They dont need range because they got gapclosers and move faster then 100% speed Retri do without talents.
They dont need range because they got gapclosers and move faster then 100% speed Retri do without talents.
Id like our spec to move away from being soo cooldown dependent. And our burst might need a nerf tbh. Ive seen screenshots of hammer+hand dealing 200k damage.
Yeah the issue being that anyone with half a brain will just save defensive cds or cc/disarm for your wings. So yeah, a burst nerf in exchange for some sort of increased sustained pressure would be great. On my WW rets are a joke, as soon as they use cds just legsweep/FoF/grapple weapon, or just paralyze him and switch targets, and of course any defensive CDs or just flying kick/teleport away if all else fails... 2 min cooldowns are a dinousaur, there are too many ccs/def cds/ escape maneuvers now... every dominant pvp dps spec can burst every 45 sec at most.
Last edited by Tangra; 2013-07-04 at 10:23 PM.
Any one else feel like they were kicked where no one wants to be kicked? If this change goes live I don't think I can stomach my ret any more. They really should just make the glyph ret only which fixes the problem of prot doing too much healing.General
Seal of Insight no longer has a chance to restore mana on attacks.
Glyphs
Glyph of Battle Healer has been redesigned. The glyph now causes Seal of Insight to heal the most wounded raid or party member instead of the Paladin.
Protection
Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
Welcome to New Blizzard where everything ages backwards, dead servers are left gasping for breath, homogenization is disguised as uniqueness, leveling mirrors the progression of travel in the last 150 years, and gold is just a nuisance.
It would be very interesting to give a Ret-analogue for KM DK procs, which would activate from autoattacks and allow next TV to deal full holy damage, I think.
Well, at least one can dream)
25% is way too high but 1%-2% is stupidly low.
The first number popped into my head was 5% for each debuff. But since there is Battle Fatigue it would make more sense if the healing was 10% per debuff. This will be useful when fighting a team that dispells our Divine shield almost instantly. Or playing without a healer (2s,BGs,experimenting).
I'm into about 4% also. DS usualy remove about 6 to 10 effects. This might be really sweet anyway.
"I notice my rating actually boosts when I remember to have fun. Playing competitively while also enjoying yourself and focussing on having good games instead of getting rating is way more important.
After 2.2k the fun devolves into a twisted realm suffering and despair and you will quit pvp from extreme traumatic stress and you will probably xfer to Moon Guard and join some Belf rp guild and become a prostitute in Silvermoon."by Clukclukbewm
10% per. With a max of 50% isn't bad at all. The 50% is almost a guarantee each time.
What's the rule about %based heals and BF? Does this mean it'd top out at ~35% in PVP?
The on-use gives what, ~60k? You're looking at ~20-30k healing extra from a 2.5 or 5min CD situationally. Being best-case scenario, you're getting a ~30k heal every 2.5 mins (worst case is ~20k every 5 mins)...It's not nothing, but it's not much, either. From a ret POV, I'd still stick with either 2x PVE trinkets or on-use+proc PVP ones (IMO). Still a cool glyph, though.
I'm happy for increased healing and such, but it doesnt change the fact, that offensive side, Ret will remain a one trick pony - either burst with all cd's , or do no damage at all.
It's stupid.
What i want for ret is just alternative talents. Every tier has a clear winner. How do devs not see this?
They tried to make UmbSpirit better... and Purity too... but there is no way they can compete with Clemency, still.
"I notice my rating actually boosts when I remember to have fun. Playing competitively while also enjoying yourself and focussing on having good games instead of getting rating is way more important.
After 2.2k the fun devolves into a twisted realm suffering and despair and you will quit pvp from extreme traumatic stress and you will probably xfer to Moon Guard and join some Belf rp guild and become a prostitute in Silvermoon."by Clukclukbewm
and there is no way for SoL or PoJ to compete with LAotL, they are just THAT bad.
Fear/Rep cant compete with FoJ, they are THAT bad for Ret.
Sacred Shield and Eternal Flame cant compete with SH.
DP and SW cant compete with HA.
ES and LH cant compete with HolyPrism.
Sensing a pattern here?