Originally Posted by
Stormcall
Hate to tell you this, but ALL the tanks have quite a few buttons and abilities to manage. You don't just stand around and smack em and they're guaranteed to stick on you, it's actually a LOT easier for DPS to pull off you here if you're not managing your abilities properly than it is in WoW. If you want "dead simple" tanking, this might not be the best game for you. That said, if you're willing to work at it, yeah, Jugg/Guard does feel more like a warrior in regards to play style, whereas Sin/Shadow is like a mix of a DK and a rogue.
Just to give you an idea of the comparative number of abilities, as an assassin for single target you'll maintain Dark Ward, use Wither, Discharge(Wither and Discharge put debuffs on mobs that need to be maintained but their duration lasts longer than the moves CD), Thrash, Saber Strike, Assassinate(your Execute, only usable sub-30%), Shock(used when Energize procs, it has a chance to proc off Thrash, Assassinate, and one of your AoE moves), Force Lightning when you have 3 stacks of Harnessed Darkness(you get a stack every time you use Shock and Wither), and Maul(when Conspirator's Cloak procs). This is just the moves you use in your normal single target rotation. In AoE situations, Lacerate is used in place of Thrash. You also have several CDs to use. There's Recklessness which is a burst CD, then Deflection, Force Shroud, and Overcharge Saber for survivability. Plus an interrupt, taunt, an AoE taunt, a Death Grip equivalent, a Sprint, your Sap(which requires Stealth), Guard(put it on another player, they take less damage, generate less threat, and half the damage they take is redirected to you)...