Originally Posted by
voidspark
So couple of thoughts after mulling these changes a bit more: (will be putting these on official forums if they are revised)
1) Selfless Healer seems actually in a good place right now, but I do see it more of a PvP talent. I wish EF and SS both had more attractive reasons to use for PvE than they currently do. If EF had its Mastery back (even 50%), it would have a good place in raids with SH still being dominant in PvP. SS could use a makeover. As is, I'm not sure if SH + LoD spam will be better than gutted EF but if so, that's boring. Judge could use some extra damage for us baseline, it's not like our damage in both PvE and PvP is super-good right now especially compared to priest/monk/druid. Maybe make it more like HoW's damage for Holy?
2) Mana: I think our mana is pretty good on its own right now. The one thing I agree with Aladya on is that Disc mana is overpowered especially with the Mindbender buff. I get that Mindbender is supposed to be more competitive with PW:Solace and that's why they buffed it. What I don't get is where their adjustments are. Rapture itself is a culprit: Originally it was meant to be like Beacon/HW:S/Lifebloom in that it made PW:S a cheap "tank heal" and an expensive "raid heal." Now the effect is that it's an OP mana regen tool, and Disc mana really needs to see some actual stress. Perhaps nerf Atonement's mana usage significantly? (Disc forum stuff). But all things aside, I think paladin mana isn't bad, just more people need to be like us.
3) Sanctity of Battle: Not a bad change and it should help a lot with our HP generation as well as making Haste slightly more attractive but not OP in PvP (where we have less haste to go around, anyway). Thinking this out, this change alone is good.
4) Guardian of Ancient Kings: Need more clarification on how this works, blue post will be nice. Basically I'm not sure if it's 100% copied split among everyone, if it's 10% TO everyone, if the latter then what the target cap is (I'm assuming 6?), whether the target cap will be raised for 25 versus 10 (it better) if it exists, etc.
5) Divine Plea Glyph I'm hoping will be further reworked, but even if it were changed to what I think it should be (5 second cast for 50% extra mana) I still can't see the glyph being worth it, so I think it should be tossed out altogether.
6) Overall: I think our niche of half proactive, half reactive, "can do everything" hopefully should still be here, but again, we're still only just "half proactive" so long as Disc goes unchecked. It's really annoying seeing them get no changes considering that their current toolkit is basically fucking with how every other healer works, IMO that needed to go long fucking before EF's change. Sad that they prioritized the latter rather than the former.
P.S: Everyone should keep in mind that while we perhaps are not getting significantly nerfed, when it comes to overall healing balance/state all other healers are being significantly buffed.