Page 1 of 5
1
2
3
... LastLast
  1. #1

    Patch 5.4 Legendary Quest Line Update, Upcoming Raid Testing, Blue Tweets, News Recap

    Update: Dave Kosak confirmed that we get some kind of legendary before we kill Garrosh.

    Archon on Demon Hunters and Powerful Builds, The Art of TeknoKyo Customs, Curse Weekly Roundup

    Patch 5.4 - Legendary Quest Line Update
    Wrathion is back again in Patch 5.4, first asking you to meet him at the Tavern. He has learned of the new Timeless Isle added in Patch 5.4 and wants to further augment your cloak by "time-locking" it.

    You will have to head to Timeless Isle and collect 50 x Timeless Coin for one step in the quest. While you are doing that, you also have to defeat the four August Celestials of Pandaria in combat, which likely requires a group.

    Once you have completed both steps, you head to the Seat of Knowledge so that Wrathion can augment your cloak once more. This will likely use the upgraded cloak models added a few patches ago.


    After having your cloak upgraded, there is one final quest to kill Garrosh. Wrathion reveals to you that this was his plan all along, but he has no more rewards for you. The Golden Lotus may have a reward for you though, but the current rewards on the quest are just placeholders and it isn't part of the legendary quest line.

    Wrathion's audio isn't in yet, but the audio for the Celestials is!



    Raid Testing Schedule - June 24-25
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    On Monday, June 24, and Tuesday, June 25, we will begin our testing of raid encounters in the Siege of Orgrimmar raid. We'll begin with 10-player Normal testing, and then move on to Heroic and then 25-player mode as the PTR cycle progresses.

    Each encounter should be available at approximately the listed times below for all Public Test Realms.

    Monday, June 24
    Fallen Protectors - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
    Kor'kron Dark Shaman - 10 Player Normal - 16:00 PDT (19:00 EDT, 01:00 CEST)

    Tuesday, June 25
    Immerseus - 10 Player Normal - 10:30 PDT (13:30 EDT, 19:30 CEST)
    General Nazgrim - 10 Player Normal 16:00 PDT (19:00 EDT, 01:00 CEST)

    As this is our first testing session of many to come, there is probably a slightly higher than usual risk of bugs or other issues interfering with the planned testing, so thank you in advance for your patience. If you're unable to participate in this session, don't worry, there will be plenty of other opportunities to check out these bosses. Also note that several of the art assets and sound associated with the encounters being tested are non-final, but we'd like to get started testing and gathering data and feedback on the mechanics as early as possible in the process.

    As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

    Important Testing Notes
    Q: How do I get into the raid zone?
    A: In northeastern Vale of Eternal Blossoms, in the exposed foundations of the Mogu'shan Palace, there is a staircase descending towards an instance portal. That is the entrance to the Siege of Orgrimmar raid.

    Q: What gear do I use to test the raid?
    A: Whatever gear you have. As we did for Throne of Thunder raid testing, we will be scaling players' gear inside the raid in order to facilitate testing. Gear will be scaled (up or down, as appropriate) for the purposes of testing the encounters, depending on difficulty and their location within the zone.

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    Character / Items
    Can you say anything about new character models? I'm sure you get asked this a lot. But even a maybe will make my day!
    There is no maybe. It's happening. We just haven't announced when it will be done. The Pandaren model alone took months. (Source)

    Need a non-RNG "salaried" character advancement. RNG should only be used for "bonus" advancement.
    The non RNG element is supposed to be Valor. (Source)

    2hand to polearm transmog will be on 5.4?
    Hopefully. I can't promise. (Source)

    Is there any reason why the legendary cloak is unique? As ms healer I would love to buy one for my ret os for brawlers guild.
    Do you mean the epic cloaks? (Source)
    yeah i havent encountered this yet but that does seem odd. i can get tank/dps meta but only one cape?
    No promises, but I could see changing that rule. It is a little harsh for hybrids. (Source)

