I actually forgot to buy more gametime, then just decided to wait until 5.4 comes out.
2 things. First I'm hating the direction of the story telling. Not the Pandarin part but the part where Blizz only capable of pandering to 1 faction. The second thing is time. I have a kid now and he takes most of my time.
I stopped playing because of the 2 things.
1. the Talent changes. The old one I enjoyed. and you could try different things, and you felt great when you got your first point for the first time at level 2.
2. was changing how players had to play there champ. When you first play wow back in the day it took time to get to know your champ, and what your limits were. After getting to know your champ, and then you get slapped in the face with the new system, and your like wow. I can't bubble heart, I can't control my pet. I can't mess around with mixing ability's up.
Now how old, and far did I get? Well when I quite wow. I had most of the achievements from naxxramus, outland, and many others. I was still working on the new legendary daggers when I stopped playing. Once I saw so many changes coming. I just sad to my self there is no point on even playing any more if they are going to change every thing.
People can say what they want, but those are what made me just stop playing.
Community.
Either you have trolls or complainers who are always around you when you're playing. I know there's a silent majority, but they don't register, because they're silent.
The cruel irony.
Whoever loves let him flourish. / Let him perish who knows not love. / Let him perish twice who forbids love. - Pompeii
Since giving into casual play during Cata there really wasn't much left to keep me really interested...and money.
I will probably play again when the expac is released just for the experience.
Cthulhu 2024, why vote for a lesser evil
Changing community, changing times, changing structure of the gaming community
I generally only play a couple months per expansion at this point. All my quits have ultimately been because I just can't/won't commit to a fixed raiding schedule. 80-90% required attendance even two nights a week doesn't work for me, though I totally get why it's necessary for reasonable progression. WoW has to fit around my life, not the other way around. At the same time, all non-raid PVE content is very easy to the point that I don't feel like repeating it once I've seen the story.
I'm back for WoD to see if the flexibility of normal and heroic modes works for me. Either straight pugging or as a casual/social/alt run kinda guild member. Again, there are some other considerations as well, like finding garrisons an improvement to professions and daily grinding and the supposed buff to heroic dungeons.
Twinking pretty much died with crz, gaining xp in bgs, and removing skirmishes which is a shame because I loved twinking. No I didn't twink to kill undergeared players and be an asshat. I twinked because it was a form of max level pvp without having to get BiS through both the latest raids and insane amounts of pvp (where the gear gets updated frequently). It was just an in & out form of pvp I could enjoy for year after year without needing to invest heavily in the gear grind. Also, there is far less CC for lower levels, and you couldn't get chained cc by one person.
I also loved spending hours in dungeons. Basically all the shit that apparently most people hated about the old dungeon system is what I loved. Yes, trying to form a group was a pain in the ass, but it made me invested in other players. If they sucked, me and other players in the group would take the time to teach and help them be a better player instead of just giving the boot. If we were undergeared (which was a real possibility with tired systems) then we compensated with tight strategy and communication instead of just roflstomping the whole place. There were also secret areas, special bosses, and locked chests which I had the pleasure of showing to other players. We wiped, we talked, and generally had a damn good time despite getting 0-1 pieces of good loot. The closest I can get to that older gameplay is with CM dungeons.
I liked being useful to other players. I was the guy who took the time to get attuned to goddamn everything while maxed out lockpicking and it made me an asset for my dungeon groups. I took the time to learn every crafting recipe available and it made me an asset to my guild. I took the time to look for and grind for BiS heroic dungeon gear and that made me an asset to my raid group. Now, no attunements/locked items, no need for crafted gear, and LFR fulfills my desire to experience the lore. All this has made me a hermit in my own guild and I frankly forgot I even left it until I noticed my mount movement speed seemed a little slow.
It must suck to have an opinion and to be wrong.
You don't need those items. They are vanity items, subjective to the views of the user. The fact that this singular aspect pushed you away is likely highly unlikely. If it is for whatever reason true, you probably need to analyze the things you find important in life. Cash shops getting visual upgrades shouldn't be high on that list.
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You know what was also dry? Being the only person willing to fly out for the bazillionth time to the summoning stone, waiting for somebody else. Nobody accepting. People dropping and not being in the city to look for more. Flying back out again. It seriously was bunk. Automated grouping means that I can actually do other things while I attempt to enjoy content.
The fact that you are so focused on the casualization for the wrong reason is hilarity. It is not CASUAL to not want to continually fly out to the instance. It is not casual to want to have quality of life changes to make it so you don't have to solely focus on 1 objective, sit in a city, be disappointed when someone leaves the instance, etc.
Splitting of the guild primarily. Lack of content personally.
I'm currently subbed for a month after a 2 yr hiatus, and I've been able to get most of the content done in the two weeks I've been on. Sure, content would have been 'challenging' and relevant if I were there before, but tbh it's the same game I played before. I saved time and money in the end for catching up two full years of content in a month's time.
I wouldn't mind getting back into relevant content, but that would be a group decision by returning guild mates. I don't consider pugs or LFR as meaningful progression. I'm comfortable getting everything done when it's no longer relevant instead of trying to progress with strangers.
Lack of time. As I only see raiding as a end-game, I can't dedicate myself being in a raiding guild, and I do not find the enojoyment of LFR, dungeons or any other such as PVP. And with the lack of time I find it pretty dumb to pay a montly fee (which to me may be considered more than to others due to having no job).
Although I still consider it a good game and If i had more time I'd be more than willing to play The community nowadays are still stupid :P
In Mists of Pandaria, what drove me away was the *extreme* focus on dailies, scenarios, and LFR. If you enjoy casual raiding but hate LFR, MOP was NOT the expansion for you, as you were effectively cut off if you missed progressing on the first tier of raiding.
I quit for about 6 months back in April. The reason was mostly content being as stagnant and beaten to death as it was. In addition to that, the raiding guild I was with was struggling to put together 10mans, which made progression even in normal (heroic, now) difficult. We ended up having only 6 people show up regularly, and the raid leader and his girlfriend (or whatever the hell she is) made characters on another server, effectively stopping their interest in our raid. The week before I quit, we had 2 people show up to the raid (Three if you count me, but I wasn't logged in).
I came back for 6.0.2. It's been interesting so far.
It was long time ago, but the first game breaker was scheduled raiding interfering with my rl.
My part in this story has been decided. And I will play it well.
No fly, no buy. Bye bye