Greg Street @Ghostcrawler
Been challenging for us when folks who play 2 hours a night and folks who play 2 a week want to progress at similar rates.
Greg Street @Ghostcrawler
Others don't want to have to play more than once or twice a week but don't want to fall behind.
Just wondering if we are all on the same page in regards to what makes a good MMO. There's so many wrong things with GC's statements that I don't even know how to start.
I guess it just boils down to "trying to cater to everyone" vs "picking your target audience". The former results in generic drivel lacking any sort of depth as they try to incorporate a lot but none of it in-depth, the latter results in a game not everyone will want to play. The former also appears to reach a bigger audience, except that there is only so much room for these types of games and people are getting a bit tired of getting spoon-fed those kinds of generic games by the major publishers.
Imo this is why the indie scene has become so big recently, they actually make games they like instead of trying to cater to everyone (and as such to no-one, especially not the people that play lots of games, as they are getting the "seen it all before" syndrome when trying the next rehashed version of the same old concept).
It's not even hardcore vs casual anymore, it's good game vs. bad game.