    Can u elaborate what you mean by end-game gearing direction? It was pretty stream-lined in the past
    In the past it was so streamlined that WoW ceased to feel like an MMO. It was an instance-based game, in our opinion. (Source)
    It's hard to see how you can make the gearing process take a variety of actions but also make it streamlined at the same time
    MoP fixed that by offering a lot of outdoor content and other options but it was a crazy quilt that was hard to navigate. (Source)
    in MoP, it was hard for some players to navigate the end game gearing options. We didn't provide enough direction at 90. (Source)
    Particularly when e.g. 5.2 came out and it wasn't clear if you were supposed to run older 5.0 content or newer 5.2 stuff. (Source)

    is there any chance to avoid drops at 10man that doesnt fit to anybody in raid? Like: "no rogues" then "no dagger(agi)"
    What if you then stacked 8 rogues to make sure your real rogue had a good chance at a dagger? (Source)
    We don't want you to feel obligated to game your comp to try to force different loot options. (Source)

    LFR
    LFR does not count as increasing raid participation, this flawed assumption is hurting the game (+participation=durable subs)
    Why is it hurting the game? It gives many players something fun to do that they didn't have access to before. (Source)

    His main point about LFR is "2 days played time at 90 and i've killed Lei Shen already. what's left in the game?"
    How about content that actually challenges you? If that's not your thing, then stick to LFR. Everyone's happy? (Source)

    It's the fact that so many players are now simply content to do LFR, and it's harder to find normal raiders.
    Most of the players doing LFR just didn't raid at all before. They were never really eligible for recruitment. (Source)

    and the trivial nature of seeing completing content /no difficulty curve in general is negatively impacting that.
    In my experience, most players complaining about LFR aren't doing so with the noble goal of the new player experience. (Source)
    They didn't claim to be noble. Just that they believe LFR reduces interest in tier quickly & hurts raid recruiting.
    Maybe, though I suspect some of it is they feel LFR devalues their raiding accomplishments or it just offends them. (Source)

    do you feel that LFR has limited the mechanics we can see in bosses? I doubt we'll ever see a Chimaeron or Atramedes again
    Or normal and heroic can just have different mechanics.... (Source)

    It is definitly worth the cost cause it's way more fun. No one talks now. What was wrong with the LFG tool in TBC?
    It wasn't fun to spend your night of WoW hoping an Arcatraz group would form. Could literally be your whole night. (Source)

    Heroic Raids
    Those who want challenges have heroic raids; you held this view in WotLK, and now it's changed. Worth the cost?
    Challenges are very personal. Normal raiding may be challenging for me but gold challenge modes are for you. (Source)
    But that felt bad both for players who had accomplished a lot and those who never got to finish. (Source)
    This gets back to progression - as long as everyone has some, players tend to be happy. Everyone need not be at the same place. (Source)

    Only 1% of players are playing in hardmodes: are you absolutely sure, game needs them?
    Yes. I don't think your arguments here work. You are equating popularity with whether something is good for the game. (Source)
    For example, an invulnerability toggle in the outdoor world would, I bet, be very popular. It's hard to argue the game needs it. (Source)

    I was always a fan of "hardmode via approach (Ulduar)" Not sure if I love or hate flexraids yet...Only one way to find out...
    Ulduar, was cool, but we could only do the "interesting approach" so many different ways. We even copped out on Mimiron. (Source)
    I dont know, being the guy that pushed the big red button that said "dont push" was kinda fun.
    No doubt. But don't you think it would lose its charm if Horridon and Durumu and Iron Qon all had big red buttons too? (Source)

    Scenarios
    Not being able to do any scenarios until I've gotten some friends together to do a heroic scenario that day really bites
    We are reconsidering that design. We were trying to give players less to do, but the problem you describe may be worse. (Source)

    How about we skip 3-4 months over widespread debate and just make the H Scenario's "random-able"?
    Because then everyone will demand we nerf the difficulty or let them kick the players that offend them. (Source)

    PvE
    I do want to debunk the myth that hard content (with no other options) will force socialization. (Source)
    We are experimenting with that idea a bit with heroic scenarios. We'll see what the response is. (Source)

