I like how most of the people saying it's "Good for the game!" give no reasons. Defending at its best.
It should be optional, but it isn't and won't ever be that way sadly. Being a 'high' pop server combined with a retardedly full server and even more other servers is retarded. Pretty much sit in SW after dailies are done, don't want to have to deal with all of the trolls caused by the full server we're now effectively 'merged' with.
The idea to increase participation is to have things that we can participate in together.
There is nothing in the overworld that incentives participation and cooperation. Throwing more people into the current mix doesn't fix that... it frustrates it.
If Blizz wants to incentivize that, they need to fix the overworld to make cooperation beneficial, not detrimental.
If CRZ is to stay, then, dare i say it, they should copy the GuildWars2 model.
Everyone can mine/herb the same node, that doesn't despair, but has a personal cooldown to your character of half an hour/20 minutes ish.
I can't remember if GW2 had skinning or not, but a skinnable body in wow should stay skinnable by all for 5-10 minutes ish?
Cant ever see it happening like
---------- Post added 2013-05-20 at 04:11 PM ----------
Despair = despawn
Flippin phone
This sums it up in 2 lines, all the rules for questing and gathering make other players a hindrance instead of a help, make mobs multi-taggable (Everybody who damages it gets quest-credit and items, like named MoP questmobs), and suddenly having other people around doesn't make questing drag balls anymore! Same with resource gathering, no real node-shortage on my server, but try to fix the phasing issues with them anyway, there, i fixed a few of the problems already!
Or just bite the bullet and merge some low-pop servers already...
Blizzard removed group quests, making them as easy as possible, then slapped CRZ in, complaining we were not grouping. They got their wires crossed.
CRZ was the worse most poorly planed thing ever implemented into this game.
* this weekend was flying my friends new hunter around and it kept DC'ing and dropping (as if the falling was not bad enough) so ya they have not fixed anything to do with the 2 seater as far as I can see.
* also really hate the 6AM EST resets on the daily's like it much better the old way.
*also really hate playing Quantum Leap every time I zone.
A fully implemented seamless CRZ in the open world is the worst fear of any hardcore WoW hater.
With a fully integrated economy CRZ and guild play... it would mean an ever populated Azeroth independant of individual realm status or total player numbers.
AAAAARRRRRRGGGGHHH : worst nightmare of any WoW hater coming true !
No wonder these guys are in full panic mode ever since this technique was introduced as a first step to this new build in MMO play.
And the worst thing is : ... The competition stands nowhere in this realtime seamless open world play.
It is good to be the King
Last edited by BenBos; 2013-05-20 at 07:16 PM.
Elder Scrolls will have a single mega server (which is likely powered by the same CRZ everything concept since I can't imagine Bethesda allowing someone to see 3000 other people in a single zone). I was hoping Blizzard would bring this to WoW but it seems like they are not going to add more things to CRZ any time soon. So Elder Scrolls will likely be the 1st MMO to introduce the single server concept to MMO scene.
their moving their table over their
they're moving they're table over they're
there moving there table over there
The "will" part is always strong with these new kids on the block.
The loading screens of the Elder Scroll series were already legendary long. I doubt they can make a seamless open world play with background loading ... in view of their thousands of "waiting to load graphics modes" seen already.
Riding on a horsie in Oblivion meant "waiting to load graphics" screen messages ... every 20 seconds, so no one took these rides even. And that was just single player mechanics ...
So good luck to them.
Yes, it should be optional, but not in the way you suggested. Your suggestion would create MAJOR phasing and consistency issues. There really should be CRZ-free realms, or it should be adjusted to make it better.
It is not at all improving the game. A very large portion of the playerbase hates it.
PEPE SILVA, PEPE SILVA
The majority of CRZ complainers are well known WoW haters who quit the game ages ago. Just browse through these pages.
As I said a fully implemented CRZ play - of which we saw just the first steps - is the worst nightmare of any hardcore WoW hater.
Always fully manned world play in Azeroth , no matter if 200k play or 20 million play: worst nightmare ever for these dudes.