Originally Posted by
Harmann
It did work like that in TBC for the most part, and speaking personally as a player on hiatus at the start of the expansion, having to play catch-up more than halfway thru...it was fantastically done.
I had to put in effort to get the gear I needed to begin applying to Sunwell guilds, but with things like 10 man ZA, long lasting loot from Karazhan, badge items, Sunwell reputation items, Magister's Terrace items (I fucking loved that zone, perfectly tuned 5 man difficulty), and the option to just straight up buy fantastic crafted gear from Sunwell patterns, or join SWP trash farming runs (and meeting a lot of cool people in the process)...I was up and raiding SWP within a month with a friends list full of great people I'd met along the way.
The pacing was perfect. I couldn't just log in for the first time in 8 months and jump into SWP within a week or two, but it also wasn't needlessly long and drawn out. Furthermore, the instance difficulty made me really feel like I'd earned my way into SWP...and that's very important for setting the scale of the game and pacing of progression. I had to be playing my Priest very well to get through the ZA runs, Kara, Magister's Terrace, and the few pickup group raids I was able to get into for SSC/TK/Hyjal/BT. By the time I set foot into Sunwell Plateau, I felt ready in every way. My gear was ready, my healing was ready, and my ability to work with a team was ready.
I feel like if I wanted to make a comeback now, the activities are much more brainless and don't really put a lot of emphasis on ANY of those skills. In fact, some guy did a great video where he hits 90 on a new Rogue, and literally gears him up for raiding while AFK. To prove a point in how ridiculously hand-out the game has become, he /follows through LFD Heroics, LFR, etc., and by the end of a couple weeks he's ready to raid current content without having ever dealt damage in a dungeon or raid, spoken to another player, followed any strategy, learned his rotation, or anything at all.