Originally Posted by
SpamHealzu
I've always had the problem where our level 90 talents are not real "through put" talents much like other classes
Boomkin - Heart of the Wild/Natures Vigil
Hunter - Glaive Toss/Powershot/Barrage
Mage - Invocation/Rune of power/Incanter's Ward
Elemental Shaman - Primal Elementalist/Elemental Blast/Unleashed Fury
All of these classes get new unqiue abilities that in some way up their damage. We get utility. I do not mind utility at all but I do admit it was a little boring. Now making the utility talents even more worthless makes them even less fun. And if I can recall GC said talents when MoP came out he wanted them to be FUN talents. There is nothing FUN about having a spirit walkers grace. There is nothing FUN about having 15 seconds of Rain of Fire. What would be FUN would be something that PURI mentioned, new abilities that are extremely meaningful.
I will admit PURI's suggestions are just a slight retool of current mage talents, but it is a step in the right direction. The portal idea is nice because the idea of giving up something for more damage is an interesting way to make talents. You use the portal as a DPS buff, you remove the utility the portal brings. I think another talent could be tooled around healthstone or soulstone consumption on yourself
Soul Consumption - You consume your soulstone increasing your highest secondarystat by x%. You sacrifice your batte rez utility but you gain a dps cooldown.