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  1. #461
    Quote Originally Posted by Soratrox View Post
    The delete doesn't indicate anything. Blizzard is as likely to remove fake leaks from the forums as they are to remove real ones.

    The icon issue is also meaningless, since Blizzard often uses the icons from other classes/specs until the art team gets around to actually making the new icons. And half the time those get replaced partway through beta anyway.
    It's entirely possible imo. Would surely encourage reason to lvl 2 of the same class while adding that "Class originality" concept. As well as fill armor gaps. I would guess Tinkers would use mail armor.

    ATM the game has too many lowbies using agi leather or int cloth.
    Last edited by TheEaterofSouls; 2013-05-14 at 09:35 PM.

  2. #462
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    This topic is still here ? It's fake just look at the 4th Death Knight icon it's simply the Blood Icon with a recolor. All icons have differents effects around the skull but the 4th get only a the blood icon recolored ?

    I'm french, I'm really sorry if my english is bad. I try to do my best.

  3. #463
    Quote Originally Posted by Vodalos View Post
    This topic is still here ? It's fake just look at the 4th Death Knight icon it's simply the Blood Icon with a recolor. All icons have differents effects around the skull but the 4th get only a the blood icon recolored ?
    The icon issue is also meaningless, since Blizzard often uses the icons from other classes/specs until the art team gets around to actually making the new icons. And half the time those get replaced partway through beta anyway
    .

    I'm so cool that I quote myself.

  4. #464
    Quote Originally Posted by WoOmbat View Post
    going from 34 to 48 "classes" to balance within just one expansion? I kinda doubt it tbh.
    It was in a tweet by GC that said it would take less time to develop an extra spec for exisiting classes than a whole new class.

  5. #465
    Deleted
    Quote Originally Posted by Detheavn View Post
    Tinker seems right: http://www.wowwiki.com/Tinker
    Racial mount is a horsewagon? :P

  6. #466
    Quote Originally Posted by Reyzzz View Post
    It was in a tweet by GC that said it would take less time to develop an extra spec for exisiting classes than a whole new class.
    Even if tinker is fake this leaves the new specs as a concept worth exploring.

    If all of this were true they could add the new specs in 5.5 to delay 6.0.
    Last edited by TheEaterofSouls; 2013-05-14 at 09:47 PM.

  7. #467
    Quote Originally Posted by Mizanthropic View Post
    Racial mount is a horsewagon? :P
    A chariot pulled by mechanical squirrels? Yes please.

  8. #468
    Quote Originally Posted by Teriz View Post
    BTW, The engineering missile has a 5 second cast time. Which means it serves no purpose outside of goofing around.



    Please point out the Alchemy transmute ability that can be used on enemy NPCs.
    I recall a certain stamina trinket that had a cast-time rocket launch that stunned. And yes, that counts.

    And yeah, you know...the point is the fact that they got inspired from it. Saying they don't share the same effect/name when other abilities from WC3 are is stupid, because you're comparing class-to-class transition, as opposed to class-to-profession transition. Can you fucking get it it's not the same?
    Last edited by Orly; 2013-05-14 at 10:14 PM.

  9. #469
    Legendary! Gothicshark's Avatar
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    Quote Originally Posted by Teriz View Post
    The highest ability that Engineers can do is make a pet and a mount. The highest ability that a Tinker class could obtain would be the ability to become mechanical, and make itself immune to bleeds, fears, and drains.

    Because Demon Hunters are two similar to Warlocks, and Necromancers are too similar to Death Knights. Also, the Tinker and Alchemist hero is nothing like the professions.
    1st. As an Engineer since Vanilla, Bombs, Ray Guns, Shrink Rays, Teleports, Robot Fighting pets, Invisibility, Rockets. Some of the Bombs I have been able to make include Exploding Sheep, and a a way to open locked doors. I had healing injectors, Repair bots, and giant growth. If I wanted to ride a mech or drive a tank I could join certain PVP, and even a few quests. Also I have always been able to repair tanks, and mechs if I remember to bring the kits. So yah Everything you want in a 'Tinker' class is in Engineering besides the one thing which would ruin game balance. unless controlled for specific objectives.

