Originally Posted by
Firefly33
Wall of text incoming, but it is a worthwhile read.
How do we know that we are not at that point already? First! I will make a correction.
"50% of those who enter them before half the tier has passed can complete them before the tier is over."
Expecting people to clear normals if they start normals 2 weeks before 5.4 is not really reasonable.
So, are we at that point already? Any guild that started raiding when 5.2 was released or in the first few weeks will atleast be 3/12 by now. Presuming they raid more than 1 hour per week. If your guild is below 3/12 at current stage, you are either
1. Not raiding
2. Recently started
So lets check how many guilds are 3/12. 18064 would be the number.
7530 guilds are 12/12.
That would mean at current stage, 42% of the guilds who cleared 3/12 are at 12/12. It is fairly safe to assume that as more people get meta gems, item upgrades that number will rise. So I would argue that we already are at that point that 50% of the guilds that actually enter ToT clear it on normal. Further, a large majority of the guilds that goes in with the mindset "Hey, lets clear this!" have cleared it. If you started running ToT in 5.2 with the intention to fully clear it on normal, you should probably be on atleast 7/12 right now, probably more, but lets be nice and say 7/12.
11232 guilds are there. That means 67% of the guilds that are 7/12 have already cleared it. So that means that the average guild that actually raid with the intention of clearing the content on normal has already cleared it.
So I think your 50% limit is already there, no change needs to be done on normal mode. The issue is not there.
The issue I believe come from LFR, dailies, valor points and coins. People are drawn away from raids, to do other stuff than raiding to optimise their characters for raiding. I actually just leveled up an alt. So people are spending less time raiding, which equals to less raid participation and people being worse at raiding because they raid less, also tributing to the "lowered success rate in raids".
Dailies needs to be non-mandatory. Making 300+ stat food come from the farm, bad idea. Forcing people to do that to optimise for raids.
Forcing you to do 45 dailies per week in 5.0 to get coins, horrible idea. Now it is more "okay" when it only costs 50 lesser charms and you can get them more easily. I had to do 125 dailes per day in the first week just to keep coins on my main and my alts. Of course I also had to do even more than that since had to do like 40 dailies per day on my main to farm reputation with all the factions.
Look at the wrath daily quest model. Dailies gave pets, tabards, mounts, gold, crafting reciepes. Only one daily chain gave anyting actually worthwhile, and that was sons of hodir with the shoulder enchant. Yet getting that was very easy. Getting the head enchant for your role was also very easy. No dailies were mandatory or gave significant raid upgrades. You did not need to gear up through dailies. That is how it should be. Dailies should be optional, not forced.
I think 5.3 fixed this issue however, as said making coins cost only 50 lesser charms and making them more available is a good move.
Dailies nerfed themselves, in the way that you do not need to farm exalted with klaxxi / lotus for the 489 items anymore. You could but it is not worth the time. So any people got the crafts so you do not need to farm shado pan rep to be able to do weapon enchants etc. So dailies are not 'needed' anymore simply because the new tier is here.
Valor points. Valor points should come from raiding, not from other sources. Again, bringing people out from raids to do stuff like LFR/HC scenarios/CMs/HCs to get valor cap as it is "needed". They buffed the valor drop from raids, so that is good. Still not in a good place. In my opinion there should be a cap of 500 valor points obtainable from non-raid sources. I.e. LFR, HCs, HC scenarios, Dailies, rare spawns etc should cap out at 500 VP per week. Raise the VP cap to 1500. Make raid bosses drop something like 100-150 VP each making the cap easy through raiding, previous content giving half of that per boss. You should get raiding gear from raiding, therefor encouraging people to actually raid to improve themselves. Making people do dailies or HC scenarios for gear upgrades is counterproductive, as it is time consuming, making them raid less making them worse at actual raiding since they practice it less.
I also believe that they should have upped justice points to be able to purches 476 gear to help the catch up. Maybe even 483 gear.
Another problem is the legendary quest. I think the catch up is way to slow. A newly dinged character is basically 2 months away from being competetive.
Imo the entire legendary quest is a piece of garbage. Once the quest get a new chain, they should nerf the quest into the ground.
5.0 quest chain could easily be 2-3 sigils instead of 10.
5.1 quest chain should be 1000 VP max, even 3000 is too much.
