. We only got achievements during 2008 hallowed and they only tracked progress till 3 months or so before, I had the atonement done for Black temple but had to later kill Magetheridon to received the achievement, hell had a friend with the Champion of Naru title but no Magetheridon kill on his achievement page lol.
I don't believe he raided past that. In that character for example he is only friendly with Ashtongue Deathsworn and honored with The Scale of the Sands. Like he just went for a run or 2 to MH/BT and got all the rep from trash.
BUt it is totaly possible that he had donne great in PVP after all he has the 2000+ 3v3 achievement. 2500 mmr is totaly possible to reach over 2200 in certain Battlegroups