    Next, Warlocks can not replace true Demon hunters. Demon Hunters mechanically are closer to rogues than any iteration of warlock for starters. Also Nightelves make up the majority of Demon Hunters, and Warlocks and Mages are taboo classes for night elves. The only reason Mages have been allowed is because there has always been a small group of Highborn Night Elf mages in Dire Mual the Shen'dralar, Blizzard placed the current leader of the Shen'dralar Archmage Mordent Evenshade in Darnassus during the middle of Wrath, so he could beg forgiveness and offer support to the alliance. This was done to create a lore reason to allow Night Elf Mages. They can not do the same trick with Warlocks, because to be a warlock is to flirt with demons. The nightelves barely tolerate other Alliance races Warlocks, it would be kill on sight if a Night elf tried to learn the art. Also this would be true of Draenei since that would essentially be an Eredar. So off the top two races which can not be Warlocks, one of which has Demon Hunters.

    So the theory that Warlocks are going to become Demon hunters is right out. Unless they make the Warlock Demon Hunter 4th Spec a hero class which can be gained by any class at level 70 by fallowing a quest chain, where you loose what ever class you where and become a warlock with Demon Hunter. ie the original plan for Death Knights. I seriously doubt this will happen.

  10. #470
    Quote Originally Posted by Gothicshark View Post
    1st. As an Engineer since Vanilla, Bombs, Ray Guns, Shrink Rays, Teleports, Robot Fighting pets, Invisibility, Rockets. Some of the Bombs I have been able to make include Exploding Sheep, and a a way to open locked doors. I had healing injectors, Repair bots, and giant growth. If I wanted to ride a mech or drive a tank I could join certain PVP, and even a few quests. Also I have always been able to repair tanks, and mechs if I remember to bring the kits. So yah Everything you want in a 'Tinker' class is in Engineering besides the one thing which would ruin game balance. unless controlled for specific objectives.
    I can direct heal, HoT, turn into a wasp, turn into a plant, grow flowers, swim faster and breathe underwater, turn invisible and sprint with potions and herbalism.

    I guess there's no need for resto druids.

  11. #471
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Orly View Post
    I recall a certain stamina trinket that had a cast-time rocket launch that stunned. And yes, that counts.
    Find it so that we can show yet another ability that is nothing like a Tinker's abilities.

    And yeah, you know...the point is the fact that they got inspired from it.
    I believe the point was your belief that a Tinker class would be inspired by the Engineering profession. That has been proven false numerous times. The Engineering profession is loosely based on the mechanical units and items from WC3. A tinker class would be based on the Tinker hero unit.

    If you can't comprehend that, then this discussion really needs to end here.

    Saying they don't share the same effect/name when other abilities from WC3 are is stupid, because you're comparing class-to-class transition, as opposed to class-to-profession transition. Can you fucking get it it's not the same
    Actually that's the other point...... If the abilities are inspired by the Tinker hero, where are the inspired abilities? Rockets and other explosives come from the Goblin Sapper, the siege tanks, the Grypcopter bombs, and the Dwarven mortar team from WC3. The mechanical items you can craft come from the numerous mechanical items in WC3 like the mechanical critters that could be used to spy on your opponents. None of that is from the Tinker hero.

    In short, the Tinker hero's abilities are non-existent in WoW. Allowing a fertile space to use it as a template for the 12th class.

  12. #472
    Lol how can you believe this?

  13. #473
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    Quote Originally Posted by Teriz View Post
    You think those are similar abilities? They don't even share e same name.
    Tinker
    Engineering Upgrade (Passive)

    Gnome
    Engineering Specialist

    Since they both upgrade Engineering, it seems the same to me.

