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  1. #61
    Spam Assassin! MoanaLisa's Avatar
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    Quote Originally Posted by Lanthanum View Post
    I also prefer the tank/healer/dps setup.
    Putting aside your other objections about the randomness of loot, heroic scenarios require a group to be made in advance so I don't understand why this is a problem. Whatever you are, find the other two.

    ---------- Post added 2013-05-22 at 04:14 PM ----------

    Quote Originally Posted by Thelxi View Post
    I understand that blizzard wants to experiment with different kinds of new pre-raid content that is easier and cheaper to produce, but to keep pushing these clearly not very popular concepts by bribing players with efficiency is just silly imo.
    I would question just how unpopular scenarios are. Most people I know enjoy them as a break from being in queue for something. My only objection at this point is that I have enjoyed the solo one-time scenarios and would like to do them again. They don't need to be made into a daily or anything, just allow me to run them when I feel like it or when no one else is around.

    The new heroic scenarios require a pre-made group which is also something that people are constantly complaining about with LFR/LFD, lack of community. Well, here you go. Make up a group from your server and start the rather large task of rebuilding your realm community. You might make some new friends and if your guild is recruiting, you might meet some really good players that are just behind on gear but otherwise would be a good addition to your guild.
    Last edited by MoanaLisa; 2013-05-23 at 01:52 AM. Reason: Late spelling correction. Blame my OCD.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  2. #62
    Quote Originally Posted by mistahwilshire View Post
    This game has always been about the rewards, regardless of what anyone says. No one would raid either if gear didn't drop as seen back in Vanilla very very frequently by pugs trying to run MC and people not going because they don't need anything in there anymore.
    I understand and agree, but what I am pointing out is that blizzard keeps increasing rewards for arguably unpopular activities in order to increase interest, instead of trying out new things that might actually catch people's interest without having to increasingly bribe them. Just look at RBGs and how they keep increasing rewards hoping more people will give a shit. They are doing a similar thing with scenarios now.

    Even though I am not a big GW2 fan, it was amazing to see hundreds of people participating in WvWvW even though the rewards for doing WvW were laughable. If anything it was a goldsink. There was no reward even if your server won a tier1 matchup, nothing. Despite no rewards WvWvW kept people's genuine and passionate interest. Basically the stark opposite of RBGs, scenarios and even challenge modes.

    All I am saying is that content should be fun first, efficient and rewarding second. Not the other way around.

  3. #63
    Spam Assassin! MoanaLisa's Avatar
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    Quote Originally Posted by Thelxi View Post
    All I am saying is that content should be fun first, efficient and rewarding second. Not the other way around.
    I couldn't agree with this sentence more even though we disagree on the relative merits of scenarios. I like them fine.

    [To make a comment on your post I'm going to wander off topic briefly so if anyone is expecting anything about scenarios, just move right along to the next post.]

    The problem is that at some point--long, long ago in this game and others, D3 comes to mind as a prominent example--efficiency became something to worship before actual fun. For a while, the most informative site about WoW was EJ which also held the simultaneous distinction of being the least fun site to read in the history of the World Wide Web. OK, I exaggerate to make a point but people worshiped that site in its heyday and I used to make jokes about World of Warcraft simply being an Excel addon for those people. Anyway the ascendency of the Cult of the Efficient is a bad thing for gaming.

    As well, I don't retain a lot of patience any longer for people who loudly ask for more difficult content then refuse to run it when provided because they don't like the rewards.

    That's another thread though.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  4. #64
    I'll go along with hate them. They need to bring back BC level of heroics like Bot, BM and SH. Heroic scenarios are still completely faceroll other than a couple one shot abilities that you need to avoid. Having to have a premade group for them is also an awful idea, wasn't the point of scenarios supposed to be easy accessibility?

  5. #65
    Deleted
    Quote Originally Posted by Sixteen18 View Post
    I'll go along with hate them. They need to bring back BC level of heroics like Bot, BM and SH. Heroic scenarios are still completely faceroll other than a couple one shot abilities that you need to avoid. Having to have a premade group for them is also an awful idea, wasn't the point of scenarios supposed to be easy accessibility?
    Regular scenarios are still very easy to access, heroic scenarios only require you to sign up with two friends. That's really not too much to ask. Furthermore, for as long as something relies on complete randoms in the signup, they can't ever make anything in it even remotely difficult. Just look at LFR, it has to be that easy or else people refuse to do it.

    Would you rather sign up with randoms in supposedly "heroic" scenarios where there is no difference from regular ones? As I said earlier though, I agree that heroic Scenarios are a bit too easy, would have loved more dangerous mechanics, but I much prefer this over whatever it would have been like with randoms.

    This also encourages people to actually play with friends and guildies, something I feel they should promote more.

