Originally Posted by
Chestbrah
Exactly. You can trinket 25% of them, your partner can trinket another 25% of them, and unless your partner is terribad at the game neither of you would die in either of those, so that leaves 50% of deeps that you need to either defensive coolie, or stop the mage's pressure during the deep - which is not hard at all, unless your team, again, is horrible.
And if you're talking about 1v1, mages get destroyed by many classes in duels, so that's not quite the same either. Everyone always assumes you're fighting a mage 1v2 or 1v3, where you have 0 support to defend against burst that you can pinpoint to almost the exact 5 second window it will occur.