Originally Posted by
Kildragon
Since we're kind of talking about survivability here, how could blizz compensate for taking away 10% DR from fel armor? Mainly talking PvP here, since the 10% health and 10% healing increased from fel armor will still put us ahead of the curve in PvE, especially with no battle fatigue to worry about. But since our 10% healing taken is reduced by virtue of heals being less effective, and our entire first tier of talents is reduced by battle fatigue, how will we not get blown up in PvP? Are they counting on the other fel armor effects to be equal to a 60% armor increase for spriests and boomkins? We are a cloth class after all, and we're meant to be tankier. Hell, it's the reason we didn't get the mobility of mages nor the off healing of priests. I understand they don't want balance issues in PvE, but they have to seriously make us more tanky if they don't want to give us DR. Make it 15% max health and healing taken from fel armor or at least give us glyph of siphon life baseline.