    Re: Cataclysm heroic dungeons. As a player, I liked them. I like strategy > gogogo. (Source)
    But, Cat dungeon difficulty did not play well with random matchmaking, and those players felt like we offered them no alternatives. (Source)
    One strategy is to hope players stick with the tough dungeons but bail on the random matchmaking and find friends and guilds to run them. (Source)
    But that's not what happened. A lot of players just gave up on heroic dungeons and then had no other PvE endgame. (Source)

    Fast food since cata, MoP did a great change, but still lacks enough non-raiding content outside of leveling.
    We haven't yet found anything else that provides the longevity of raiding. Possibly completing PvP Conquest gear. (Source)

    why is it that we see this attitude of "more difficulties = more content" when it really doesn't? it seems to cause less
    I could see that argument in the ToC era, but ToT is a big raid (and so is the next one). (Source)

    In old days you were able to get tier sets and good nonsets via VP. Isn't is what players want now?
    We wanted looting the boss itself to be more exciting. Valor eclipsed the dragon horde. (Source)

    What's the reasoning behind CDs resetting after kill/wipe if >5 min, but not if >3 min?
    We felt by the time you recovered and rebuffed that 3 min wasn't long to wait. (Source)

    Id have to say that this expansion's dungeons are the least unique of any expansion to date. Rehashed plus reused.
    Gate, Brewery and Jade were dungeons first that were inserted into the outside world for consistency. (Source)
    Siege IIRC was added after the outside world was done. (Source)

    Imperfect, but a quick and dirty analysis of what you're doing to raiding.
    We appreciate the effort, but it's comparing raids at very different points in their life cycles. (Source)
    Totally - it's the inference from T14 and on that people seem dramatically more willing to give up than before.
    Your data (I assume that's you) doesn't show player willingness to give up though. It shows boss kills. (Source)
    Then how do you explain the dramatic drop off in raiders starting the expansion with a boss kill and not moving to Jin'rokh?
    Part of it is that the new tier requires higher ilevel (literally in the case of LFR) and not everyone is there yet. (Source)
    No, thats not part of it. Jinrohk started with 20k kills and has 23k ones now. You wont see a flux of ppl doing it
    I don't understand where the 20K number is coming from. Is that a theoretical example? (Source)
    http://t.co/TjFIpnls8b 20k was what Jinrohk had after 4 weeks and its both 10 and 25 man.
    I should add that I am excluding LFR and I am talking about accounts not alts in those examples. (Source)
    So, slower gear catch up, less alts and linear raids are the cause of the drop, not difficulty? That seems your implication.
    Not sure how alts figures into it. Our data suggests difficulty is about where it has been for some time. (Source)
    You guys can debate whether finishing an old tier first or jumping right to a new tier is more fun. Not cut and dried IMO. (Source)
    But faster patches and no instant catch up means guilds can't switch on a dime to a new raid tier, which they could in Cat. (Source)
    I prefer the cata way. I really wonder if you just listened to an echo chamber those days.
    The problem we had then was players would give up quickly on a tough boss because they knew a new patch would bring tons of gear. (Source)
    It was if they were just gearing from patches and not from killing bosses. That's an effective but not very fun way to play. (Source)

    In the (recent) past we would have immediately invalidated all previous content when a new patch hit. (Source)
    ToT LFR felt like it invalidated T14N, was that the intention or should they have been efficient catch-up raids?
    LFR makes it very complicated to have traditional normal tier progression. (Source)
    Even if you ignore the gear, it's a little weird to be fighting N Sha of Fear in and killing LFR Lei Shen at the same time. (Source)

    In MoP we tried for a slightly more vanilla feel where you finish 5.0 before going to 5.2. We provide more catch up than vanilla. (Source)
    The problem with MoP catch up is that it's entirely random; there's literally no guarantee a player will ever get gear up.
    Most of our rewards are random. As long as the income rate is okay, it works out. (Source)

