Originally Posted by
Noradin
Ah, but its not the healer that doesn't do well when there is nothing to heal (not like disc with the first version of Rapture back in BC), because he is: Nobody dies.
Its the meter-whore that 'fails' to get high numbers.
Healers (and tanks) are no damage dealers where it is mostly clear how to weight different numbers against each other, healing potential has worth as well and thus so does overheal.
If two healers cast spells each of which would prevent the death of a player on its own, but the spells of one of them always get resolved first by the server and thus he gets all the effective healing on the logs, that still doesn't mean that the healing of the other wouldn't have done de job just as well. Why would his healing be worth less then? - It simply isn't. The overlap that shows up on the logs as 'overheal' is caused by them both.