Originally Posted by
Lomak
Nothing fresh. Blizzard became content with the type of content they were putting out there, dailies etc. The constant simplification of everything doesn't keep someone like me around, it only works to drive me away faster.
As much as people rail against the old school way the game was played, I'm one that happened to prefer it. Yea it sucked sitting in a city spamming for people to join your BRD run that you are tryign to do to help a friend. But also remember, after actually having to find your own group and go in to a dungeon with them, you didn't have people calling it quits just because they died once, or because something was too hard. People stuck that shit out.
Speaking of BRD , I hate the way dungeons were being made. "Here's a hallway, with 2 more hallways attached, with a boss at the end of each" wow....how fun.....
I"m sorry but BRD is the best dungeon the wow team has ever created. It was the only dungeon you could actually get lost in and just wander around killing a shitload of mini bosses. Sure they dropped shit loot but who cares (thats an easy problem to fix). Dungeons you got in wow now are so braindead that the first thing I do when i walk into them is yawn.
To me, the dev's have the complete wrong philosophy about game design (blizzard as a whole now a days). This idea of "accessibility" is fine, but blizzard has devolved into "accessibility at the cost of anything". They are working to make the game so damn easy they forgot they gotta have some depth in there to keep anyone really interested. (besides the loyalist who will play no matter what).
The atmosphere has changed so drastically that the WoW today doesn't resemble anything close to the wow of "yesterday" so to speak, and it's a damn shame that blizz's quest for mass appeal has lead them so far away from actual good game design. These thoughts carry over equally to the "new diablo".