Originally Posted by
Funkthepunk
I think the logic here, in both your examples, is that when you can't reset your cooldown, using said ability has a greater trade off, because you are limiting yourself in using it later into the game (until it comes off cooldown again), so basically decision making matters a lot more.
But you are correct. "Skill cap" is the wrong term, because very few players, if any players at all, makes zero mistakes while having the best possible decision making. A better description is the removal of said abilities, for example Cloak and Dagger or resets of BW and Smoke bomb is that bad play, or stupid decision making, gets punished a lot more, because the trade-off is much greater.