Originally Posted by
Pippo89
Mastery:
+ very smooth physical damage intake
+ almost no physical spikes, except for unblockable attacks for which we got Barrier
+ even more Mastery in 5.4; resulting in many crit blocks which in turn give 10 rage
- damage done increases, thank to Riposte, but not as much
Parry/Dodge:
+ overall smooth damage intake
- compared to the mastery build more spikes
+ damage done increases significantly
+ thanks to the highly increased crit chance due to Riposte, more Shield Slams and Devastates will crit = 10 rage each time you crit (not sure about this 3sec internal trigger cooldown someone pointed out in page 1)
+ you can spam Revenge thanks to the cooldown reset each time you dodge or parry an attack!
Revenge generates 20 rage now iirc (sorry, can only play after work :P)
coupled with the Hold the Line glyph, this should also be pretty fun.
Besides that, Dodge and Parry should help pretty well against, for example:
Nazgrim's Sunder, He's Poison attacks.
If the Panda does not hit you, he does not apply poison. Not sure aboit the void zone proccing though.
I'll try Dodge/Parry first. Would be very refreshing if this works out well. It's been so many contents with either full mastery or full stamina.
And I'm really looking forward to the crit the hell out of my opponents as a tank!
Edit: So in the end, I think it's up to your personal preference. One way gemming is boring (like the pallys 320 haste in everything!!!).