I log on every now and then, and one thing I've noticed is that the population is drastically different from what it was before. DE's in the mid level zones that had a few dozen people before are consistently empty now.
I log on every now and then, and one thing I've noticed is that the population is drastically different from what it was before. DE's in the mid level zones that had a few dozen people before are consistently empty now.
Valar morghulis
Its free, why would you "stop". Just put it down for a month and then play when you wont something a little different for a week or so.
There are certain events that are zerged still at low levels but otherwise I agree with Bovinity in that now most events are pleasant to participate in.
This new API thing is quite interesting, did the frozen maw event chain, was just ridiculous, mobs were dying before the culling allowed you to see them, the champion died in I guess 30-40 seconds. Now personally I dont mind that easy loots, but the scaling needs to be sorted.
Couldnt agree more. I love GW2, Its the only online game i play other than Diablo 3 now. Its great to play a game thats actually a game. I play for fun and its not a 2nd job. I can get on - Do events, kill some stuff or just relax and do some gathering. If i want to quit for a month? Its NP. It does not hurt you as it should be. The game just gives me a feeling to worth playing.
" The fear of God is the beginning of Wisdom, Therefore he who has no fear of god has no wisdom "
People saying we are in the end-times really don't know anything. Such as there's going to be 7 years of world peace before it happens and as long as china and russia are still a thing its safe to say its not going to happen anytime soon.
I like my RPGs to allow me to continue to get stronger at max level. I enjoy the gameplay of GW2 but it's not designed to cater to my desires in an RPG. Gear progression is simply a must for me. It sucks cause it's the only other MMO aside from WoW that I can enjoy and it doesn't have that awful F2P feeling to it.
There is limited gear progression in the Fractal system. Perhaps that might satisfy your desire.
No you definitely shouldn't, since as we all know, typing your account name and password costs you a monthly fee.
And once you're inside the game, you've already signed a binding contract with your conscience that you can't stop playing for at least a month.
I'm glad people realize this now.
Just a recap. Here's me on 2012-09-12, 10:48 AM:
Here's me again on 2012-09-12, 11:36 AM:Perhaps Kern should focus his efforts on something more... consequential. Like endgame.
Leveling up content? Who the fuck cares?
Source: http://www.mmo-champion.com/threads/...1#post18389696
Here's me on 2013-04-28, 11:21 AM:Completely wrong. The fact is everyone eventually gets to level cap and then this content becomes mostly irrelevant. 99% of the game happens at endgame. Even if you level alts, ultimately they will get to level cap and again level up content becomes irrelevant.
Cata has been out for 2 years. After the 1st week, the other 103 weeks are spent at level cap. If they're spending all their effort designing content for the 1st week, instead of spending more time on content for the next 103 weeks, then they've wasted their time on inconsequential content.
No one serious cares about level up content. The success or failure of GW2 will depend on whether or not endgame is any good.
Source: http://www.mmo-champion.com/threads/...1#post18390102
Let just say, I told you so.This is an article that is entirely about level-up content [...] Really? Level-up content. Nothing could be more inconsequential and transient.
Of course, this sort of premature ass-kissing isn't new. We've seen it with GW2, where there were a flurry of articles out to praise it's dynamic zones, quests and level-up content. And then the reality of endgame dawns. The reality that level-up content simply doesn't matter anymore sets in. Then the question suddenly becomes: "is there anything else to do in this game?". [...]
Judging a MMO, before it's launched, and based on something as insignificant as it's level-up content is an inane waste of time. This article is worthless. Tell me about endgame content, because that's basically all that matters.
Source: http://www.mmo-champion.com/threads/...5#post20961385
Last edited by paralleluniverse; 2013-05-28 at 02:51 PM.
You don't get to say I told you so when you haven't been proven right, unless ofc lazuli is the deciding factor for the success of GW2 and its end game. I probably have 600 posts out of my 1000 bashing this game, but its more annoying to see people think theyre right with very little to back that up than anecdotes and hear say.
Last edited by draykorinee; 2013-05-28 at 03:00 PM.
And you think everyone plays the game exactly the same. Guild Wars (1 and 2) has always been about playing the game, not about the elusive "endgame" concept. Hell, the expansions in GW1 started at level 20 (story-wise, with a newbie island for the campaign characters to get to 20) - that is, max level. Wouldn't that, therefore, make their entire content "endgame"?
Sure, it's important for there to be things to do after you hit max level. But why do those things have to be any different than everything you did from 1-max?
There is just no reason to assume everyone cares about endgame or bimodal play systems either.
Obviously, there are enough people who give 0 cares for endgame and are/have enjoyed the Guild Wars franchise all the same to allow the game to be profitable/operational.
Rather pointless concern.
It would be an incredibly boring world if everyone enjoyed the exact same things.