  6. #66
    Quote Originally Posted by Wrathonia View Post
    Scenarios are garbage content. Not difficult, the lore in most of them is flimsy to non-existant and you can't rely on them for drops. They aren't engaging and I don't care what happens to the npcs were are supposed to be working with. 5 mans have been the reason I enjoy this game since vanilla and MoP has been shitting on my playstyle. So no, I don't like scenarios, nor will I ever. I resent them more than anything.
    Same. But I do do them because its easy valor. Meanwhile blizzard says (much like they said with LFR) that people love those features because they are used so often. Duh...

  7. #67
    Quote Originally Posted by MoanaLisa View Post
    My only objection at this point is that I have enjoyed the solo one-time scenarios and would like to do them again. They don't need to be made into a daily or anything, just allow me to run them when I feel like it or when no one else is around.
    Btw: for me the enjoyment of the solo scenarios largely depends on the char I'm playing. They were a breeze on my well equipped hunter, but with my new shadow priest (recently dinged 90) they were a major pain in the rear... and I had to do all of them in a row to be even able to quest on the isle.

    Nearly all bosses require you to move out of bad stuff every five seconds, and while this is not hard, it gimped my already pitiful dps as a fresh shadow priest even more. I couldn't tank them without taking massive amounts of damage, I literally tickled them to death... ugh.
    With my hunter it was like "let pet tank boss, jump around like a mad rabbit while stile doing full dps. the end."
    Last edited by Lil; 2013-05-23 at 08:47 AM.

  8. #68
    Quote Originally Posted by Gimlix View Post
    Scenarios tells the lore of that area we are at.
    That makes them good.

    Dungeons are just some random places where we just nuke the place down in less then 15mins.

    Scenarios on the other hand has faster que, is more fun and has actually some good lore telling.
    Scenarios are a big improvement to the game itself.
    are you serious or just trolling? Usually, dungeons have story build-up and can be story driven themselves (CoT, throne of tides, ICC and Cata X.3 dungeons for example, but there are alot more), they just usually arent, because people arent fans of tons of RP that slow the run down, when they see the dungeons for Xth time. And considering some vanilla scenarios - festival, unga ingoo, brewing storm or similar? yea, those are great pieces of storytelling and feel like part of the MoP tale... not. THOSE are the random places you go to and randomly nuke everything

    And "dungeons take too much time to make" and "placing dungeon in the world feels like a copout" and similar excuses? I havent seen a single post about Lost City of Tolvir complaining how its not a new scenery, just cut part of the Uldum, I havent seen a post about gates of the setting sun or temple of the jade serpent or shadopan monastery with the same excuse.

  9. #69
    I honestly don't see why heroic scenarios require a premade group. They are not difficult in the least if you know how to avoid standing in bad stuff. That's really all they are. Don't stand in the big red circles over and over. It's laughable. The mobs have more health and that's about it. They are absolutely braindead content for an average player. No more difficult than current heroic dungeons.

    I thought they were supposed to be challenging? Some friends and I got all hyped up about having a decent challenge, did a few, and then realized how insanely easy and boring they are. I wish Blizz would ditch this concept and just give us more 5 mans. No clue why they are pushing this scenario crap so hard.

    Still an amazing source of valor though. You can rip through 3 of them in about an hour and get a few hundred valor. If you really wanted to, you could cap out your valor for the week in a couple of hours. That is, if you could keep yourself from falling asleep on your keyboard out of sheer boredom. That's the biggest challenge.
    Last edited by Coldhearth; 2013-05-23 at 09:04 AM.

  10. #70
    Main problem with them is the bugged Chest system... the "Players can complete a normal or Heroic Scenario for bonus valor each day, but not both." made it so that when I did the Regular scenario for VP (or rather just to have something to do aside from looking for a group in trade channel/OR), It made it so that I couldn't get the Daily Reward... Something that was not listed in the patch notes (Talking about the chest here, don't care at all about the valor) as the only thing that was listed was that you could not get the bonus valor from both. But it didn't say that the chest was tied to it.

    The chest I am talking about is the Heroic Cache of Treasures

  11. #71
    Deleted
    150 valor for few minutes scenario? hell yeah. maybe I will even cap valor on few alts now.

  12. #72
    I spend about 40 minutes doing heroic scenarios with 2 guildies before our raid last night, just to try it out. I entered the raid with 500+ VP done for the week with minimal effort lol.

    Doing the same before the raid tonight, and i'll be capped on my main for the week. No more random hc's to get capped, yay!

  13. #73
    lol yay for these heroic scenarios that makes your brain tingle in thinking that you need to use it and then decide that you don't but gives a shitload of valor.

    Guessing this will be a very popular feature and blizzard will announce its success - instead if they had given us a box in the middle of our factioncity, which included 150 valor and could be repeated whenever, this would be an immensely popular feature and blizzard would announce its success!