    I thought the new coin system was in to prevent bad streaks, I used 3 coins last week and 2 so far this week and still nothing
    Our concern is that player expectation is to get loot frequently, but epics are just about the best reward we have in the game. (Source)
    That's the biggest problem of raiding - casuals want to get loot at 5ppl's rate. That's why LFR can't replace 5ppls.
    There is some truth to that. To earn a new boss kill in normal might take hours, maybe days. In LFR you burn through it all fast. (Source)

    Are you happy with world bosses? Or wont we see many more in the next expacs?
    We're happy with the "easy" Sha / Nalak verion. Still iterating on the "harder" version: Galleon / Oondasta. There will be more. (Source)

    Weekly News Recap
    Lots of news this week, so here is your chance to catch up!


    Last edited by chaud; 2013-06-23 at 11:37 PM.

  2. #2
    Deleted
    another cloak? ...

  3. #3
    what no legendary?

  4. #4
    Field Marshal wRRM's Avatar
    15+ Year Old Account
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    55
    Quote Originally Posted by Derpaderp View Post
    another cloak? ...
    Didnt you read?

    Upgrade..

  5. #5
    Quote Originally Posted by Jin84 View Post
    what no legendary?
    Did you read the part where the golden lotus quest is using placeholder items?

  6. #6
    Quote Originally Posted by Libertarian View Post
    Did you read the part where the golden lotus quest is using placeholder items?
    That may be so, but the point remains that we grinded 4 months or more of this "legendary" quest only to end up with an improved cloak really defeats the effort we put in.

  7. #7
    Quote Originally Posted by Jin84 View Post
    That may be so, but the point remains that we grinded 4 months or more of this "legendary" quest only to end up with an improved cloak really defeats the effort we put in.
    You're getting a cloak with massive item level. The colour doesn't matter, its still a superior item.

    Stop complaining.

  8. #8
    Quote Originally Posted by Durandro View Post
    You're getting a cloak with massive item level. The colour doesn't matter, its still a superior item.

    Stop complaining.
    I'm just raising a point. Don't need to get all huffy about it.

    Some people may not think that way. It's just a high ilvl number, numbers don't mean anything when the next expansion rolls around. Sure you can keep it for the xmog, it beats all cloaks up till now, next to the Sunwell cloaks. What I was expecting is some proc item. It doesn't matter if the ilvl was just around normal t16. The proc is what keeps the item fun.

    So it comes down to which is better, Static or Proc.
    Last edited by Jin84; 2013-06-23 at 05:37 PM.

  9. #9
    Deleted
    a cloak? really... i mean just really.....

  10. #10
    Stop QQing. It's really early version of PTR

  11. #11
    Deleted
    people are just gonna use the legendary items in pvp and stomp everyone once they get there legendary weapons

  12. #12
    Um, where the hell is our legendary weapon?

    Will there be a final legendary weapon in mop? Or will we just get legendary power through many different items?
    Oh hellz yeah. You're getting a glorious orange item. Wrathion is true to his word.

    ^ Right there. He was asked if there would be a legendary weapon and he said yes. We all grinded our asses off for an entire expansion their better be a fucking weapon.

  13. #13
    Quote Originally Posted by Shudder View Post
    Um, where the hell is our legendary weapon?

    Will there be a final legendary weapon in mop? Or will we just get legendary power through many different items?
    Oh hellz yeah. You're getting a glorious orange item. Wrathion is true to his word.

    ^ Right there. He was asked if there would be a legendary weapon and he said yes. We all grinded our asses off for an entire expansion their better be a fucking weapon.
    To be fair he said it would be "a glorious orange item", not specifically a weapon. The cloak could just be upgraded to legendary.
    Still holding out hope for a weapon though.

  14. #14
    Deleted
    Like when everyone is talking about "We" like they / You don't have a clue, it's sad in my eyes.
    Wep or not, it should be orange
    Last edited by mmoc66c44a2f62; 2013-06-23 at 06:14 PM.

