I'm not overly affected by warlock changes anymore (went through my drama season with the original KJC nerf) but I can't help but notice a trend:
Mage changes --> QQ --> Reverted
MW Monk mana nerf --> QQ --> Too big a change mid-expansion - scraped
H. Pala mastery nerf --> QQ --> Reverted
Warlocks --> Remove a fun mechanic which changes gameplay --> Screw up a spec (Destro) --> Nerf the current top performer (Demo) --> Remove more fun stuff (Harvest Life, Portal CD) --> Completely change the mechanics of a spec mid-expansion (Affliction).
Top-notch stuff!
They havent really nerfed demo until today by taking a whole 1 imp away from our imp swarm... i wouldnt say its THAT big of a nerf...
Destro is going to get compensated, we just dont know how yet, people need to stop panicking over that
and they didnt change the mechanics of affliction at all... like what?
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The abilities cooldown was not lowered, and DS does not reduce the cooldown of imp swarm either, def feels like theyre trying to make it not mandatory, but honestly, what is wrong with a few mandatory glyphs? The rest of our glyphs suck. If glyphs are literally going to be this useless, just make them cosmetic changes only, or get rid of the entire system.
I'd rather they just get rid of the Imp Swarm glyph and make it a baseline ability.
Those who you know as Warlocks are your Salvation through Destruction. You exist because we allow it, and you will end because we demand it.
Not that I want to be "that guy" but without Dark Soul / PvP trinket, Chaos Bolt ALSO hits for about 50-60k in PvP. And unlike Lava Burst and Pyroblast, it cannot be made to be instant cast. The only real advantage Chaos Bolt has over pyro / LB is that it scales with both crit and mastery. Even then, as far as PvP goes it's back to Chaos noodle like it was in cata. Most of the time I spend my embers on healing, not damage. I can get conflag crits hitting for about the same as a Chaos Bolt. It's that bad.
We need the cast time reduce on Backdraft for CB and incinerate in PvP. Hence a small reduction to the cast time reduc and a damage buff instead. Take the cast time reduction out completely and a glyph like my proposed CB glyph would be mandatory.Backdraft should just be a straight damage buff rather than anything fancy with cast time reduction.RoF needs to generate embers on 2 targets. Destro is supposed to be the "cleave" spec with Havoc. RoF is a huge part of that.The immolate/conflag change is pretty much neutral in embers gained per unit time. No real reason to change that.Simultaneously making CB easier to cast in PvP and reverting the nerf against players is only asking for trouble down the road.
I can get on board for RoF on two targets though. Would be nice for cleave.
How is the immolate/conflag change I proposed neutral? Immolate only crits about 43% of the time and it gives one ember per crit tick, no? If it gives two already, then have it keep that but buff both incinerate and conflag to 2/4 gained instead of 1/2. Or just make immolate give an ember per tick and 2 per crit but leave conflag and incin. No matter what, we need an increase, and I'm basically going through all the options, none of which you've agreed with. Do you just never publicly agree with people? I'm trying to give solutions and with you, not against you.
As for CB, the proposed glyph would change one of the biggest issues with CB. People see big crits and go HELL NO! TO THE FORUMS! Make our crits lower but more often and people will have less to complain about. It's as much about public perception of the spell as it is about actual damage. At that point reverting the nerf would also make sense since people wouldn't be freaking out.
When a fight's mechanics dictate that you cannot possibly be in melee range?
Going into MoP they made a HUGE deal about making it so Demo no longer had to be in melee range. Not to mention that now there are tons of raid abilities which only target ranged. It seems that they're forcing Demo back into melee range. First they remove the 500% area increase for Immo Aura 100% of the time from MF (which meant you could kinda AoE when not in melee with Immo), and now they remove the only AoE ability Demo had access to that could be used from ranged.
I'm starting to get a bit antsy about Destro changes. If we don't get to actually test them how are we supposed to be able to see how Destro will perform in a raid. They've already tested a ton of the 10man Normal raid encounters but we've yet to hear even a peep about Destro changes forthcoming in like a month.
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You guys are both kinda right.
https://twitter.com/Ghostcrawler/sta...65455603081216
https://twitter.com/Ghostcrawler/sta...65262405054464Destro shouldn't struggle to get embers, but the point of the rotation is to build up to CB not mash it all the time.
I suspect we may rather buff damage than embers, since the latter just turns into spam CB, but we'll see. It's early.
Last edited by PickleballAce; 2013-07-24 at 05:48 PM.
Uhhh what are you smoking? You only ever cast haunt with under 3 seconds left in the previous haunt debuff for the damage increase. You'll still be casting MG in between. They just made MG not 50%+ of our damage. Fel flame buff is not a mechanics change, just a buff to moving since we lost KJC. The KJC change is big, but it needed to be changed.
haunt isnt your filler anymore than it already was, what? These changes did not change the overall mechanics of the class... did it change up a priority system... sure. Thats not changing the mechanics.
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any fight where theres ranged aoe, come 5.4, youre gonna go affliction because of MF seed ( which is absolutely insane right now ), especially if its a 10 second burst window of aoe... Not to mention the only fight right now you even use MF on as demo is durumu. Lei Shens mechanics make you stay out at range, and then as a demo lock you run in while they get gripped, I cant think of a single fight in recent memory that you couldnt be in melee range of the AoE.
I wish they changed immolation aura, I know it's a very iconic spell for metamorphosis. But still, the whole concept of being a ranged class, that needs to go into melee to do proper AoE can be kinda annoying.
Why not change immolation aura, make it cast-able on self or another (enemy) target. Probably not needed to keep the "cast on self" element if you could cast it on an enemy though, but just to keep that warlock feel.
It is a bit worrying for sure, to not get any insight. Hopefully we won't simply end up with a band-aid fix.I'm starting to get a bit antsy about Destro changes. If we don't get to actually test them how are we supposed to be able to see how Destro will perform in a raid. They've already tested a ton of the 10man Normal raid encounters but we've yet to hear even a peep about Destro changes forthcoming in like a month.