Originally Posted by
Muuku
Then the problem is maybe on my side. My results with the standard APL:
54292 dps, 102453 dtps, 2126.1k TMI
RPS out: 0.1
RPS in: 0.4
Can someone test it?
Yes, indeed, something is broken. It only runs the actions once it appears, so this is what would happen if you just sat there auto-attacking the boss.
This is what I provided the SimC team, try that instead.
Code:
# Executed before combat begins. Accepts non-harmful actions only.
actions.precombat=flask,type=earth
actions.precombat+=/food,type=chun_tian_spring_rolls
actions.precombat+=/snapshot_stats
actions.precombat+=/stance,choose=defensive
actions.precombat+=/battle_shout
actions.precombat+=/berserker_rage
actions.precombat+=/mogu_power_potion
# Executed every time the actor is available.
actions=auto_attack
actions+=/berserker_rage,if=buff.enrage.down&rage<=rage.max-10
actions+=/shield_wall,if=incoming_damage_2500ms>health.max*0.6
actions+=/last_stand,if=incoming_damage_2500ms>health.max*0.6&buff.shield_wall.down
actions+=/run_action_list,name=dps_cds,if=stat.attack_power>health.max*0.20
actions+=/run_action_list,name=normal_rotation
actions.normal_rotation=/heroic_strike,if=buff.ultimatum.up
actions.normal_rotation+=/shield_slam,if=rage<75
actions.normal_rotation+=/revenge,if=rage<75
actions.normal_rotation+=/battle_shout,if=rage<80
actions.normal_rotation+=/shield_block
actions.normal_rotation+=/shield_barrier,if=buff.shield_barrier.down&rage>80
actions.normal_rotation+=/thunder_clap,if=target.debuff.weakened_blows.down
actions.normal_rotation+=/demoralizing_shout
actions.normal_rotation+=/impending_victory,if=talent.impending_victory.enabled
actions.normal_rotation+=/victory_rush,if=!talent.impending_victory.enabled
actions.normal_rotation+=/devastate
actions.dps_cds=/mogu_power_potion
actions.dps_cds+=/avatar,if=talent.avatar.enabled
actions.dps_cds+=/bloodbath,if=talent.bloodbath.enabled
actions.dps_cds+=/blood_fury,if=talent.bloodbath.enabled
actions.dps_cds+=/dragon_roar,if=talent.dragon_roar.enabled
actions.dps_cds+=/shattering_throw
actions.dps_cds+=/skull_banner
actions.dps_cds+=/recklessness
actions.dps_cds+=/storm_bolt,if=talent.storm_bolt.enabled
actions.dps_cds+=/run_action_list,name=normal_rotation
And I see now that what I provided them was wrong (at least as far as Glyph of Incite goes). Anyway, I simmed you using my APL, and you got:
249K dps, 60.8K dtps, 36.9k TMI
- - - Updated - - -
I'm opening an issue with SimC team now to get this fixed. If the community feels strongly about some changes, let's get them discussed so we can give them the feedback.