Originally Posted by
Hikashuri
What they should do to improve hunters.
BASELINE :
> Aspect of the Hawk should increase agility 10% instead of attackpower - Is a baseline passive ability now that will be always activated regardless of which defensive or utilty stance you are using.
> Explosive Trap damage equalized for all specs, doing 200% more damage.
> Increase focus pool to 120 baseline for all specs.
> Thrill of the hunt now is a baseline passive for Survival again!
> Deterrence now allows you to damage you enemies at reduced damage.
> Pet versatility, every pet can now be used in every spec, and you can choose which buff your pet can provide to the raid (it's probably very difficult to do so, but it would allow hunters to bring the pet they love the most and therefor making them happier). There will still be an exception with exotic abilities, they cannot be used outside BM spec.
> Glyph of the loyal one : Even when sacrificing your pet with linked souls you still will have your pet next to you in a ghostly form and it will assist you in battle but won't do any damage (minor).
> Empowerment of the Swift Serpent (passive) : Increases the movement speed of your raid by 15%. Other movement speed effects stack multiplicative with this aura.
> Rapid Fire now refunds focus for every spec.
> Gone like wind, move like arrow : When your target moves out of range, you instantly blink behind them and instantly finish the shot you were casting. This has a 30sec ICD. (Could be fun if worked out well, probably very difficult to design though).
TALENTS :
45 : >Aspect of the Ironhawk< now reduces your damage taken by 20%.
>Spirit Bond< : now heals you for 3% per 2 seconds.
>Might of the Tortoise< : You call upon ancient creatures to protect you, and shield you for your maximum hp - lasts 10 seconds - 3 minute cooldown - reduces damage done by 25%.
60 : >Fervor< : Restores 60 instantly and 120 over time.
>Aura of Restoration< : Increases the regen of resources for yourself by 15% and by 5% for your raid or party members (yay unique raid utility!).
>Aspect of the Fox< : Whenever you take damage, you passively regen 5 focus to you and your pet.
75 : >A Murder of Crows< is now a 15 second duration with a 1 minute cooldown.
>Linked Souls< You and your pet link their souls, sacrificing your pet, increasing the damage you do with all abilities by 25%. Not sure how this would work with bm, but maybe it should work like dinomancers, you transform into a beast yourself?
90 : I would definitely remove powershot for something new, but at this point I have no inspiration to come up with something.
BM :
> Rework Mastery : Call of the Wild : Everytime your pet deals damage you have a x.x % chance to summon an ancient beast. The beast only lasts 15 seconds, however it's attacks will scale directly of haste.
> Might of the Beasts : When specced into BM, your pets do 25% more damage. When specced into linked souls, it will increase your damage done by an additional 10%.
> Bestial Wrath : Now works with or without pet, if used without a pet, increases your damage by 30% instead of 20%.
> Focus Fire : Removed. Changed into Frenzied Assault (Passive), whenever your pet does a critical strike with a basic ability you have the chance to proc frenzied assault, increasing your haste by 30% and granting you 2 focus per 1 second for the next 10 seconds.
> Beast Cleave : when using Linked souls, your multishot will cost 10 less focus and do 15% more damage. Kill command will now also be split amongst all targets within 10 yards while beast cleave is active.
> Cobra shot and Arcane shot damage increased by 5%.
SV :
> Mastery no longer increases elemental damage done, however it now increased damage by explosive shot, black arrow, serpent sting and traps by certain values (not all the same).
> Entrapment is reverted back to the old form, no longer breaks under damage but reduces the root in PvP to 2 seconds. Still remains 4 seconds in PvE.
> Multishot now does 15% less damage, however your serpent spread does full damage now.
> Black Arrow : Now grants you 2 charges and allows you to somewhat multidot, to balance it out LnL no longer triggers from any traps.
> Explosive Shot : Now also does 50% damage to all targets within 10 yards from your target.
> Cobra shot and Arcane shot damage increased by 15%.
MM :
Mastery reworked : It now increases the critical chance and physical proportion of your aimed shot and chimera shot by x.x %.
Steady shot is changed into Cobra shot, now works identical to Cobra shot and refreshes your serpent sting. The ranged attack speed and focus regeneration from using steady shot twice in a row is now baseline and a passive ability that will always be active while playing MM.
Chimera shot has been reworked, everytime you chimera shot, it will reduce the cast time of your next aimed shot by 50% This effect stacks up to 3x and lasts for 20 seconds.
Aimed shot is reverted back to a 2.5 second baseline cast. Critical chance of aimed shot above 80% has been removed but aimed shot now does 15% more damage to compensate.
Kill shot cooldown in MM now has a 25% shorted cd and does 15% more damage.
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Some of this might seem a bit too OP, or bad, I was bored so I had some fun I guess! :P