Originally Posted by
theWocky
Yeah, I don't know about WoW being dumbed down on a class "playability" level. While the talent trees have changed, the raids and classes are still pretty good and have a good balance of skill required from what I've seen. As for the game being dumbed down - there are a few things I don't like - some include things "dumbed" down - like the class homogenization. (sic? too lazy to google)
I do wish they'd maintained the TBC dungeon types (the type that was also in early Cata, but someone forgot to send the AoE tanks a memo about this), BUT... make them shorter... no more than 40min or so - 45min to an hour too long - and reward people better.
Here's why I quit, and moved to Rift in Cata - but Rift also had some flaws similar to WoW - and it appears the F2P model may address at least one of these - cut down on the grind a bit for more casual players - the casual players will still fund the game, it seems and the hardcore people who have a lot of free time will still have the same, unaltered game:
So, as an alternative and "why" I lost interest in WoW gradually:
1. Graphics - this is a big thing for me - a blend of gameplay + graphics is a big thing for me.
2. WoW is an mmo - like Rift that requires too much commitment to raid - and my time schedule is less. I hate letting people down by not pitching, not helping the team. I have no problem buying gold in games like EvE (PLEX) so I can maintain consumables (like ships in EvE) and not be hindered by grind. I don't mind paying so that I can participate in the activities I enjoy easier - not to be overpowered, but to be an effective, player.
3. Boredom (at the time) due to being WoW'ed out after playing WoW for 5+ years. When you're jumping up and down in Org, it's time to move on. When you log onto an mmo to alleviate boredom and are bored, there's something wrong.
4. Game is way too grindy, doesn't cater for "casuals". By casual, I mean a person with limited play time. F2P games have a better model (usually) than sub-based for guys like me that don't like grind.
5. It could be argued that I got spoilt in WotLK and now I just plain suck at tanking. All my l33t skillz (He He) have faded with time. I prefer a game to be more about "raid awareness" than learning casting rotations.
6. Blizz too greedy - I had 12 level 80's and couldn't justify spending an obscene amount to transfer characters as servers dried up.
7. Lack of old friends playing - this was a biggie.
8. Token gear system. People were running dungeons "just" to get their tokens, not because they had any interest in loot off of bosses or to have fun. The whole "epics" everywhere indicates far too many people suffer from purple-haze syndrome.
9. Flying mounts and shift towards a lobby based game.
10. Lack of "special" quests - paladin quest, druid flight form, shaman quests, tie in of lore to dungeons, raids, etc... note: I can't comment on MoP - these points are about why I quit early Cata.
11. Dailies are not content for me. "Content" in an mmo is something I do in a group with friends or something that contributes to the "lore" of the game like a quest chain - the fire quest in Rift, the quest chain to open Silithus gates, the druid flight form, the shaman tier 0.5 dungeon helm, attunement quests (however - I don't think attunements should be gates and should rather be "side" quests that elaborate on why you are killing the boss - "That" is content.
12. Lack of value for money - F2P is better value - game like GW2, Tera, NW, and now Rift allow me to spend cash when I play. I can't justify spending $15 a month for a game like EvE or WoW when I don't get content at least every two months. In WotLK and Cata, we had huge lulls - 9 months I think?
13. F2P will slowly erode all sub-based games numbers as they get better and better and I must say, I will be hesitant to continue to sub to most now after the initial "honeymoon" / launch period - and I include android and other games in this list - there is just more for gamers to play for free, so why pay? Buy Once, then F2P makes the most sense imo.
14. Community - I miss these before servers went cross-zone as in LFD, LFR, but once again, you can't now bring back long queues or "LF healer".
15. I wanted a new version of WoW - different story, similar game play, new world.
16. Let's not get started on and not ever introduced AoE tanking and removed crowd control. Too late to change now.
17. Dungeon mechanics should have been changed to accommodate classes, not classes to accommodate dungeons and PvP. Bring the player, not the class was a dumb move in my opinion. They shouldn't design encounters that need 8 shamans for bloodlust or 8 mages or whatever. Changing all classes to mostly feel the same was a dumb move - Rift has been partly guilty of this too, but to a lesser degree.
Note... many of these "negative" things have permanently damaged the game (for me) and some appear in Rift too and really irk me and I see no way for them to change back without pissing off the community. You can't give people things, make the game easier and tighten the screws again. A major biggie for Rift is to improve PvP - it's too damn grindy. I don't even bother with Conquest. I like the battlegrounds, but I feel the rewards for winning a game should give more favour (Rift's PvP currency). I feel the same about dungeons and the infinity stone system - I hate the token system and the grind for Infinity Stones is obscene for a casual guy, but at least epics are still pretty epic. Only one or two epics drop in a dungeon.
Rift is a great alternative to WoW? Yes, absolutely. Many of it's features, but also expect some of it's flaws!
No risk - it's free on the 12th June.
Obviously has a few of WoW's flaws, but if I decide to stop playing, it doesn't cost me anything, so why should I complain?
EDIT: I don't think enough people understand - this Rift F2P is going to be completely Free-to-Play - no gating, no restriction on content you can access. You boot it up and it's like GW2 model - except you've already paid for the game and don't "have" to pay anything more - they're not making it grindier for F2P people. They're not gimping it. It's the full game for you to enjoy.
Rift is a very good copy of the winning WoW "magic" and mechanics (I would argue "better" as it came later), with a different, fresh story for WoW players, with several innovations that have prompted other mmo's to include. Rift lacks as much of the "pop culture" funny stuff in WoW, but they're slowly learning and including stuff.