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  1. #981
    Deleted
    I found the correct analysis log. The healing done page can trap you.
    http://worldoflogs.com/reports/rt-w3...2629&target=58

    The raw healing done from Shield Guard is: 6,803,267

    The raw absorb from barrier is: 11,829,207
    The amount of block is: 8,848,693
    Sum: 20,677,900
    30% of that is: 6,203,370 ... that is actually pretty near to 6,8mil.

    So the healing is good. What makes it bad is that 80% of that is currently overhealing.

    BUT...if you are actually taking damage and need heal you can make use of that 80%!

  2. #982
    Quote Originally Posted by Frozendekay View Post
    The log clearly shows actual healing .1 seconds after the overheal from Shield Guard. It's why I included it.
    There has to be some dmg between the two. Link the full log.

  3. #983
    Quote Originally Posted by kopcap View Post
    There has to be some dmg between the two. Link the full log.
    http://worldoflogs.com/reports/rt-w3...?s=2052&e=2629

    Looking at all Hits on Gliff and all heals incoming on him too. I see no other damage taken around the time (21:32:42)

  4. #984
    Quote Originally Posted by zorker View Post
    So the healing is good. What makes it bad is that 80% of that is currently overhealing.

    BUT...if you are actually taking damage and need heal you can make use of that 80%!
    Take it with a grain of salt as I literally have not played in over a year. But historically, passive heals effectiveness always depended on three major things:

    1) Healers composition: the more absorbs and dots your healers throw, the less effective passive heals are. A dru + disc priest combo will give you vastly different numbers than a holy pally setup.

    2) Healers skill: the better your healers are at anticipating damage, the less efficient autoheals are.

    3) Tank class/skill: how good are you at evening dmg out.

    What I am saying is that stat numbers on a wol is just part of the picture. Generally you to look at it at least from two sides: does it save healers' mana and does it save tank's life? If it overheals 90% of the time, but has a high chance of being triggered when you need it most - may be a great choice nonetheless.

    - - - Updated - - -

    Quote Originally Posted by Frozendekay View Post
    http://worldoflogs.com/reports/rt-w3...?s=2052&e=2629

    Looking at all Hits on Gliff and all heals incoming on him too. I see no other damage taken around the time (21:32:42)
    Hm, you may be on to something. These are all SG triggers:

    http://worldoflogs.com/reports/rt-w3...hield+Guard%22

    All positive numbers I looked at are coming off Shield Barrier. I was not able to find any heals coming off Shield Block. Go test it on wabbits, should be easy to see.

  5. #985
    Yea, blocks/partial Sbarr absorbs starting at full HP count as full overheal. Tested in game.

  6. #986
    So it only happens when you both block a hit and have some sbar up?

    It may be also worth checking for other conditions. Riptide and mist in that log should also register all things being equal.
    Last edited by kopcap; 2013-09-25 at 03:43 PM.

  7. #987
    No - I would just block while at full HP and take damage while the heal showed as full overheal. Next hit the heal went off fine. Same with Sbarr. I took a 180k hit, asborbed 120k or so and went down the full 60k HP, where I would expect 22k or so if the heal went off.

    Actually, sometimes the heal event is showing before the damage, at least in my floating combat text. I'll try to get an SS.

    http://i.imgur.com/NVsRy93.jpg

    So, pretty annoying for burst scenarios where you have a large Sbarr up.
    Last edited by Frozendekay; 2013-09-25 at 04:06 PM.

  8. #988
    More from Gliff's log:

    http://worldoflogs.com/reports/rt-w3...WING_DAMAGE%29

    It is clear that if you take a hit that is both absorbed and blocked that Shield Guard is triggered twice, once for the absorb and once for the block. Although, there seem to be examples of where that did NOT happen too. Strange....

    EDIT: Of course, I suppose in some of those cases, the absorbs were not due to Shield Barrier.

    - - - Updated - - -

    This one includes heals that Gliff received also.

    http://worldoflogs.com/reports/rt-w3...3DTYPE_HEAL%29

    From this you can see that the heal is going off too fast and being counted as overheal.
    Last edited by Tehpounderer; 2013-09-25 at 04:39 PM.

  9. #989
    Deleted
    We gotta report this to Blizzard asap.

  10. #990
    Soif i understand this correctly, if i'm at 100% health when I take a hit the heal goes off before I took the damage so it counts it all as overhealing?

  11. #991
    Quote Originally Posted by Gliff View Post
    Soif i understand this correctly, if i'm at 100% health when I take a hit the heal goes off before I took the damage so it counts it all as overhealing?
    Indeed. Clearly illustrated here.



    I have tweeted Ghostcrawler about it and will make a Bug post on the WoW forums.

  12. #992
    Ill report it on the official forums.

    Lol glad I was annoyed with how bad it was enough to bitch on here about it. Good job team.

  13. #993
    Deleted
    Quote Originally Posted by Gliff View Post
    Ill report it on the official forums.

    Lol glad I was annoyed with how bad it was enough to bitch on here about it. Good job team.
    Let's just hope it's not how it's intended.....

  14. #994
    Quote Originally Posted by Odeanathus View Post
    Let's just hope it's not how it's intended.....
    If it's intended then that is 100% retarded.

  15. #995
    Deleted
    so maybe I'm missing something, what's the bug with this?

    Are people expecting the heal goes off after the entire shield barrier drops?

  16. #996
    Quote Originally Posted by Flawless101 View Post
    so maybe I'm missing something, what's the bug with this?

    Are people expecting the heal goes off after the entire shield barrier drops?
    The entire hit is not absorbed. He is damaged. But when the Shield Guard is applied it heals for 0. Then the heal that comes in afterwards heals the damage that occurred.

    Also, I added another example that I found to Gliff's bug report. It wouldn't hurt for people to go comment on it at the official forums to give it some visibility (as long as the comments are constructive).

    Here is the link: http://us.battle.net/wow/en/forum/topic/10082338265

  17. #997
    Quote Originally Posted by Flawless101 View Post
    so maybe I'm missing something, what's the bug with this?

    Are people expecting the heal goes off after the entire shield barrier drops?
    In simple terms, if you are at 100% health when you take the hit (That is blocked or absorbed with barrier) you do not receive the heal from the 2-set.

  18. #998
    Deleted
    Quote Originally Posted by Gliff View Post
    In simple terms, if you are at 100% health when you take the hit (That is blocked or absorbed with barrier) you do not receive the heal from the 2-set.
    Oh of course, glanced at the screenshot too fast earlier and never seen there was actually damage taken.

  19. #999
    Deleted
    Well thank god i passed all the tier pieces with my sub-20 rolls all week!

  20. #1000
    So I wanted to see how strong that 2-set is since it is so shit right now in raid due to being topped off so much.

    I decided to try to solo the chicken world boss. It took my an hour to do, and I had to beg a nice person to come let me repair on their mount mid pull, but I got it down to 10% before an ally killed me. The 2-set is sexy as hell when working correctly.
    I recorded the whole thing but the render would take like 15 hours so I'm not gonna bother.

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