  14. #74
    Deleted
    Not really "heroic" after all, did my first (and maybe last as i'm antisocial) today with some randoms from general. Luckily got Crypts as it's one of the fastest. Other player stepped on every second trap, died 3 times from mobs and last boss, so we 2-manned last boss and still got timed reward (though it was at last second lol).

    I still don't like them and prefer aoe-fest 5-mans. And yeah as said before me, that insane amount of valor (compared to other sources) seems to be Blizzard's carrot for making people run those.

  15. #75
    Quote Originally Posted by Sarevokcz View Post
    And "dungeons take too much time to make" and "placing dungeon in the world feels like a copout" and similar excuses? I havent seen a single post about Lost City of Tolvir complaining how its not a new scenery, just cut part of the Uldum, I havent seen a post about gates of the setting sun or temple of the jade serpent or shadopan monastery with the same excuse.
    i believe he was referring to places in the world that existed prior to the dungeon (at least thats how it seemed to me). all of the examples you listed were released at the same time as there respective locations in the outdoor world. most of which you dont really spend any significant amount of time in anyway. and were probably always intended to be dungeons primarily, i mean if its a place that also exists in the open areas of the outdoor world, why wouldnt it be there too?

    but compare that to say the twilight hour dungeon from 4.3. escorting thrall through a zone that was a whole expansion old and saw no significant changes in the dungeon version. i actually enjoyed that dungeon, but id be lying if i said i didnt think the resuse of an old zone made it a little blah and made it feel like a bit of a rushed project.
    Last edited by FiveOneTwo; 2013-05-23 at 06:07 PM.

  16. #76
    I'd say if you're a tank and you want to farm valor, the quickest way to do so is to chain run LFD.

    I imagine the concept of scenarios were developed to give dps an alternative to a 20-30 minute queue when it came to farming valor.

    Heroic scenarios? Who really gives a shit, the end goal is to get the most out of your time spent playing. If they become the fastest way to farm valor, they will become popular.

  17. #77
    I never liked scenarios. Escorting panda in brewing storm puts me in sleep at 2nd playthrough already. If I do Kun-Lai Village scenario with friend, we just afk through 2nd part of it, as pandas can deal with invaders on their own and we just kill leaders in end. Big amount of "roleplay" which you passively watch 2nd+ time through becomes boring very fast as well as abuse of vehicle mechanics, which received massive negative feedback yet in WotLK.

    And, personally, I didn't check on new hc scenarios yet, won't have opportunity till sunday. But I don't look towards them according to what people write here. I like to do things with my friend (healer), and being shield-tank, I am not looking towards peeling 20 mil HP mobs, I had enough of that already by doing dailies, where mobs have more than infinite amount of HP, and take longer than eternity to kill, only to drop less loot than wear-and-tear repairs.
    Quote Originally Posted by moogogaipan View Post
    IT COULD be a test to see if we can break the Trinity mentality (funny how you need 3 in them eh?) and if they like what they see, we might end up with larger scale stuff that breaks the pattern.
    "Trinity mentality" is here to stay, unless we want game to die completely. Dailies and scenarios aren't helping.

  18. #78
    Does anyone know if the quest for the bulging treasure box with random 516 item pop up every week or if it is a one time quest?

  19. #79
    I'm really happy with how Scenarios turned out.

  20. #80
    The Lightbringer MrHappy's Avatar
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    anyone feel like vast majority of people on forums do not understand that the design/creation behind scenarios have NOTHING to do with design/creation of dungeons? How hard can it be to comprehend that scenarios replaced group quests NOT dungeons? Honestly. The Scenario Arena of Annihilation that awards a weapon is the MoP's ring of blood which prior to MoP used to be a group quests.

    Scenario's are perfect way to develop lore/story and shed some insight as to wtf happened in the zone not just quest text that no one reads then BOOM the zone just changed. (think 5.1 landing on the beach scenario).

    You wanna know why ToT is one of the best raids today (and imo THE best raid in WoW followed by Firelands and Ulduar)? Because there is less dungeons. People that develop raid also develop dungeons and last time I checked if you wanted to do something well you need to focus your efforts on that task and not split your time/attention. Scenarios are created by the people that do the quests. Since the quests are already finished they can work on scenarios that help along the way to tell a story and not just wall of text that no one reads.

    Blizzard explicitly said that less dungeons = better raids and scenarios are done by people that do quests. If you say scenarios replaced dungeons that is like saying an instanced group quest replaced dungeons...

    Anyone who is trying to compare 5man dungeons aka mini raids to an instanced group quests aka scenarios have no idea what they are talking about. If you don't find scenarios to be engaging with flimsy lore and whatnot ...ok that's your opinion but I'm pretty sure quests rarely gave you big immersion that you want.

    people that want gear do 5man's and LFR that is what they are there fore. people (dps in particular) that want something quick that awards VP because lets be honest i'd be quicker than running dungeons and now with heroic scenarios it is even more efficient

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