1. #1
    Grunt
    10+ Year Old Account
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    New feature for PvP pet battle system in Patch 5.4

    http://www.battlenet.com.cn/wow/zh/f...pic/8025022619

    We have received some feedback where some players said that his opponent ran out of the whole 30 seconds in every turn, which made him wait too long in the battle. So, we are ready to add a new feature in Patch 5.4: In PvP pet battle, if one side doesn't take action within 15 seconds, the system will reduce the time that player can use in the next turn as a penalty. This change is intended to accelerate the pet battle and make it more compact.

    Currently, the system works as follows and those numbers below are subject to change:

    Each side has 30 seconds in each turn in the initial state, but if one side doesnt do anything in one turn within 15 seconds, then
    time that player can use in the next turn will be reduced by (time used in the last turn - 15) / 2 seconds
    total time that player can use in all turns will be reduced by (time used in the last turn - 15) / 10 seconds

    For example:
    if one player uses 25 seconds to decide how to take action in one turn, then
    time that player can use in the next turn will be reduced by (25 - 15) / 2 = 5 seconds, which only affects the next turn
    total time that player can use in all turns will be reduced by (25 - 15) / 10 = 1 second, which affects the whole battle and stacks, but it will reduce the time that can be used in one turn by 15 seconds at most.
    so, he has 29 - 5 = 24 seconds to decide in the next turn.
    Last edited by mmolcq; 2013-06-17 at 01:30 PM.

  2. #2
    Data Monster Simca's Avatar
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    This is basically a more detailed version of the US post:
    Originally Posted by Crithto (Blue Tracker / Official Forums)
    This is actually something we're planning to address in Patch 5.4. Simply put, round timers in PvP Pet Battles will get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn. This change is planned to take effect in a future PTR build, so please be sure to test it out and share your feedback with us!
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