I read your posts... and sadly... I seem to have an opinion that is opposite of yours in nearly every single case... Period. Maybe thats why I'm putting my money where my mouth is and actually subscribing more than one account... and I find something enjoyable to do each and every time I log in.
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Last edited by Jtbrig7390; 2013-05-10 at 06:32 PM.
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Ooh, you don't want to anger my source. He's black. He's a bit on the round side, but hard as a rock.
I told him about your comment, and asked him what he thought. He said, "Reply hazy, try again."
I could tell he was trying to avoid the question, but I refused to let him off easy, and asked him again. His reply was, "Ask again later."
At this point, I knew it was too late. In a hushed tone, I asked what he was going to do about your comment. All he said was, "Better not tell you now."
Once you go troll, you never reroll. -heard on cynicalbrit.com. Epic.
Wow this is getting more retarded with every day.
WoW has 8 million subs and prolly more than 9 million players.
F2P would drop subs to prolly 4 millions or 5. So why would they do such thing?
Yup. 1 million lost NA/EU subs is not the same as 1 million Asian subs. Asian players only average out to be paying about 5 dollars a month for WoW.
There's also this misconception that "WoW lost 1.3m in 3 months and is going to keep losing that amount and die by the end of the year!"
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That's not how it works. They shed a lot of Asian subs due to the massive amount of F2P MMOs launching out there in the last 6 months. Things like Age of Wushu that will never get mainstream NA/EU play are massive successes in Asia currently mainly due to the subscription model, or lack there of, that suits how the Asians handle internet/sub payments.
NA losses largely stem from the Valor/daily rep fiasco and the growing server population issues. Notice that EU had very little, if any, actual change. The losses that weren't in the east were largely isolated to the NA servers where there's a lot of realms dying entirely as people are transferring to daily and flooding servers like Stormrage and Area 52.
When losses occur, they'll take their decent bit up front then things level back out as the people who are enjoying the game are still playing and paying. Blizzard is aware of the issues and are taking steps towards fixing the issues on our side. Asia is basically a lost cause as long as WoW has a sub model. Most major sub losses that WoW has experienced have stemmed from them resubbing and mass unsubbing at incredibly frequent rates. Asia has been doing that for years. They need to focus more on the NA server issues and not repeating the Valor point fiasco.
Last edited by Bullettime; 2013-05-10 at 06:38 PM.
I don't think it's quite there yet. They still have a ways to go where the subscription model is profitable, but I think F2P is the model that's taking over the industry, for good or ill.
Your concept of same or more "fun" content is completely subjective. I kick myself every time I blow $60 bucks on a new mmo and end up coming back to wow anyways. Personally I don't think its "fun" to pay real money to have more than 2 bags nor is it "fun" to have to pay for more than 2 character slots. I especially don't find it to be fun to go back to a subscription game that went f2p and find out that most of the stuff I had I can't use unless I pay.
F2P is a shell game, an illusion to fool you. I think you will find with most shell games the house comes out on top.
The growing popularity of F2P is going to lose them their entire Asian market. That's where over half of the losses came from, will be where most of the upcoming ones come from, and are the main source of every major loss in the history of WoW.
But that's fine. As long as they keep producing quality content for the rest of the players, so be it. There's a lot of money to be made in the Asian video game market but it's also an incredibly volatile gaming market unless you're a company like Riot Games offering a free game with microtransactions.
WoW could lose another 6 million subs and it would still be the most played MMO on the market.
The game will go F2P eventually, but not until they've decided to devote less resources to the game and the number of players is a hell of a lot lower than it is now. It won't be for another 3 years at the EARLIEST.
Don't worry.
Over these 10 (so far) pages of this thread, it's clear that we have a massive group of business experts roaming around. Some of them are also gaming experts, rocket science experts, hardcore experts, casual experts, life experts, MMO experts, universe experts. And they all gather here!
WoW can (and will) lose a lot more subscriptions before F2P surpass P2P model from a business point of view. It's not like they gather around a table, open MMO-C, see 137 threads about "WoW is dying" and decide "Hey guise, let's go F2P".
Also, people seem to ignore how MMO-market has changed since Vanilla. MMO players are now all spread in dozens (hundreds?) of games. WoW can't please everyone and people will keep leaving as a new MMO who fits their style better shows up. Doesn't mean WoW is worse than this new MMO. Just different style. So hold your horses, subs will still keep decreasing for some time.
Free-to-play tends to come together with pay-to-win and sometimes an even worse user base. I'm not to keen on adopting the model.
I watched 6 mins of it, I will sum it up for you. They put a misleading title on the article to get you to click on it like its breaking news that Wow is now F2P, and then 1 nerd tries to get 3 nerds to agree with him that wow will very soon go F2P. Those nerds reply, "No, even down to 8 million players thats a phenominal success under any MMO measurement that you can take especially for a game almost a decade old. It is the very pinnacle of MMO's and will go down in histroy as the most successful of online games." Stretch that out for 11 minutes.
Now you don't have to waste 6 mins of your life like I did, even 15 mins of twillight was better spent than on this video.