  15. #15
    Quote Originally Posted by Yukazi View Post
    To be fair he said it would be "a glorious orange item", not specifically a weapon. The cloak could just be upgraded to legendary.
    Still holding out hope for a weapon though.
    The definition of an item is an object. A weapon is an item. He was asked if it was a weapon and responded with yes.

  16. #16
    The legendary will come from the Golden Lotus quest after we kill Garrosh. It is just using placeholder items for now.


  17. #17
    Stood in the Fire
    10+ Year Old Account
    Join Date
    Jan 2013
    Location
    Space
    Posts
    453
    A legendary weapon was never promised people stop pretending like it was. From the start they have never had separate quests/rewards for the difficulties, this will not change now, if you were expecting a high end weapon that is better than even heroic weapons i'd like to point out that that same weapon would be going to people in lfr.

    Call it self entitlement all you want but you were never promised anything more than a legendary quest chain with legendary rewards(they were never specific). The golden lotus reward at the end I can almost guarantee will end up being a mount considering you got all the rewards wrathion can give and that will be even better than some weapon you're just going to replace with a blue next expansion.
    Last edited by Wilhelm137; 2013-06-23 at 06:10 PM.

  18. #18
    What effort do you guys are talking about? All you need to do was do raids that you would do anyway.

    1 - Kill booses that you would kill anyway, take sigils.
    2- Take Valor points that you would take anyway to take valor gear and upgrades
    3- Kill bosses that you would kill anyway and take secrets
    4- Kill bosses that you would kill anyway and take runestones

    Bosses in any difficult, the only things in all questline that can be consider a "challenge", is the craft event and the spirit challenges for each role. AND they are a joke.

  19. #19
    Warchief Nero Duskwind's Avatar
    15+ Year Old Account
    Join Date
    Jul 2007
    Location
    Miami, FL, USA
    Posts
    2,234
    Quote Originally Posted by Durandro View Post
    You're getting a cloak with massive item level. The colour doesn't matter, its still a superior item.

    Stop complaining.
    This is on top of getting a legendary meta gem that's leaps and bounds superior to any other meta gem currently available, enhancements that can add extra sockets to your weapons, and a legendary gem that will likely be usable again if the final reward happens to be a class-specific weapon with a socket that makes use of it....
    Quote Originally Posted by Ulqiorra View Post
    If you equate playing WoW to having electricity, I feel very, very happy for the rest of the world, as that kind of thinking will, inevitably, lead to the eradication of your seed from the gene pool.
    WoW Toons: Duskwind (retired)/Duskrime (retired)
    Diablo 3 Profile

  20. #20
    Quote Originally Posted by Wilhelm137 View Post
    A legendary weapon was never promised people stop pretending like it was. From the start they have never had separate quests/rewards for the difficulties, this will not change now, if you were expecting a high end weapon that is better than even heroic weapons i'd like to point out that that same weapon would be going to people in lfr.

    Call it self entitlement all you want but you were never promised anything more than a legendary quest chain with legendary rewards(they were never specific). The golden lotus reward at the end I can almost guarantee will end up being a mount considering you got all the rewards wrathion can give and that will be even better than some weapon you're just going to replace with a blue next expansion.
    Wrong, I posted a Q&A and the Q was will it be a weapon and the A was yes. Also your argument makes no sense, the LFR people are getting a legendary high ilevel cloak that is higher than heroic.

    Quote Originally Posted by AvatarM View Post
    What effort do you guys are talking about? All you need to do was do raids that you would do anyway.

    1 - Kill booses that you would kill anyway, take sigils.
    2- Take Valor points that you would take anyway to take valor gear and upgrades
    3- Kill bosses that you would kill anyway and take secrets
    4- Kill bosses that you would kill anyway and take runestones

    Bosses in any difficult, the only things in all questline that can be consider a "challenge", is the craft event and the spirit challenges for each role. AND they are a joke.
    I did the rogue legendary in 4.3, that was a joke and didn't take a year to do through an entire expansion. What about the people that killed illidan and it just dropped, are you saying that was more of a challenge then collecting all the crap for a year and doing quests and bgs and crafting etc?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •