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  1. #141
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    Quote Originally Posted by VoodooChyle View Post
    Lol I can't help but laugh at this thread. Hunters tame animals, befriend them, and (used to) have to keep then happy so that they may obey your every command. They are one with animals and nature. Warlocks sacrifice demons because the demons are summoned against their will. They are summoned via spell and don't really die they just get sent back to the twisting nether. They obey locks because they are under their spell and command. Demons are not befriended so the idea of sac'ing them is not strange. Warlocks have been asking to sacrifice pets since before they wanted green fire. I would lose my shit laughing if I ever saw a hunter perform a sacrifice ritual in game. It makes absolutely no sense to the class or lore or anything related to a Hunter. If they let hunters sac they might as well let mages do it too. Oh and how about some ghost wolf sac's for our shaman buddies. There are a million things wrong with the hunter class that need fixing before we start turning them into warlock demon hunters.
    Looks like many people here cant read whole discussion, just first post. And even there op stated, that it would NOT be sacrifice.
    Dont twist what OP really suggested!

    +++Many hunters suggested pet as guardian, bird on shoulder, pet spirit.. suggestions that wouldnt counflict with lore. Not at all!
    Pet could stay near hunter, following on pasive, giving some raidbuff and some cooldowns like stampade, masters call.. etc.. long cd not standart rotation.
    If that makes hunters happy, why not? Why cant we have ranged spec whitch depends on bow and arrows/gun and bullets while pet always looks after us, just not with with claws and tooth in flesh! Like a guardian!

    Noone asks for bloody ritual. Havent seen anyone who ask for something u mentioned.. wtf are you talking about?

  2. #142
    No. Hunters of all breeds are partners with their pets. They work together to take down their foes, but some in more specialist ways. Sacrificing your pet (not just physically, but in any format), to gain my power as a Marksman has no logic behind it, and it is completely against the basic fundamentals of a Hunter.

    Warlocks on the other hand do this, because they have minions, not pets. They're pulled from whatever dimension they existed in, and forced to serve with strong powerful magic over-riding their instincts. They sacrifice them to harness their demonic power, something a Hunter can't do by killing their cat ...

    Hunters have Pets.

    Warlocks have Slaves.

    Big difference.

  3. #143
    ^^ what this guy said. Huge difference between a "sacrifice" of any kind and what anyone is asking here. I was merely exaggerating the point because the thought of it made me giggle. Even if you twisted it somehow and wanted, for example, a bird on your shoulder, there would be no point for the pet. It would literally sit there and do nothing. You are really asking to have some inanimate object follow you around like a companion who gives you a buff??? You basically want to turn your pet, with whom you rely on to help you in combat, into a jade serpent statue or a demonic portal. That is not what a Hunter is and that is the basic point.

  4. #144
    Deleted
    Jade statue? Demonic portal?
    Do u realize that hunters already got some demonic and elemental pets? stone lions..

    Few expansions back u would argue about spirit beast, revagers, nether rays, even quilens as hunter pets too..
    Ghost pets, demonic pets, even stone pets.
    We can tame that kind of pets.. its just amazing, what hunters can do.
    And still, its hard for u to immagine pet as guardian.. our follower(friend).. its sad..

    Not to turn something off.. pet would still come in play with hunter cds.. as active part of game.. dont u get it ?
    Not ritual, just pet as a guardian, not dps.. he would still be our friend/pet/companion.. NOT slave or "demonic portal" lol.

  5. #145
    I would rather see something like this for MM as a constant passive:

    One with the Wild:

    Your pet can no longer target or be targeted and is immune to all damage and remains by your side at all times applying a passive aura based on the pet. The marksman uses his connection with his pet to tap into its bestial instincts to enhance his natural abilites and find vital points on his targets, increasing (Dmg, Armor pen, haste, crit, whatever).

    So basically, the Marksman is a sort of sniper and its pet is like a target caller/sighter in theory. The pet uses its speed/reflexes/instincts/sight to assist the hunter to shoot better.

  6. #146
    Lol hunters tame beasts. We cannot tame elementals or "demonic" things. The beasts have unique skins and abilities but that does not change that they are beasts which need to be tamed. Call it whatever you want to call it, the fact remains that having an untargetable guardian of some sort follow you around that's immune to everything will only create headaches. If you've played any pet class, even ones that only have temporary pets, they are buggy as hell no matter what you are doing. If for some reason it bugs you are left with no buff and gimped dps everyone will complain how the pet shouldn't be there in the first place. You might as well rehaul MM and turn it into Archer which is a whole thing altogether. I understand what you are trying to ask for. It's not confusing. It just sounds absurd and doesn't go with the Hunter class at all. The Hunter is a pet class in every meaning of the word pet. You can't take it out of the equation. It should be there to assist you. It would look pretty dumb for a Hunter to disengage with Ban'thalos clinging to his shoulder holding on for dear life haha.

  7. #147
    If Blizzard were to implement this, and make camouflage relevant/add a 4th stealth spec, I don't think I would play any other class.

