There was very nice post on official US forums:
People who have intense work, they would understand the nature of fatigue and it's various sides, and would agree with poster greatly. RPG, as a genre, was always a relaxing gaming activity after work in such cases. However, with what is being done to game, it is basically denying any serious character progression to the player, who has enough pressure in real-life. If you want LFR to go, then heroic modes should go away too, and in any case - Arcade elements should leave this game or you won't see state of community ever improving.The other side of the coin is that I am very grateful to Blizzard for making the lower end of content accessible to players like myself who are disabled with a disease that makes it difficult to play. I have chronic fatigue, numbness to my fingers, and chronic joint pain. I am the "demented monkey" you speak of; and for me LFR is fun.
It's obviously a good business decision to make content accessible to the vast majority of players like myself who aren't able to devote as much time to the game due to lack of energy, ability or other commitments.
It really is just a game. It's cool that you are talented enough to be or have been one of the top players at one time...but it really IS just a game. Perhaps it's just time to find a new challenge in gaming or in real life. Perhaps something entirely different.
P.S.: Oh once again speaking of Arcade elements. It is just so happened that those are enjoyed mostly by people with high adrenaline, who aren't really good in social interactions. Probably this is one of reasons why we have no Super Mario Arcade MMO and why current arcade based MMOs aren't really successful. People can speak of "exclusivity" all they want, but then they shouldn't complain about the sad state of community.