    Next:

    Tinker
    Cluster Rockets

    Engineer

    [Rough Dynamite]
    [Coarse Dynamite]
    [Rough Copper Bomb]
    [Big Bronze Bomb]
    [Large Copper Bomb]
    [Heavy Dynamite]
    [Small Bronze Bomb]
    [Explosive Sheep]
    [Big Iron Bomb]
    [Iron Grenade]
    [Solid Dynamite]
    [Compact Harvest Reaper Kit]
    [Hi-Explosive Bomb]
    [Handful of Fel Iron Bolts]
    [Frost Grenade]
    [Fel Iron Bomb]
    [Adamantite Grenade]
    [Cobalt Frag Bomb]
    [Explosive Decoy]
    [Box of Bombs]
    [Healing Injector Kit]
    [Mana Injector Kit]
    [Unbreakable Healing Amplifiers]
    [Global Thermal Sapper Charge]
    [Gnomish Lightning Generator]
    [Personal Electromagnetic Pulse Generator]

    125 [Small Blue Rocket] 175 [Large Red Rocket] 275 [Cluster Launcher]
    125 [Small Green Rocket] 225 [Firework Launcher] 275 [Large Blue Rocket Cluster]
    125 [Small Red Rocket] 225 [Blue Rocket Cluster] 275 [Large Green Rocket Cluster]
    175 [Large Blue Rocket] 225 [Green Rocket Cluster] 275 [Large Red Rocket Cluster]
    175 [Large Green Rocket] 225 [Red Rocket Cluster]
    [Discombobulator Ray]
    [Flash Bomb]
    [Snake Burst Firework]
    [Tranquil Mechanical Yeti]
    [Steam Tonk Controller]

    [Parachute Cloak]
    [Ez-Thro Dynamite]
    [Small Seaforium Charge]
    [Flame Deflector]
    [Major Recombobulator]
    [Gnomish Universal Remote]
    [Dark Iron Bomb]
    [Hyper-Radiant Flame Reflector]
    [Discombobulator Ray]
    [Voice Amplification Modulator]
    [Portable Bronze Mortar]
    [Arcane Bomb]
    [Arcanite Dragonling]
    [Flash Bomb]
    [Goblin Land Mine]
    [Gnomish Cloaking Device]
    [Large Seaforium Charge]
    [Crashin' Thrashin' Robot]
    [Healing Potion Injector]
    [Purple Smoke Flare]
    [Mana Potion Injector]
    [Rocket Boots Xtreme]
    [Rocket Boots Xtreme Lite]
    [Jeeves]
    [Deepdive Helmet]
    [Gnomish Universal Remote]
    [Mithril Mechanical Dragonling]
    [Minor Recombobulator]
    [Gyrofreeze Ice Reflector]
    [Blue Firework]
    [Green Firework]
    [Red Firework]
    [Masterwork Target Dummy]
    [Ice Deflector]
    [Powerful Seaforium Charge]
    [Goblin Jumper Cables]
    [Steam Tonk Controller] -
    [Ez-Thro Dynamite II]
    [Gnomish Cloaking Device]
    [Mechanical Dragonling]
    [White Smoke Flare]
    [Gnomish Shrink Ray]
    [Lil' Smoky]
    [Gnomish Net-o-Matic Projector]
    [Gnomish Harm Prevention Belt]
    [Gnomish Rocket Boots]
    [Gnomish Battle Chicken]
    [Gnomish Mind Control Cap]
    [Gnomish Death Ray]
    [Ultrasafe Transporter: Gadgetzan]
    [World Enlarger]
    [Gnomish Alarm-O-Bot]
    [Gnomish Flame Turret]
    [Gnomish Poultryizer]
    [Nigh Invulnerability Belt]
    [Ultrasafe Transporter: Toshley's Station]
    [Goblin Mortar]
    [The Mortar: Reloaded]
    [Pet Bombling]
    [Goblin Sapper Charge]
    [Goblin Rocket Boots]
    [Goblin Bomb Dispenser]
    [The Big One]
    [Dimensional Ripper - Everlook]
    [Goblin Jumper Cables XL]
    [The Bigger One]
    [Super Sapper Charge]
    [Goblin Rocket Launcher]
    [Dimensional Ripper - Area 52]
    [Global Thermal Sapper Charge]


    So this is the full combat usable list for engineering. What is it that Your tinker class can do that Engineering doesn't. I excluded crafting items and guns and googles.