5.2 and 5.3 quest chains are fine but should be nerfed to maybe 5 secrets and 4 rune stones when 5.4 is released. The current state of the quest is just waaaay to long if you start from 5.0
Now we hit the big problem. LFR. You say "The bridge between LFR and Normals are to big. How do we fix this?". I say, you are trying to build a bridge between something that should not even exist. You assume to raid progression of LFR -> T15N -> T15H. The problem here is, lets be fair, LFR is not even raiding. You are trying to make people jump from an afk fest of epic boredom, a loot pinata, to actual raiding. That just does not work. People should go from easier raiding to raiding. Not from Nothing to raiding. So what I believe is that the raid progression path should be T14 -> T14H/T15N -> T15H.
I believe LFR should be removed. 'BLASPHEMY!' you might say. Hear me out.
What would this accomplish? In current state, a newly dinged character runs through 9 LFRs. MSV 2/2, HoF 2/2, ToES, ToT 4/4. When you get geared you still have to run atleast the ToT LFRs, probably some of the ToES/HoF ones aswell for those missing pieces. A newdly dinged character easily spends 10 hours on LFR including queue times unless he is a healer. That is 10 hours he could instead have spent on raiding, improving his gameplay. Instead we are 'forcing', even though nobody is forced, people take the path of least resistance, which in gearing up is LFR, it is free epics for no effort. So we have players wasting a majority of their time not doing anything productive, just getting bored, since seriously, 95% of the population do not enjoy LFR. For most its a forced grind that they hate. So we put them into an environment that they do not like, where they do not have to perform, mistakes does not hurt you since bosses are just pinatas. You learn nothing about actual raiding in LFR. So we are teaching the next raiding generation, do nothing and expect free loot from doing nothing. This is where the big problem is. What message LFR sends new players.
What if we instead removed LFR, with the addition of the proposed changes to daily quests and valor points. We would now have players with a ton of free time on their hand. But how should they gear up? Yes, through T14 raids. A change like this would make people actually RAID to get into raiding. You see how this is logical? So people would get to spend time to do the T14 raids instead.
In addition to that I believe that the 10% nerf on T14 raids should be increased to 20-25% to make it even easier. Elder Charms for the T14 raids should be easier to get to make the gearing even easier. Gear upgrades for the old content (T14) gear should only cost say 75-150 VP. This would make people gear up for T15 faster, so that MSV gear becomes 497/510 and HoF/ToES 504/517. This would really smooth gearing into ToT while still keeping people raiding to prepare for raiding.
What benefits would this have?
1. The servers community would start growing again. People would make a lot more pugs for T14 raids. Players would have to start interracting with eachother making this more into a MMO again instead of a CBTGFEW24RPYWNETTG, ( 'click-button-to-get-free-epics-with-24-random-people-you-will-never-even-talk-to-game' ) This would be very healthy for wows player base.
2. Guild recruitment would be easier again with the community being bigger.
3. T14 raids would be a perfect training ground to raiding. Not the bullshit that LFR is. It would be very easy, but not a complete faceroll. People would still need to learn the basics and improve themselves. It would be very healthy for the new players. With the lowered vp upgrade cost for T14 items that I suggested earlier, this would be the perfect stepping stone into ToT.
4. Suddenly, the gap between LFR and ToT is gone. You go T14N->T14H->T15N->T15H, which would be a very smooth transition if as I mentioned earlier VP upgrades for T14 items would cost maybe 75vp per upgrade. And people go from easy raiding to normal raiding to heroic raiding. Without adding an "easy mode" as been suggested. Instead of making developers having to balance a T15 LFR, T15 easy, T15 normal and T15 heroic, they just simply have to do a T15 normal and T15 heroic with T14N taking the place of T15 LFR, T14H the place of T15 easy mode. Developers would get more time to produce content which we would all enjoy without making 4 raid sizes.
5. Suddenly we got more happy raiders. The raiding player base is suddenly not forced to do content they do not want to do (LFR, Dailies, farming valor, farming coins) to get into content they want to play (raiding content). Raiders raid to raid. Not grind to raid. We also get more experienced and better raiders since they get to spend more time raiding. Practice makes perfect.
Add that to all the previous benefits I mentioned, and I can honestly say, sorry, but I see no reason why LFR should stay.
---------- Post added 2013-05-26 at 01:39 AM ----------
Just a question to you. Why do you raid? Not meaning to offend or anything. Just ask yourself, why do you raid?
Personally, I raid for challenges. If raiding becomes easy, it loses its point. Nothing beats the feeling of wiping on a boss for 2 weeks and finally getting the kills. The best memories I have from WoW is from just those occasions, wiping and wiping, raid after raid until finally getting a kill. If everyone fell down in a few pulls, where is the enjoyment in raiding?