Originally Posted by
Zellviren
I've been on these forums for a while, and that's potentially the most arrogant comment I've ever come across. You're judging someone (me, in this case) whom you don't know, have never seen play, and have no basis to judge his ability on. Luckily, we can remedy this; my signature gives you the option to figure out who you're talking to so, before coming back with more elitist twaddle, take a look through my details.
Firstly:
Nobody is talking about "tuning raids for special needs" (I fixed your spelling, by the way - no need to thank me). The issue is that normal raids are statistically too difficult for players approaching raiding as beginners, and the WoW Progress numbers insinuate this very, very heavily. It's not rocket science. You may say that a progress raider should enjoy the hard work and wipes, but new players will not enjoy it - particularly on normal mode encounters where they may play perfectly, and it only takes one person to wipe them.
Part of the problem with normal mode raiding, particularly for newcomers, is the time investment involved. A "casual" player is one whose playtime is limited, commonly it's completely divorced from a person's ability to play. In order for them to beat the gearing hump, they're forced into a thankless LFR farm, dailies and valor grinding. To learn an encounter, a commitment to outside sources will be required so that encounters can be studied before pulled; good luck figuring out Dark Animus with only the Dungeon Journal to help you. Now, you've already proven that you lack any semblance of an understanding of other people, so I'll make this clear:
The current raiding model is pricing casuals out entirely, because it's demanding a time investment many can't hope to meet. The "gap" discussed has as much to do with time as it does with skill. Potentially more so.
Secondly:
You're utterly ignoring the individuals who simply want to play with their friends and enjoy a bit of progression on their own terms - these are the players that were brought in and given the best content during Wrath of the Lich King, but have since been utterly ignored by Blizzard because Cataclysm heralded the developers decision to listen to people like you. Except, your own argument is self contradictory and you don't see why. You said "normals are easy", an implication that you burned through them in no time and started work on heroic modes. Is that a fair assumption? In which case, let me ask you this:
Why are you so bothered about "easy" content being made more accessible for other people?
Heroic modes are there for the committed and dedicated players, and LFR is there for those who can't (or choose not to) commit to a set raiding schedule. The ultra-casual and the ultra-committed have their areas for raiding. So who does normal mode serve? Currently, it's hammering the people it's supposedly aimed at, something that's statistically proven by the way, so we can safely say that IT'S TOO HARD.
Thirdly:
Let's forget your rambling comment and stick a pin in the fact that it was a snowflake comment designed to look impressive to those who lack the capability to think for themselves. It's fine, there are plenty of you.
Let's instead concentrate on what could be described as the "recruitment churn". Recently, two very well-known American guilds tried to band together for progression and have since called it a day. Prior to the launch of MoP, the best progression guild in the world (our Finnish chums) called time on 25-man progression due to a lack of recruits that fitted their own criteria. Hell, many top progression guilds are now closing the doors on recruiting tanks because the recruits they're getting just aren't up to it. The problem here is that the players YOU presumably want in YOUR guild are barely getting out of the gates because the raiding model isn't helping them to learn the game, or properly develop as players. The way it used to work saw a casual player enjoy his 10-man content, find he was one of the better players in his guild, and then look to join a 25-man guild. If he then wanted to make the bigger commitment, he could look for server leading guilds and apply for consideration if they had a spot available.
That individual had probably hit the big ding, done some heroics to gear up, learned to ply his trade in the relatively forgiving environment of 10-man content, then made the step up if he had the time and ability to do so.
Alas, that curve is now entirely broken. Players going into LFR don't learn anything because you can literally AFK your way through an encounter. If that player then wants to step up, being relatively new to the game, he's likely to get utterly smashed when he attempts this difficulty of normal mode, and will probably be vilified by the likes of you. Because only masochists, idiots and children put up with that type of scorn from prepubescent tough guys on the Internet, decent people find better things to do with their time and depart. This takes more potential emerging talent out of the raiding pool and makes the top guilds have less capable players from which to draw from.
TL, DR?
You haven't a clue what you're talking about, your argument is nothing more than a baby spitting its dummy out because someone else has a toy, and you don't even realise that your opinion is hurting your own guild.
Here endeth the lesson.