Not true. Boots -- all boots, from classic to present, have "geometry," as do gloves. Because the player models have geosets for various glove and boot shapes.
There's no way Blizzard is going to go back and create actual unique models for all of the chest pieces, but they could conceivably design new geosets for chest armor that will make it appear as if the character's armor has some more bulk to it. The textures would still be painted on, but it wouldn't look like it's painted on to their bare skin.
Definitely not worth the investment IMO. Only chest/bracers are "painted-on" in recent gear. Also don't forget tabards, how would they look over weird geometry?
>10 years into WoW
>my orc's teeth still cut through his helmet
lol...
It would be nice, but would drastically increase the system requirements unless they leave an option to turn it off in the graphics settings. They can do it for NPCs because that's just one model, but a whole city full of people in more complex clothing models could cause problems for a lot of people who aren't playing WoW on high-end gaming machines.
I dunno. I might like to see them put in pants that work like paint on. Every race's males will have a unique package to conform to, that will jump and bounce with each footstep. Maybe give Tauren males a special "bounce" idle animation, as though to reposition.
Yes, armor that's not painted on to the female chest would be snazzy. Not limited to plate wearers, either - CLOTH DOESN'T WORK LIKE THAT. At least plate and hardened leather almost make sense, as both of those can be actually shaped to conform, but fabric and flexible leather do not. It'd be fewer polys, not more, I imagine.
"Bananas, like people, sometimes look different when they are naked." Grace Helbig
It is coming, it came up during MoP beta when they unveiled the belts. Correct me if I'm wrong, but I believe it was said that this would roll out with character models, since they said it would coincide alot better than if they did it now.
However, I highly doubt that they're going to revamp all the old gear, as that would take a massive amount of time. Also, it may or may not work for the old gear, as some of it would probably look weird since it wasn't designed that way.
Either way, we will be seeing it in the near future, I'm pretty certain of that.
Maybe. Though with the belts, helms and shoulders it might end up looking cluttered, particularly on races with smaller chest areas.
Personally I'm hoping they make cloaks and capes better.
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Pretty sure pants are too unless you consider the "skirt" types which are painted onto a generic invisible skirt framework instead.
Ah poor old bracers. Why do they even have graphics? If ever there was an equipment slot you could safely remove...
Again, if they do make that change I hope it can be turned off. Not for me, I like it (unless my PC goes crazy then I'd have to ) but, for instance, I have this raider that I've had to bench because his computer drops to such low FPS that his DPS suffers quite a lot and he's only in for farm fights until he gets his new PC and would just suck to see more people drop for that kind of crap.
No, it was lazy of blizzard to slack on the armor pieces for 9 years to begin with. They can make true 3D models of every armor piece if they so wish, even back in 2004, they have just been cutting corners for years.
But the point was, that they could "now" start making the armors look appropriate, along with the changes to the characters models.
On a personal note, I agree that it would be nice to actually have plate armor that looks like plate, instead of pajamas with depth perception 2d drawings on them. It was kinda "cutesy" back in the day, but they seriously let that trick run its course well past its due date. Its definitely not something they can be proud of, when you have every other company out there making a much better effort to make use of 3D modeling for characters, rather than depending on a very old system from a decade ago.
On a side note, I find it perplexing and depressing when I do see blizzard artists try to make some really nice 3D models for cloth and leather wearers...that look exactly like plate and mail armor. Its like, "Good attempt guys...but you missed the proper class on that one."
Boots have models associated with them. Off the top of my head, I can think of six boot style models... and only one of them is "glued to the character's feet." All the others, which are indeed included in Vanilla boot models, are 3D.
Redoing old armor to incorporate 3D geometry would be a tremendous amount of work no matter how you go about it.
There are some (I believe only plate) pants that have flared projections on the thighs (Warrior tier 10, for example)
What proof do you have as to their "slacking?"
Last edited by Kaleredar; 2013-06-17 at 08:06 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
agree 3D armor would look fantastic, hate when cloth, leather, mail and plate all look the same in WoW
Yes, more geosets please.
Steve Irwin died the same way he lived. With animals in his heart.
Boots, gloves, skirts and capes don't have actual models. They are painted on an extension of our body mesh.
What does that mean? They could add a few new common shapes for variety sake. There is no need to go as far as to model them like they do with shoulders, helmets and now belts. Afterall, they did add a new mesh for legs a while ago.
That, however, limits how imaginative they can be with the texture itself, as it has to match the shape.
They should definitely add more skirt sizes, open robes and coats.
I at least brought it up before, in a thread and yesterday in a discussion.
Yes please. And some more unique models like the shoulders for tier or PvP gear.
What they did here with the geoset was nice. Basically, if they make a few more geosets, they could just paste old textures onto them to make even older gear seem a bit new. The new gear, they can give actual models. Like say.. an actual robe with coattails, or a chestpiece with actual demon wings as a part of it instead of as spell effects, or gloves with claws and spikes on it.
But those take a huge amount of time to make, compared to adjusting the textures to one of the existing geosets. They will either do nothing or add a few geosets, I can't imagine Blizzard dedicating more people and resources to create new models for every new piece of armor. Belts were a huge step forward and those don't require as much time as chest pieces.
Although clawed and spiked gloves could be easily made with geosets.
I think you're overreacting. They could eventually do it. They could even start by just making a few geosets, using those, and pasting extra stuff on those. (chest-wise)
Say there is a geoset for a scaled armor piece, and the armor textures indicate that the chestpiece has the shape of a golden lion in the middle. Model that and paste it on the existing geoset. Something like that.