Originally Posted by
Squirl
We split 3/3/2/2 with the 2s being one tank and someone who has an immunity, good speed boost, and a way to stay alive. For us, that's BrM/rogue and DK/ret. The BrM uses Healing Sphere to keep the rogue and himself topped up, and the ret heals himself and the DK. We also have a MW that leaves his statue in the BrM/rogue quadrant.
I wouldn't want people moving between quadrants; you'd have to move at the perfect time to avoid stacking Static Shocks or placing Overcharge badly. You may not have a choice with your comp though, so just try some different things.