People are never satisfied. If Blizzard put a vendor in an instance somewhere selling all the gear for 1 gold per piece, people would whine about both the time it took to get to the instance as well as complaining that the price was too high.
Yeah, because the normal raids are too hard for normal raiders to deal with them after Cataclysm. Most of us can see that in wowprogres how the raider guilds gave up at a harder boss. So they need to wait the next patch to get some gear.
I know a guild who started with 496ilvl in TOT, and after 371 wipe they killed Horridon on the 4th week (and for this boss they had to recruit a fuuu monk healer to get poison off, "bring the class blizzard, bring the class? hehh?").... They are casuals, they don't want to get hc kills.... They wanted to see the normal content. Now the guild gone down the drain, players gave up. - 7 subs, and they will not come back...
Yesterday with a full premade raid ( http://openraid.eu/events/view/107703 ) we tried to kill MSV 25 normal first boss. After 19 wipe and 2 hrs most of us gave up. Maybe we will check again after the next exp.
The main problem is nowadays Normal difficulity is like hard modes in Ulduar....
For +12 ilvl (RF502 + 8 upgrade) is not worth wasting time over normal raid.
Last edited by mmocfd328e0b6e; 2013-06-24 at 06:46 AM.
where is pico?![]()
The legendary shouldn't be a weapon anyway. They are the best items to go for, making every single weapon in SoO pretty much void. It's not going to be a slot that can be filled with a tier piece for obvious reasons and after already getting a high lvl cloak it makes sense for us to upgrade it further and make it legendary. I do hope the upgrade includes a proc of some sort though.
Yeah and we didn't see that happen with any legendary released before oh wait:
Val'anyr, Shadowmourne and Dragonwrath says hi...
People did use Val'anyr and Dragonwrath for 3.3 and 4.3 respectively instead of anything that dropped in their respective instances regardless of the ilvl. However, at their respective patches with a slight unfavoring of those that were going for the legendary people used the weapons that dropped from those instances.
It was until the 4th month of ICC's release that people who were on the Shadowmourne quest used 270+ (HC-level drops) weapons. Those who got it later were even using 284 ilvl weapons before getting it.
However, for these reasons alone that is why you make the legendary a challenge to attain, in my opinion tying it to an attainable group-feat still cheapens it as much as making it tied heavily to a RNG. In this sense, I view Dragonwrath and FoF to be more legendary than any other wep that was thrown at us as one.
...and the real reason for my disappointment is that the Legendary was having quite a nice build-up with the standard grinding that gone a bit bad with SoE and TRS drop-rates yet was bearable with how diverse it was due to different requirements (Killing enemy general, going into battlefield etc.) with a mildly challenging event at the Thunderforge promising a legendary experience. Yet with how cheap the Wrathion's challenges were in 5.3 and the incoming standard token farming and zerg-festing of the Celestials to get an orange piece of cloth.
What I expected was much different, I thought we would be getting a final challenge in league with Charger or Dreadsteed quests that would in turn grant us with the legendary weapon.
But we are getting a poor legendary questline and a glorified orange cloak. Guess they could very well reveal Sha of Happiness as the heroic-only boss of SoO.
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Was Jess sick or....she lost like 30lbs...and she wasn't over weight. Eat something girl!
those 4 celestials are the new worldbosses why havent the ppl on mmo- champ seen them in dungeonjournal yet? :/
Borked-Ravencrest(EU) had 6 of Val'anyrs and 2 Shadowmournes when they got their kill.
Wrath-Shadowsong(EU) had at least 3 of Val'anyrs and 3 Shadowmournes by July aka the 8th month of the patch and they got their LoD in september aka the 10th month of the patch.
...and clearly you did not read my post, its not those darned items that will become obsolete the come the new expansion, heck the the breath is already useless for me thanks to no weapon drops from ToT on normal with the best weapon I've got being a random enchantment weapon from an HC scenario with crystallized gems being obsolete for a long while now. Furthermore, I have only seen a total of 4 Secrets of the empire over a month of full ToT clear.
Yet, it never was about the item, heck I did not even had much of a problem upon reading on the release on cloaks on 5.3. However, the tipping point for me was reading of the last part of the questline being anything but legendary.
...and if you are to just yell around saying how this is early PTR and things are raw, then you are blind to the fact that if they can change something about it, now is the time to do that not after it goes live.
Blizzard had from time and time recited that they design the legendaries to be visually viewable items with great effects due to time spend on designing the whole experience associated with them. Heck, for this reason Fangs of the Father were as big as swords regardless of being daggers.
Honestly, if this is the way how these glorified oranges ends up in live with a quest experience that does not fromt the content that is already submitted with the patch, then the designer behind the idea is an outright buffoon for culminating such a well crafted expansion with such a measly questline.
Last edited by ZenX; 2013-06-24 at 11:22 AM.
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Maybe it will be a legendary cloak that has a proc that summons the Sha of Super Fun & Happiness who dances around and gives you free battle pets, bags of 5 gold, and a chance at an ilvl 450 item that binds on pickup b/c you need that at this point......b/c that's about where this game seems to be headed.
Yet, I'm advocating for a legendary that would be given to those "worthy". Heck, this is what I had expected:
After completing the trials in the Timeless Isle and returning Wrathion for your reward, he would give you the "Jewel of Pandaria", a summoning item and reply:
"I have no reward to offer you. I have already done everything in my power to ensure that you succeed. However, it is not yet over." Spirit of Shaohao comes forward where he shows the future of Azeroth if Garrosh is not stopped which leads you into proving ground-esque solo-scenarios where you re-live the moments of when you have beaten the six Sha where you embody a Celestial to empower the other three.
After this part you are sent into killing the Sha of Pride. However, upon beating him you receive an item that belongs that is associated with your class which sents you to a character to an in-game hero who is of the class.
You go through a class specific questline to obtain great weapon of immense strength to empower you against Garrosh. The weapon gets fused with your class sigil you have been carrying along. However, doing so corrupts it and the weapon splits into two with one-half becoming Sha-touched which manifests a Sha-infused version of youself.
The fight will require you to fight to your best until you defeat your pride by destroying your weapon which results in the destruction of the final Sha.
Afterwards, Shaohao arrives with the celestials and Wrathion. You give in the crystallized gem, eye of the black prince, the crown of the heavens and the cape to them. Along with your shattered weapon they reforge it into the legendary weapon.
...then you go kill Garrosh Hellscream.
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Gear ceases to be legendary when everyone can get it by running random queues and I'm a LFR hero.
There is nothing legendary about RNG drops, they call that luck or lack of luck.
RNG has a cheap development cost as well as dailies, that's why we're seeing it in every aspect of WoW these days. Professions being a perfect example.