  14. #474
    Quote Originally Posted by Gothicshark View Post
    Engineer
    *snip*
    So what's your rotation and theoretical dps using only the items you listed?
    You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.

  15. #475
    Quote Originally Posted by FruitBat69 View Post

    Warrior - Dragoon - usage of lances, maybe throwing spears or ranged?
    Mage - Blood mage - heal spec? maybe a dot spec
    Rogue - ?????
    Druid - Bear
    Hunter - based on the icon - Dark Ranger
    Shaman - Earth spec, tanking?
    Priest - looks like maybe some kind of shadow frost otherwise ?????
    Warlock - Demon Hunter - either melee DPS or tank
    Paladin - Ranged/caster DPS
    Death Knight - Death spec - caster/healer/necromancer spec
    Monk - red crane - caster DPS

    Engineer/Tinkerer
    - Poisons/Potions/Chemistry/Alchemy based attacks
    - Tesla coil/ Lightning rod - channeling Caster DPS spec?
    - Stuns? Knock out/flash bangs? CC spec? Green color... heals?
    - Rockets, grenades, bomb spec.

  16. #476
    Quote Originally Posted by Teriz View Post
    Find it so that we can show yet another ability that is nothing like a Tinker's abilities.



    I believe the point was your belief that a Tinker class would be inspired by the Engineering profession. That has been proven false numerous times. The Engineering profession is loosely based on the mechanical units and items from WC3. A tinker class would be based on the Tinker hero unit.

    If you can't comprehend that, then this discussion really needs to end here.



    Actually that's the other point...... If the abilities are inspired by the Tinker hero, where are the inspired abilities? Rockets and other explosives come from the Goblin Sapper, the siege tanks, the Grypcopter bombs, and the Dwarven mortar team from WC3. The mechanical items you can craft come from the numerous mechanical items in WC3 like the mechanical critters that could be used to spy on your opponents. None of that is from the Tinker hero.

    In short, the Tinker hero's abilities are non-existent in WoW. Allowing a fertile space to use it as a template for the 12th class.
    It is my belief that a Tinker class would be very similar to what engineering can do because engineering got inspired from Tinkers. Same with alchemy. Having a class that gets at least 2, if not 3 specs, based off two existing classes, is SILLY.

    That and, what Gothicshark said.

  17. #477
    Legendary! Gothicshark's Avatar
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    Quote Originally Posted by chrth View Post
    So what's your rotation and theoretical dps using only the items you listed?
    I believe the point is not DPS but would including a class that does the same thing a profession does would be redundant.



    Also I should mention
    WHY the fuck would blizzard make a Class based on the two least popular races?

  18. #478
    Quote Originally Posted by chrth View Post
    So what's your rotation and theoretical dps using only the items you listed?
    What's YOUR rotation and theoretical dps WITHOUT those listed items?

  19. #479
    Merely a Setback Teriz's Avatar
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    Quote Originally Posted by Gothicshark View Post
    I believe the point is not DPS but would including a class that does the same thing a profession does would be redundant.
    But that is the point, and the answer to your question you posed to me earlier; What can a Tinker class do that the Engineering profession can't do?

    A Tinker class could heal, DPS, and possibly Tank. You can't do any of that with those engineering abilities.

  20. #480
    Quote Originally Posted by Gothicshark View Post
    I believe the point is not DPS but would including a class that does the same thing a profession does would be redundant.
    I'm sorry, I just don't see it. I can't tank with my Engineering profession, but I can easily see a tanking tinker option.

    Also I should mention
    WHY the fuck would blizzard make a Class based on the two least popular races?
    Aren't Demon Hunters exclusively Night Elves? Why would blizzard make a class based on one race with middling popularity?
    You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.

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