Originally Posted by
Akylios
I'm sorry, but if you ever had a problem with Durumu's maze, then you wouldn't have been anywhere near being an above average gamer back at WoW's release, let alone in the 90s. Bullet hell games, Arcade games, Arena style Shooters. All of the above are examples of genres which required you to have way better reflexes than what is required to dodge the purple fog in the Durumu encounter, and unlike Durumu you'd often just straight up die if you failed a single dodge in those games.
There was absolutely no reason to nerf his maze, because it was ridiculously easy to deal with. It was a flavour mechanic, nothing more. An intermission. Just don't stand in the purple shit, that's it. It was clear as day where you needed to go, even when the clear spots appeared right under him (which were without a doubt the hardest spots to actually spot, although in those cases it was abundantly obvious they must have had spawned under him).
Post nerf, Durumu's maze might as well not even be a mechanic anymore. Note that this is coming from a 38 year old father of three, whose glory days of gaming are long, long past him. I'm a rubbish gamer today compared to back in my heyday, yet the maze was 'not a thing' to me, as incredibly average as I am today.
But you do have a point. With 40 people, only the very top guilds would constantly get everyone through alive. Even very good guilds were forced to carry bad players to fill spots, at least until they finally added server transfers (which I believe wasn't until around the time Naxxramas was released). You'd no doubt have to tune Durumu with that in mind. Thing is, back in classic they actually wouldn't, and they wouldn't have cared if the majority of guilds wiped to an overtuned boss for months on end.