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"I would let Anduin ravish me." - aiko
i do believe the number, but like SirRobin already said, most people obviously won't bother reporting any issues, especially when the forums are already overflowing with similar complaints.
kinda stupid of them to include that sentence in their post anyway.. it actually sounded like a proper apology for the most part, but adding "the vast majority of people are running the game without problems. At the moment we are seeing 2% of people playing reporting a technical issue." completely destroys that again -.-^^
Oh don't mind me, I'm just throwing a childish tantrum. Just kind of upsetting for them to try to defend themselves in an apology.
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"I would let Anduin ravish me." - aiko
Oh god the civil war on legendary
10 full stacks out of nowhere
My experience with auto-resolve has actually been the opposite. As Iceni I took one of my main rival cities (Moridunon) with an amazing land battle in which I fought 2100vs1800, lost just 22 men - and killed ~1600. The remaining ~180 men scampered off into the brush, a bunch broken units often with just like 10 dudes in per unit. Wanting to be done with this faction ASAP - I march my full ~2080 man army into them and auto-resolve... and lose ~120 men. Really game? 180 men, most of whom would have routed at the mere sight of my army - inflicted 2:3 casualities against me? Whatever, accepted and moved on with the game.
Of the like 3-4 times I tried auto-resolving something, I always got way more casualities than I expected (all land battles though): I swore off it because of that.
i win a lot of battles through auto resolve that i would never win if i played it :P
i really suck at controlling large armies, if i have to control more than 12 units i just fail usually :P
just a minute ago as Parthia one of my towns ws attacked, my garrison kind of sucked, a few spear units, a lot of mobs and 2 horse archers, enemy had a lot of horse archers, auto resolve said i would lose, but i didn't want to go down without a fight. i went in expecting to lose.
anyway, i set my spearmen at strategic points in the town so the enemy couldn't just stand back and shoot me with all his horse archers, a few sucessful ambushes with my spearmen and i won
fuck you autoresolve.
dragonmaw - EU
Seems to be a common responce to criticism - give an apology that doesn't actually apologise for anything, and just implies people are whining about nothing.
I really hope they stick to their word and keep patching the game.
Oh, and as an side to my comment about walls - I think some units should be able to scale them without seige equipment but not all. Skrimishers, mostly - sneaking over walls to launch suprise assaults from behind.
And I think unit defense/health needs to double across the board, and morale needs to be raised slightly. Battles just don't last long enough!
are co-op campaigns fixed yet? or are they still very laggy/buggy?
dragonmaw - EU
Is there some reason I'm unaware of that every faction in the game - except Iceni - seem to have Archers? I'm pretty sure one of the earliest bows ever found was from the british isles, and was pre-stone age no? It seems safe to say they probably had bow technology in the ~300AD-0BCE era.
agreed :P
i felt like trying something new this time, but i gotta say i really dislike almost all factions since apparently only a handful are able to field late game elite units (or completely lack any cavalry/missiles worth mentioning).
only rome and macedonia seem good in that respect to me, and even there rome has a distinct lack of missile units. which wouldn't even be too much of a problem for land battles, but having a missile ship with fire arrows over a missile ship with javelins sure makes a lot of difference.
egypt, carthage and parthia seem to have very strong late game units, but have a distinct lack of unit variety - a full army of only elephants or missile cavalry may be strong in most battles, but doesn't really seem interesting to play, imo.
i was about to start a new campaign on legendary, after having tried hard and very hard and having found both of them too easy, with battle difficulty in game options already switched to legendary... in all previous total war games i was fine with just hard in both battles and campaign. seems like they reeeaaally messed up the balancing, badly.
sadly, choosing legendary difficulty for the campaign locks you into "battle realism mode", which i absolutely hate -.-'
why can't they let me chose that?
actually, it's been like that in all total war games, and it's for the most part intentional. you are supposed to fight the battles that really matter yourself.
i've also fought and won quite a few battles already where autoresolving showed "none" as victory chance. the most fun was a troy-movie style landing battle, in which four of my macedonian elite units stormed the beach and took a city (after having harassed the enemy with some artillery) without losing a single man :D
so, autoresolving leading to much worse results than playing battles yourself is intentional, and has always been that way. but it gets problematic when autoresolving leads to wins in battles where you wouldn't have had a chance by playing them yourself. that pretty much feels like 'cheating' (to many) rather than something you've owned through good play.
archers aren't really the to-go missile troops in this game and era anyway. except for a few south-eastern factions, who focused mainly on missile cavalry, the commonly used ranged weapons were javelins, thrown by skirmishers who would screen and harass battle lines before melee engagements, rather than firing at long range from behind melee infantry.Is there some reason I'm unaware of that every faction in the game - except Iceni - seem to have Archers? I'm pretty sure one of the earliest bows ever found was from the british isles, and was pre-stone age no? It seems safe to say they probably had bow technology in the ~300AD-0BCE era.
the bows and arrows of that time were a lot weaker than those of the medieval era, not to mention killing enemies from afar, rather than face-to-face, was seen as dishonourable. and that goes especially for the nordic 'barbarians'. even the throwing spears (and particularly the roman pila) were often meant to hinder enemy shield use and movement in the following melee, rather than to outright kill.
it wasn't until around 9th century a.d. or so (i think) that bows started to replace throwing weapons and slings on a wide scale.
i think they are labelled as "auxilia" rather than "mercenary", but yes. might be that they can be recruited normally though, but only in specific regions, like the small ships of mediterranean style that barbaric factions are supposedly able to recruit if they capture a southern port settlement.
Last edited by Sy; 2013-09-06 at 11:39 PM.
depending on what units they are made of, you might be able to beat them with two or three elite armies, particularly when defending a walled settlement.
if they are actually made of high end units, then... yeah. bye-bye^^
remember though, civil war is meant to be something that can lead to your empire's downfall (aka lost campaign) if triggered too early and/or without having prepared for it. you are supposed to have to manage the balance of power between the internal factions carefully until (if ever) you feel strong enough to overthrow the others. it's intended to provide the ultimate challenge for late in the campaign, when no other faction is strong enough to really pose a threat to your huge empire anymore.
Last edited by Sy; 2013-09-06 at 11:51 PM.
Just experienced a rather interesting auto resolve calculation. I had garrisoned units consisting of 2 cavalry archers and 1 spear unit with attrition damage and no reinforcements. The enemy had approximately 7 of the same cavalry archers, 6 spear units, 3 swordsman and a general, most of the army was also rank 2. I won the auto resolve with about 99% of the estimation bar filled and I didn't even have walls. I'm fairly certain there is absolutely no way I would have ever won that battle in a million years.