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AV... unmitigated... hmm..
Time to let my little imp dancing on every pool/bad in the floor. Surely they'll nerf this or make this "unmitigated" thing go only for the warlock.
Interesting stuff. No idea why they are slow with rolling out the compensation for Destro, but it would help if we get plenty of time to actually test it before it goes live.
The glyph re-designs are completely up in the air. No clue what they'll make of it.
Affliction changes are interesting. I notice the obvious lack of buff to Corruption, meaning our extra dot power goes to the dot we need to cast (UA) and the dot that is slow in building up (Agony). With Haunt giving more damage % (also casted) this means spending shards on spreading dots might not be a good idea, unless we are really swimming in them. So all the extra damage is in stuff that's slow or needs to be casted, which means there'll be at least some danger in getting interupted in PvP and some restraint in multi dotting in PvE (provided we actually are limited in shards more).
If we continue to have plenty of targets we can kill/drain for shards then this might be a more powerful multidot boost then might be wise, cause we'll just SB:SS everything in sight and put Haunt up on it for extremely potent damage.
That AV passive is insane...
Normal raid-damage, which deals around 100k damage, will yield 1k spellpower
Every onehit-ability that is supposed to get soaked by raid cooldowns, will give us more than 10k spellpower for 20 sec. Let alone pets, that just sit in the fire..
So I guess, I'll just go Demo in order to avoid KJC as much as possible? Soaking Static Shocks in phase 3 on Lei Shen heroic with Dark Bargain could yield something like.. 39k spellpower for 20 seconds? Does that shit stack like vengeance? That would easily yield 5k passive spellpower on heavy raid damage fights.
edit: If you can double dip AV by having you AND your pet take damage from the same effect, that's kind of like the end for GoSac.
Last edited by mmocbd24f84edd; 2013-07-09 at 01:54 AM.
In before "warlocks now have vengeance so they can be real tanks".
I wonder how good that'll be for soloing, where your pet's taking a lot of (mitigated) dmg.
Also will it double dip with Dark Bargain as you take the full dmg as an absorb then 50% of the same dmg as a dot?
Last edited by mmoc79b51183ff; 2013-07-09 at 01:52 AM.
You can really tell they are at a loss for ideas as what to do with AV. They originally nerfed AV at the beginning of the xpak, so we wouldn't stand in the bad, and now they are redesigning it to once again incentivize standing in the bad.
Affliction is gonna have some nasty burst in PvP again, and I'm liking it.
Those who you know as Warlocks are your Salvation through Destruction. You exist because we allow it, and you will end because we demand it.
EA glyph will most likely be changed to restore the dot extension to Fel Flame
I imagine this AV design won't make it live, b/c you can pretty much gaurentee locks pushing max dps will do w/e they can to optimize the amount of spellpower they gain from that talent - taking lots of unnecessary damage; the amount of spellpower you can gain from teaming it up with Dark Bargain is kind of absurd to say the least.
I would actually welcome that, since the fel flame extension mechanic is extremely useful in PvP. As it stands without fel flame extension, casting immolate isn't worth the time/effort, and affli will have to cast a great deal more for UA upkeep.
Last edited by Shadowygoodness; 2013-07-09 at 01:57 AM.
Those who you know as Warlocks are your Salvation through Destruction. You exist because we allow it, and you will end because we demand it.
Use Dark Bargain and Unending Resolve, cry for pain suppression and go for that shiny 5 million damage voidzone. And don't forget to bring your pet.
I could be wrong, but it seems the way it is worded that using DR abilities such as UR and Pain Supp would be counterproductive. I believe you gain spellpower proportional to the amount of actual damage you receive; in which case, using Dark Bargain works, b/c you continue to receive damage unmitigated, but your hp bar doesn't move. Then the DoT applied afterward would serve to further extend the spellpower gain.
Those who you know as Warlocks are your Salvation through Destruction. You exist because we allow it, and you will end because we demand it.
https://twitter.com/Ghostcrawler/sta...63466613788672Originally Posted by Ghostcrawler Twitter
AV will probably be changed to cap out like Vengance to keep you from using Dark Bargin to give yourself an ungodly amount of spell damage. There's no doubt about that. They're still not too far in the PTR so I foresee a lot more Warlock changes, and hopefully good ones.
Why wouldn't it still be relevant?
EDIT to add:
https://twitter.com/Ghostcrawler/sta...67452911939585
He hinted (if you can call a very direct reply a hint) what AV would be a while ago.
Last edited by PickleballAce; 2013-07-09 at 03:18 AM.
New archimonde's vengeance is going to be OP unless they put a limit on it.
Wonder how it would work with soul link, that's not really mitigated dmg, but shared. So potentially you could double dip with it.
Doubt that myself, but it's a thought.
Not really.
Soul Link makes you split damage taken/healing taken between you and your pet based on a proportion of your health. Since AV works based off of player and pet damage taken you still get AV-affected damage taken of 100%.
Actually, Soul Link is probably the (technical) reason behind why AV works based off of player and pet damage taken.
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