Im pretty sure those are actually PvE nerfs. All casters atm are way too good in PvE due to taking much less dmg than melee, doing much more DPS in pretty much every situation and being able to have much better positioning. Now they only do more DPS than melee. While i agree that it was heavily needed for Warlocks, it should be reconsidered for Spriest and Moonkin. Maybe a 10% dmg reduction would be perfect...
But from a melee standpoint you have to see, atm there is no real reason at all to play pve as a melee, aside from loot distribution. This has been the case for 2 expasions now and just cannot be. One solution would be to give melee better CDs/passive reduction, but they decided to strip ranged of any passive reduction isntead. Im sure they are going to adjust Base Resilience though, if its gonna affect PvP too much...
This is a great change, was really silly that in PVE a cloth wearer was tougher than plate wearing dps. That should never be the case.
You can still shield yourselfs, have renew on yourselves and dispersion. Still great survivability.
This is retarded. Shadowform passive reduction and ShadowPriest being one of the tankiest dps specs in PVE was part of our spec. Isn't Shadow nerfed enough in PVP yet?
Void Swap (nerfed for PVE too), Mass Dispell(nerfed for PVE as well) and now this?
I really wonder what they are gonna try and give us to compensate.
I would say that the melee getting screwed is a thing of the past, look at this expansion pretty much every mechanic only happens on ranged dps and healers while melee just tunnel.
Hi Sephurik
There are some examples for range only/favoring abilities, but tbh melee are in most cases still in a much higher danger of dying. But i guess thats a point you could argue indefinitely... Either way, there has to be some drawback at being a range class and atm there isnt any. You could easily compose a whole 10man grp with only ranged, but doing it with only melee isnt a possibility at all. In fact every serious 10man guild i know has a maximum of 2 melee dps, most only have 1. Same goes for 25mans, which usually roll with 2-3 plate dps and 3-4 rogues/feral/enh at max...
I'm throwing in the towel now, it's not gonna go well trying to PvP on my priest anymore. The spec is already gutted, and a huge subject to meleetraining. I can't even massdispell a fucking frostbomb in a duel before he has already dished off 80% of my health.
What do you get if you have a class, that has supercrappy movement, unable to kite, damage tied to heavy casting and channeling, and the only defensive cooldown being able to be locked out by interrupt? A Priest. Now the way you used to be able to handle this is by being sort of a tank in PvP, as well as being babysat & peeled by a heavy-cc:er. Let's just say i have no hope of surviving when i can't kite, can't tank, can't CC(melee's have multiple trinkets to any of our tools) and can't damage as soon as there is 1 melee on you.
There has already been a ton of nerfs for spriests since 5.1, more than 10 i can assure you, not just the void shift and massdispell people try to mention. All i want is massdispell fast-cast, shadowform 15% and dispersion on interrupt back. I can live with the other things, but this just tips the jug over.
Fuck this game.
Blizzard logic is.. having no logic at all, melee got buffs last patch and its hard enough to stay alive when trained. And now they plan to nerf the damage reduction/survivability of Shadowpriests or any caster almost for that part making melee even stronger and easier to tunnel some one down with. GG, really.. GG!
The only possible good thing that could come from this is finally letting us flash heal from Shadow Form, but at this point why does it even exist anymore?
Hi Sephurik
I think i'm pissed of not about pve or pvp but because they are changing an old and classic mechanic wich where with us since beginning of wow.
Blizzard are changing world of warcraft in some way that the classes are losing their natural characteristic bacause the lack of criativity in solve the balance problems.
Seems we are going to an dead end where the diferrence between classes will be only some diferent spell animations.
Visuals of course. They could remove the 15% damage and make it purely aesthetic at this point though.but at this point why does it even exist anymore?
Agreed. Shadow was about life drain/heal mana reg using mind attacking/altering magic.I think i'm pissed of not about pve or pvp but because they are changing an old and classic mechanic wich where with us since beginning of wow.
Now it's just random caster mob #4456.
How often do you find yourself <15% HP in PvE as a DPS when it isn't a wipe? And like it'll change your ability to dispersion soak. As for the PvP aspect, I never understood the supposed shortfall of wearing cloth when talents and passives offset them to the point you might as well have been wearing plate.
Next thing to make sp not to be sp. I suggest to make one class with four specs in next expansion, melee, tank, ranged, healer . They are just killing this game, dunno why they are so blind...
Someone's awkwardly nergrage-y.
OT: This is very early datamining, and they've been removed from Shadow, Balance and Warlocks. It's either intended and probably deserved (I don't PvP much these days), or it's a bug/missing information (damage reductions being moved, for example).
---------- Post added 2013-06-12 at 01:59 PM ----------
Yes, a possible removal of a 15% passive damage reduction is "killing the game".
Get real.
why would you need a 15% damage decrease when you have 65% resilience? surely this is to balance the game more if they're doing it to all classes
This was a built in feature to shadowform from a long time ago before many classes had part any form of passive damage reduction. So from a PvE perspective a spriest will be losing one of its unique abilities due to the class homogenization which has occurred over the years. On top of that, shadow is the only ranged class currently that has no ability to peel melee effectively. In other words, you need to be a tank to be able to pump out some damage.
Just to note, this is me speaking as if the spriest is having to deal with a melee cleave comp. A spriest against a caster cleave is not much of an issue except the off healing still needs to be toned down some (imo).
Last edited by scadouche; 2013-06-12 at 02:19 PM.
This was definitely needed and a long time coming. It simply isn't fair that some folks take so much less damage than others, passively. Coming from a long time shadow priest.
When you cried I'd wipe away all of your tears
When you'd scream I'd fight away all of your fears
And I held your hand through all of these years