  8. #148
    Quote Originally Posted by Hyve View Post
    No. Hunters of all breeds are partners with their pets. They work together to take down their foes, but some in more specialist ways. Sacrificing your pet (not just physically, but in any format), to gain my power as a Marksman has no logic behind it, and it is completely against the basic fundamentals of a Hunter.

    Warlocks on the other hand do this, because they have minions, not pets. They're pulled from whatever dimension they existed in, and forced to serve with strong powerful magic over-riding their instincts. They sacrifice them to harness their demonic power, something a Hunter can't do by killing their cat ...

    Hunters have Pets.

    Warlocks have Slaves.

    Big difference.
    My pet does whatever I tell it to. Whether it's tanking a mob that one shots it or constantly being rezzed to be sent in to said mod that one shots it, again.. and again..

    If my pet isn't a slave... I don't know what is.

  9. #149
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    Quote Originally Posted by Jeremypwnz View Post
    My pet does whatever I tell it to. Whether it's tanking a mob that one shots it or constantly being rezzed to be sent in to said mod that one shots it, again.. and again..

    If my pet isn't a slave... I don't know what is.
    Maybe removing the pet happiness thing was a bad idea. Back then you have to feed your pet to keep it happy or its DPS will fall. Let it die? Happiness falls. Very low happiness? Pet might run away!!!

    It's clearly intended that hunter pets are "pets" are different from Mage and Warlock pets. It's even there in their name "pet" vs "minon".

  10. #150
    Quote Originally Posted by Hyve View Post
    No. Hunters of all breeds are partners with their pets. They work together to take down their foes, but some in more specialist ways. Sacrificing your pet (not just physically, but in any format), to gain my power as a Marksman has no logic behind it, and it is completely against the basic fundamentals of a Hunter.

    Warlocks on the other hand do this, because they have minions, not pets. They're pulled from whatever dimension they existed in, and forced to serve with strong powerful magic over-riding their instincts. They sacrifice them to harness their demonic power, something a Hunter can't do by killing their cat ...

    Hunters have Pets.

    Warlocks have Slaves.

    Big difference.
    here's another side of the coin. blizzard takes a big chunk of "possible class variations" and stuffs that into a single generic class. for instance: paladins involve the human and dwarven knights of the silver hand, the draenei vindicators, the blood elf blood knights and the tauren sunwalkers. the differences aren't on name only. they have lots of differences on how they do things, and how they see things. but they are all tightly fit inside the paladin class.

    hunters are also like that. they take in the actual hunters, the rangers, the beastmasters, the archers, the rifflemen, et cetera.

    maybe every actual hunter and beast master has a pet.

    but do you think every ranger, archer and riffleman do?

    the dark rangers in hillsbrad have spider pets. nathanos blightcaller has plague dog pets. sylvanas has no pets. they are all dark rangers, all fit inside the hunter archclass. where is sylvanas' pet? why can't I be like her?

    the riflemen in the gunship battle in ICC didn't have pets either.

    in the old blood elf hunter quests, you had to join the rangers and they'd teach you how to tame pets.

    so rangers like pets, huh? but where's halduron's pet? he's the leader of the rangers, after all.

    you see, blizzard likes to make loads of hunter NPCs that don't have pets, and than they expect us to believe this "all hunters have pets" crap. not all hunters have pets in lore, and I find it fair that players should have that choice available to them.
    Warlorcs of Draenorc made me quit. You can't have my stuff.

  11. #151
    Quote Originally Posted by checking facts View Post
    here's another side of the coin. blizzard takes a big chunk of "possible class variations" and stuffs that into a single generic class. for instance: paladins involve the human and dwarven knights of the silver hand, the draenei vindicators, the blood elf blood knights and the tauren sunwalkers. the differences aren't on name only. they have lots of differences on how they do things, and how they see things. but they are all tightly fit inside the paladin class.

    hunters are also like that. they take in the actual hunters, the rangers, the beastmasters, the archers, the rifflemen, et cetera.

    maybe every actual hunter and beast master has a pet.

    ...

    so rangers like pets, huh? but where's halduron's pet? he's the leader of the rangers, after all.

    you see, blizzard likes to make loads of hunter NPCs that don't have pets, and than they expect us to believe this "all hunters have pets" crap. not all hunters have pets in lore, and I find it fair that players should have that choice available to them.
    It's not really that they want us to think that hunters should all have pets. It's that taking away pets (or making them into guardians) and doing this right will take a very focused development effort, and Blizzard's stated priority right now is producing new content--not necessarily redesigns of classes that are already popular.

    I think the dev attitude right now is more "if it ain't broke, don't fix it", rather than trying to dictate what the hunter class is. However, since we are a very popular class, you would think that if enough of us got on the battle.net forums and discussed this rationally with the devs, they might see that a pet guardian option (a passive pet participant that buffs and augments, allowing for a more Ranger-like experience for a hunter talent tree or spec) would greatly increase happiness with the class.

    The key to ever getting this change would be a focused campaign on the Blizzard forums that is less raving like a lunatic and more proposing of a good solution. We can't fly off the handle every time some warlock comes into the forum and makes derogatory posts about how we want to also drop our ranged weapon, and you should expect that kind of behavior on both these forums and the Blizzard forums.

  12. #152
    Deleted
    Quote Originally Posted by thisnamesucks View Post
    I would rather see something like this for MM as a constant passive:

    One with the Wild:

    Your pet can no longer target or be targeted and is immune to all damage and remains by your side at all times applying a passive aura based on the pet. The marksman uses his connection with his pet to tap into its bestial instincts to enhance his natural abilites and find vital points on his targets, increasing (Dmg, Armor pen, haste, crit, whatever).

    So basically, the Marksman is a sort of sniper and its pet is like a target caller/sighter in theory. The pet uses its speed/reflexes/instincts/sight to assist the hunter to shoot better.

    Would love to see this implemented.

  13. #153
    Quote Originally Posted by Dela2k10 View Post
    Have you forgotten Atramedes already? We were quite easily the worst ranged on that boss, at least imps / water ele could hit the boss for the whole fight....
    Worst ranged, but better than all melee, yes...

    ---------- Post added 2013-05-31 at 12:09 PM ----------

    Quote Originally Posted by thisnamesucks View Post
    I would rather see something like this for MM as a constant passive:

    One with the Wild:

    Your pet can no longer target or be targeted and is immune to all damage and remains by your side at all times applying a passive aura based on the pet. The marksman uses his connection with his pet to tap into its bestial instincts to enhance his natural abilites and find vital points on his targets, increasing (Dmg, Armor pen, haste, crit, whatever).

    So basically, the Marksman is a sort of sniper and its pet is like a target caller/sighter in theory. The pet uses its speed/reflexes/instincts/sight to assist the hunter to shoot better.
    That is actually a good idea
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    Just because Mannoroth and Archimonde are involved doesn't mean it's Legion. They could just be on vacation, demolishing Draenor to build their new summer home.
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  14. #154
    Problem with this is that the pet often is more useful to the raid, with attack speed etc, suppose you could add that as an aura aswell

  15. #155
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    Quote Originally Posted by checking facts View Post
    the dark rangers in hillsbrad have spider pets. nathanos blightcaller has plague dog pets. sylvanas has no pets. they are all dark rangers, all fit inside the hunter archclass. where is sylvanas' pet? why can't I be like her?
    Sylvanas' pet was a Dreadlord. She let his happiness get too low and he ran away.
    Quote Originally Posted by GennGreymane View Post
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  16. #156
    I thought hunters tamed beast to use for their own benefit rather than having a "partner"(?), or are people just having a hard time letting go of that roleplay "partner" idea?

  17. #157
    Quote Originally Posted by Haxlax View Post
    I thought hunters tamed beast to use for their own benefit rather than having a "partner"(?), or are people just having a hard time letting go of that roleplay "partner" idea?
    Pretty much.

  18. #158
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    Quote Originally Posted by thisnamesucks View Post
    I would rather see something like this for MM as a constant passive:

    One with the Wild:

    Your pet can no longer target or be targeted and is immune to all damage and remains by your side at all times applying a passive aura based on the pet. The marksman uses his connection with his pet to tap into its bestial instincts to enhance his natural abilites and find vital points on his targets, increasing (Dmg, Armor pen, haste, crit, whatever).

    So basically, the Marksman is a sort of sniper and its pet is like a target caller/sighter in theory. The pet uses its speed/reflexes/instincts/sight to assist the hunter to shoot better.
    Best Hunter idea I've seen Could see it implemented too

    ---------- Post added 2013-06-01 at 02:40 PM ----------

    Quote Originally Posted by Haxlax View Post
    I thought hunters tamed beast to use for their own benefit rather than having a "partner"(?), or are people just having a hard time letting go of that roleplay "partner" idea?
    People having a hard time letting go of that roleplay idea? In this Massively Multiplayer Online Roleplaying Game?
    Really? lol

  19. #159
    Quote Originally Posted by Day Dreamer View Post
    Spirit Bind

    Your pet assumes a spiritual state and merges with you. You gain access to your pet's most powerful ability and also spells and abilities that require a pet to work (ex: Bestial Wrath, Intimidation) will work without one as long as you are merged with your pet.

    Summoning another pet will cancel the effect.
    I can't wait to be a MM hunter with Bite

  20. #160
    A ranged rogue would be a cool class/ spec. And i don't mean having shuriken throw. I mean a whole new spec that was almost all ranged abilities. Hey they let us still equip ranged weapons for some reason, i will hope. No one can deny it would finally give rogues a spec that felt different from the other 2 - not 3 of the same specs with tiny changes to each. The problem with this kind of spec for a hunter is, I started a new hunter recently to get a feel for the class and in just leveling the first 30 levels or so - they really push the Pet mechanic, it is a big part of hunter - and easily could be called the unique part of hunter (although other classes have pets, none tame them like a hunter). It would be like okay here's a spec of hunter that ignores 50% of what a hunter is. The amount of time and resources Blizz spent on development of how a hunter works. Put in completely new and unique game elements no other class even has, to have people say - yea well I don't like pets all that much - well then If I was Blizz I'd tell you the hunter class is probably not for you.

    I like your idea of a type of play - I'm just not sure hunter is the class for it.
    Last edited by slime; 2013-06-01 at 02:26 PM.

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